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Posts by Alex Hladkyi

Weird. Double tap shortcuts still work in c2 if I’m not mistaken, they could’ve used those for super speed.

I find MMB on most mice too awkward to use when there’s lots of action. Too often I would also inadvertently scroll which will switch weapons when I least want it.

3 weeks ago 1 0 0 0

And it’s only clunky because of the default mapping. If you’ve got a mouse with thumb buttons, remapping nanosuite menu to one of those removes all of the chunkiness since you can switch between powers practically instantly.

3 weeks ago 1 0 1 0

On high difficulty levels you become a true glass cannon, but also rewarded for aggression and quickly punished for trying to play passively. This is rare for FPS games in my experience.

3 weeks ago 0 0 0 0

I really need to record a demo someday. I feel like most people played it like a stealth game sneaking about, but there’s much more rewarding way to play in there too.

3 weeks ago 0 0 1 0

Yeah, also remapping the circle menu to a mouse thumb button allows you to switch powers just by flicking the mouse in certain direction with zero delay, no need to wait for the menu animation to even finish. C1 controls fluidity is really something else.

3 weeks ago 0 0 1 0

Also wow, I didn’t know that about the remaster, that’s just stupid.

3 weeks ago 0 0 0 0

If C2 existed as its own thing I would agree. But as a sequel it felt like a complete 180 in how it felt playing to someone who LOVES the first one.

This was the first instance to me where I thought the systems became too streamlined.

3 weeks ago 0 0 1 0
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So, yeah, to me in terms of controls og Crysis was much much better

3 weeks ago 0 0 2 0

I'm one of those. Selecting a power from the wheel was not the only way to activate a power in Crysis 1. You could also double tap the key to do it, like space or f for power, crouch for stealth, s for armor and shift for speed. You could get really fluid with this and mapping power wheel to a mouse

3 weeks ago 2 0 2 0

Another example is Flash and its demise that took all the wild UI experimentation with it. Arguably, we're still yet to recover from killing it off.

2 months ago 2 0 0 0
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Surprisingly few mentions of tooling. If the only thing you have to work with is Figma and this month's flavor of cross platform framework, the finished designs will reflect that.

Whereas in gamedev there're tools now that allow non technical folks create UIs like this mostly on their own.

2 months ago 6 0 1 0

Yes, screenshots and an app icon are the bare minimum for Apple's App Store. App icons are 1024×1024, at least a simple flat image one is required, but can have separate light, dark, clear and tinted(?) versions.

Promo specs somewhere in here if/when featured by Apple
help.apple.com/asc/appsprom...

3 months ago 2 0 0 0
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My reaction is closer to

9 months ago 4 0 0 0
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people always ask why games are so violent, so let’s give ’em an answer The other day, I got tagged into a discussion about violence in games. If people want to know my thoughts on the matter, I should do my…

So, I got roped into a conversation about violence and games, and I decided to explain why A) games are not art (hehe), B) violence is good, and C) there are a lot of problems facing nonviolent games, but I'm sure someone can figure them out

docseuss.medium.com/people-alway...

please enjoy!

1 year ago 641 247 62 100
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Donate to Ukraine’s defenders The National Bank of Ukraine has decided to open a special fundraising account to support the Armed Forces of Ukraine.

The Ukrainian government has a list of places where you can donate to the war effort here. I personally just donated $100: war.ukraine.ua/donate/

Slava Ukraini.

1 year ago 1945 1263 86 128
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Urgent Quadcopters Fundraiser Help Liberty Ukraine Foundation reach their goal by donating or sharing with your friends.

1️⃣ Ukraine has been left to fight without USA aid. We must rally behind it now more than ever. Please share this message and donate, it is critical. 🇺🇦

www.paypal.com/donate?campa...

1 year ago 302 168 24 17
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i was a teenage exocolonist (and so can you) I’ve realized that I’m much better at discussing broad ranging theory than individual games, just because it’s easier to find ten games…

new article. it's about what cozy and wholesome games are, why shitty people like them, and why I really liked I Was A Teenage Exocolonist.

docseuss.medium.com/i-was-a-teen...

1 year ago 2326 888 119 344

Warlocks get a pass though, even if just because of the title.

1 year ago 1 0 0 0

Wait, I thought the gifs worked now. Aw :(

1 year ago 0 0 0 0
Loading a double barrel shotgun

Loading a double barrel shotgun

Alright, that’s it, he’s been a menace long enough

1 year ago 1 0 1 0