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Posts by Lotte 'just an idiot' May

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Production is progressing smoothly!

Late pledges are still available and count toward the stretch goals, but they will be closing soon.
If you’ve been considering it, now is the perfect time to join us!

www.kickstarter.com/projects/gal...

5 days ago 30 10 0 0
Screenshot of the Demonschool video game. In the background is an isometric-ish pixelated school room. In the foreground are two characters and a dialog box. On the left is Faye, a white woman with red hair and sharp eyes. She's faded dark because she is not speaking right now. On the right is Professor Vincent, a white man with short blue hair and a smirk that gives away he knows more than he's letting on.

Professor Vincent is speaking and the dialog box says "I'm going to go see how many hard boiled eggs I can eat in one sitting. See you Monday!"

Screenshot of the Demonschool video game. In the background is an isometric-ish pixelated school room. In the foreground are two characters and a dialog box. On the left is Faye, a white woman with red hair and sharp eyes. She's faded dark because she is not speaking right now. On the right is Professor Vincent, a white man with short blue hair and a smirk that gives away he knows more than he's letting on. Professor Vincent is speaking and the dialog box says "I'm going to go see how many hard boiled eggs I can eat in one sitting. See you Monday!"

Happy Easter

1 week ago 105 13 0 0
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Wanna see a hungry guy eat a worm?

1 week ago 25 0 0 0
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LOVE ETERNAL on Steam Wander a castle built of bitter memories in LOVE ETERNAL, a psychological horror platformer with devious trials and an unsettling, experimental narrative. Find a way out - or live in Shelter forever m...

LOVE ETERNAL is exactly halfway to 500 positive Steam reviews, at which point (as I understand it) some sort of giant money sluice opens and they mail you little gold pilot wings that say “Indie Darling”. Thank you and please keep sharing our little game!

store.steampowered.com/app/3010610/...

2 weeks ago 140 54 1 3
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The Galette Vol.5 Kickstarter has officially come to an end.

Thank you so much for all your incredible support.

This project was made possible by each and every one of you.

www.kickstarter.com/projects/gal...

1 week ago 39 14 0 0

thats what i wanted to do, would have been smooth then!

1 week ago 1 0 0 0

You mentioning that having timers and logic stuff like that physically in the scene near things they send messages to made think about doing that! fun fact Unity dosnt support rotating gizmo icons so I ended up having to make a dang sprite sheet and flipping though them

1 week ago 3 1 1 0
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yeah this stuff rules!

1 week ago 8 0 1 0

12ish hours left!!?! Go secure your copy! I promise you it’s going to be great! WOMEN!

2 weeks ago 5 0 0 0
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Unity - Manual: Introduction to the Physics Core 2D API

i dont know anything about that im afraid. Only new physics thing im keeping track of is the new 2D core physics. docs.unity3d.com/6000.6/Docum...
I guess between that and Unity Physics there must be a lot going on

2 weeks ago 4 0 1 0
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CoreCLR, Scripting, and ECS Status Update - March 2026 Hi everyone, This is my first full update since taking on Product coverage of the Core Engine team at Unity. Our intent is to provide quarterly updates as we get closer to releasing changes towards a...

discussions.unity.com/t/coreclr-sc... you can read more here

2 weeks ago 4 0 1 0

(the reason for the new lifecycle API is becuase unity is moving towards adopting CoreCLR in unity 6.8 and deprecating Mono, so all the lifecycle stuff is getting an update to allow for that. Domain reloads will be 100% gone!)

2 weeks ago 4 0 1 0

These work both in editor and in builds, the generated code hooks into unity and calls your methods at the correct time during engine initialization. The github thing you linked uses an older lifecycle API attribute called [InitializeOnLoadAttribute] which is editor only.

2 weeks ago 3 0 1 0

[OnEnteringPlayMode] and the other new lifecycle attributes use Roslyn source generators under the hood to generate new code that calls the methods you tag them with.

2 weeks ago 2 0 1 0
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Unity - Scripting API: OnEnteringPlayModeAttribute

Also - in Unity 6.5 they have added a whole new Lifecycle API, which is worth checking out for static usecases like this - see OnEnteringPlayModeAttribute and OnExitingPlayModeAttribute. (theres also a AutoStaticsCleanupAttribute - which might be neat.)

docs.unity3d.com/6000.5/Docum...

2 weeks ago 11 0 1 0

just used this trick again. Its so neat i love it

2 weeks ago 29 5 3 0

I believe in you

2 weeks ago 0 0 1 0
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🤩3 DAYS LEFT

Only 3 days to go — and we’re getting close to the final stretch goal!

Thank you for being part of this journey.

www.kickstarter.com/projects/gal...

2 weeks ago 29 12 1 1
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Yarn Spinner for Unity 3.2 is OUT NOW | Yarn Spinner Version 3.2 of Yarn Spinner for Unity is out now! This release brings mostly small bugfixes and quality-of-life improvements, ahead of our larger upcoming 3.3 release where the entire underlying virtu...

Yarn Spinner for Unity v3.2 is out now!

It includes a few features, some nice quality-of-life improvements, a huge update to the VSCode extension, and a bunch of plumbing work in preparation for the much larger upcoming v3.3 🎉

yarnspinner.dev/blog/yarn-sp...

2 weeks ago 28 8 1 2
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【Galette_Kickstarter】The Galette Special Booklet paper editions (02–04) have been added as add-ons!

Booklet 02 was claimed very quickly after release—thank you so much for the incredible response!

www.kickstarter.com/projects/gal...

2 weeks ago 22 9 1 0
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PromptFont - A Font for Button Prompts This is a font designed for user interfaces and button prompts in games.

This is a really cool project shinmera.com/promptfont/

#GameDev

2 weeks ago 13 4 1 0

Lina Inverse Slayers🔥🧙‍♀️💥
(Speedpaint)
#スレイヤーズ #slayers #linainverse #animeart #fanart #bestgirl #retroanime

3 weeks ago 315 86 6 0
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"How do we get people excited about Demonschool during the steam spring sale?"

"maybe a new trailer?"

"...maybe every trailer??"

If you like what you see, buy Demonschool! It looks and plays and sounds exactly like this. store.steampowered.com/app/1900250/...

3 weeks ago 193 49 7 4

In Demonschool we had a concept of flags and subscribers. They are kinda half of the feature set you describe here and i can for sure see how having outgoing events would have made some scenes way easier to implement

3 weeks ago 3 0 0 0
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been thinking about this non-stop since you posted it - im deffo going to look at implementing something similar myself now.

3 weeks ago 5 0 2 0
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i hate my job

3 weeks ago 3084 833 17 2
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Perfect!!

着地成功ですっ☆

3 weeks ago 1267 212 23 4
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This is not just a translated book.

For Galette – Special English Edition,
we’ve kept the same design philosophy since Volume 1—
treating it as an art book, not just a comic.

More about the concept👇
www.kickstarter.com/projects/gal...

3 weeks ago 50 13 0 2

Nope I didn’t - mines still slightly wonky

3 weeks ago 1 0 0 0

I think we bought the same eevee bsky.app/profile/lott...

3 weeks ago 2 0 1 0