Would you have any images of moulds to share or one to point me to? Were they ever ornamental or pretty non descript?
Thanks!
Posts by John
Did they have moulds to get the basic shape for these kinds of things and then finish it off by hand or were they all built by hand from the start?
Sharing some WIP footage of Chunk for #screenshotsatuday I finally wrapped up the block out for our VS, now on to smashing out a bunch of art!
Everything is still in a WIP state but always keen on any feedback anyone has.
#gamedev #leveldesign
I've got those settings off and any others I thought could be messing with it. I've tried different meshes but still get the same thing.
I'm using point/spot lights but wanting to use these as fill lights to add a bit more jazz and colour to scenes.
Any #unrealengine lighting wizards around?
I'm using a hidden emissive mesh to do a bit of lighting but I get these artifacts, they kind of look like DFAO but aren't. Any tips? I imagine I've missed an easy step.
Anyone have a handy ref sheet of brushes in Nomad Sculpt and their Zbrush equivalent?
#nomadsculpt #zbrush #3d #gamedev
Any #unrealengine wizards know if there are shortcuts for these tools? Being able to extrude by holding down shift and dragging like in Maya would be great.
Is there a way to insert edge based on a grid size?
Any other tips to speed things up and not have to keep clicking buttons?
#gamedev #UE5
Does anyone know if Zbrush 2022 runs on the new Surface with Snapdragon?
I ain't paying a yearly fee to upgrade Zbrush.
#gamedev #zbrush #3dart
Damn Fine World Series. Despite the Dodgers win.
Come and have a chat if you are in the area.
Also doing a fair bit of nuthin till then if anyone is keen for a coffee.
Cheap robot murder the whole family can enjoy!
Our biggest wishlist spikes were when we launched and when the game was featured.
And you'll hit the front page with those numbers. So I'd expect the same for you.
Those numbers are good, you should hit 40k by launch easy.
Everything you've responded makes sense. Are there other story heavy trailers you've seen that go viral? Specifically for a new IP?
But I guess if the main goal was for existing fans, then it probably achieved its goal.
People that have already bought in to the game and not geared towards hooking in new people (which might have been the plan?)
How are your wishlists looking? Is it continuing to grow? Getting front page on launch is really the goal.
A couple of other things.
There's no hashtag usage on here or YouTube. Make use of them if you can.
I wonder if not being in English is a limiting factor too? I wonder if there is a similar indie that did two languages to compare stats to?
The trailer is good but it feels like its made for
Where did you post it to? I didn't see it pop up here, but I'm not the most active.
I think the unfortunate thing is that it takes about 26 seconds to get to gameplay and most people on the internet aren't going to give you that much time to hook them.
Recently been working on some screen and particle effects! Does anyone recognise that swoosh sound?
#indiegames #VFX #screenshotsaturday
Legend, that's the fix, thanks!
yeah, I'm looking to see if there is a way to make this happen by default again. Not a huge issue, but a tedious one ha.
After upgrading to 5.6 in UE5, meshes created in engine no longer have collision turned on by default (Complex). Anyone know if there is a checkbox or something I need to hit to get it to turn collision on on creation?
Not a big issue, just odd it added an extra step.
#unrealengine #UE5 #gamedev
Been trying to add some more interesting combo attacks to CHUNK, man is it hard to make something that doesn't completely suck.
Anyone have any tips for coming up with cool attack ideas? I often find myself trying and throwing away the same ideas over and over.
#screenshotsaturday #gamedev #indie
Awesome, keen to catch up!
Who else is making the trek down?
Thanks! Will check it out!
Alright, Maya indie hitting $550 a year has made me try out Blender again. Anyone have good recommendations for Maya to Blender tutes, any plug ins to make the UV editor not suck etc.
#gamedev #3d
What's a point & click game without cursors for pointing and clicking?
Figured these should be pre-rendered sprites to fit with the crunchy 90s aesthetic - what do you think?
#indiegame #b3d #retro
Last year I painted this piece of key art even though at that point the game was mostly just some ideas in a document. It's cool to get those ideas into something presentable you can show to people early.
#gamedev #conceptart #adventuregames
Best in Show, not just a movie about dogs!
This ain't QLD weather.
If you've got nothing on, come on down to the QLD games fest! Keen to hear all the feedback!