Weird. Double tap shortcuts still work in c2 if I’m not mistaken, they could’ve used those for super speed.
I find MMB on most mice too awkward to use when there’s lots of action. Too often I would also inadvertently scroll which will switch weapons when I least want it.
Posts by Alex Hladkyi
And it’s only clunky because of the default mapping. If you’ve got a mouse with thumb buttons, remapping nanosuite menu to one of those removes all of the chunkiness since you can switch between powers practically instantly.
On high difficulty levels you become a true glass cannon, but also rewarded for aggression and quickly punished for trying to play passively. This is rare for FPS games in my experience.
I really need to record a demo someday. I feel like most people played it like a stealth game sneaking about, but there’s much more rewarding way to play in there too.
Yeah, also remapping the circle menu to a mouse thumb button allows you to switch powers just by flicking the mouse in certain direction with zero delay, no need to wait for the menu animation to even finish. C1 controls fluidity is really something else.
Also wow, I didn’t know that about the remaster, that’s just stupid.
If C2 existed as its own thing I would agree. But as a sequel it felt like a complete 180 in how it felt playing to someone who LOVES the first one.
This was the first instance to me where I thought the systems became too streamlined.
So, yeah, to me in terms of controls og Crysis was much much better
I'm one of those. Selecting a power from the wheel was not the only way to activate a power in Crysis 1. You could also double tap the key to do it, like space or f for power, crouch for stealth, s for armor and shift for speed. You could get really fluid with this and mapping power wheel to a mouse
Another example is Flash and its demise that took all the wild UI experimentation with it. Arguably, we're still yet to recover from killing it off.
Surprisingly few mentions of tooling. If the only thing you have to work with is Figma and this month's flavor of cross platform framework, the finished designs will reflect that.
Whereas in gamedev there're tools now that allow non technical folks create UIs like this mostly on their own.
Yes, screenshots and an app icon are the bare minimum for Apple's App Store. App icons are 1024×1024, at least a simple flat image one is required, but can have separate light, dark, clear and tinted(?) versions.
Promo specs somewhere in here if/when featured by Apple
help.apple.com/asc/appsprom...
My reaction is closer to
So, I got roped into a conversation about violence and games, and I decided to explain why A) games are not art (hehe), B) violence is good, and C) there are a lot of problems facing nonviolent games, but I'm sure someone can figure them out
docseuss.medium.com/people-alway...
please enjoy!
The Ukrainian government has a list of places where you can donate to the war effort here. I personally just donated $100: war.ukraine.ua/donate/
Slava Ukraini.
1️⃣ Ukraine has been left to fight without USA aid. We must rally behind it now more than ever. Please share this message and donate, it is critical. 🇺🇦
www.paypal.com/donate?campa...
new article. it's about what cozy and wholesome games are, why shitty people like them, and why I really liked I Was A Teenage Exocolonist.
docseuss.medium.com/i-was-a-teen...
Warlocks get a pass though, even if just because of the title.
Wait, I thought the gifs worked now. Aw :(
Loading a double barrel shotgun
Alright, that’s it, he’s been a menace long enough