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Posts by John

Would you have any images of moulds to share or one to point me to? Were they ever ornamental or pretty non descript?

Thanks!

1 month ago 0 0 0 0

Did they have moulds to get the basic shape for these kinds of things and then finish it off by hand or were they all built by hand from the start?

1 month ago 1 1 1 0
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Sharing some WIP footage of Chunk for #screenshotsatuday I finally wrapped up the block out for our VS, now on to smashing out a bunch of art!

Everything is still in a WIP state but always keen on any feedback anyone has.

#gamedev #leveldesign

2 months ago 5 1 0 0
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I've got those settings off and any others I thought could be messing with it. I've tried different meshes but still get the same thing.

I'm using point/spot lights but wanting to use these as fill lights to add a bit more jazz and colour to scenes.

3 months ago 0 0 0 0
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Any #unrealengine lighting wizards around?

I'm using a hidden emissive mesh to do a bit of lighting but I get these artifacts, they kind of look like DFAO but aren't. Any tips? I imagine I've missed an easy step.

3 months ago 6 0 1 1

Anyone have a handy ref sheet of brushes in Nomad Sculpt and their Zbrush equivalent?

#nomadsculpt #zbrush #3d #gamedev

4 months ago 5 2 0 0
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Any #unrealengine wizards know if there are shortcuts for these tools? Being able to extrude by holding down shift and dragging like in Maya would be great.

Is there a way to insert edge based on a grid size?

Any other tips to speed things up and not have to keep clicking buttons?

#gamedev #UE5

5 months ago 5 1 1 0

Does anyone know if Zbrush 2022 runs on the new Surface with Snapdragon?

I ain't paying a yearly fee to upgrade Zbrush.

#gamedev #zbrush #3dart

5 months ago 5 2 0 0
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Damn Fine World Series. Despite the Dodgers win.

5 months ago 0 0 0 0

Come and have a chat if you are in the area.

Also doing a fair bit of nuthin till then if anyone is keen for a coffee.

6 months ago 1 0 0 0

Cheap robot murder the whole family can enjoy!

6 months ago 2 1 0 0

Our biggest wishlist spikes were when we launched and when the game was featured.

And you'll hit the front page with those numbers. So I'd expect the same for you.

6 months ago 1 0 1 0

Those numbers are good, you should hit 40k by launch easy.

Everything you've responded makes sense. Are there other story heavy trailers you've seen that go viral? Specifically for a new IP?

But I guess if the main goal was for existing fans, then it probably achieved its goal.

6 months ago 1 0 2 0

People that have already bought in to the game and not geared towards hooking in new people (which might have been the plan?)

How are your wishlists looking? Is it continuing to grow? Getting front page on launch is really the goal.

6 months ago 1 0 1 0

A couple of other things.

There's no hashtag usage on here or YouTube. Make use of them if you can.

I wonder if not being in English is a limiting factor too? I wonder if there is a similar indie that did two languages to compare stats to?

The trailer is good but it feels like its made for

6 months ago 2 0 1 0

Where did you post it to? I didn't see it pop up here, but I'm not the most active.

I think the unfortunate thing is that it takes about 26 seconds to get to gameplay and most people on the internet aren't going to give you that much time to hook them.

6 months ago 2 0 2 0
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Recently been working on some screen and particle effects! Does anyone recognise that swoosh sound?
#indiegames #VFX #screenshotsaturday

7 months ago 15 6 2 0

Legend, that's the fix, thanks!

7 months ago 0 0 1 0

yeah, I'm looking to see if there is a way to make this happen by default again. Not a huge issue, but a tedious one ha.

7 months ago 0 0 1 0

After upgrading to 5.6 in UE5, meshes created in engine no longer have collision turned on by default (Complex). Anyone know if there is a checkbox or something I need to hit to get it to turn collision on on creation?

Not a big issue, just odd it added an extra step.

#unrealengine #UE5 #gamedev

7 months ago 13 3 2 0
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Been trying to add some more interesting combo attacks to CHUNK, man is it hard to make something that doesn't completely suck.

Anyone have any tips for coming up with cool attack ideas? I often find myself trying and throwing away the same ideas over and over.

#screenshotsaturday #gamedev #indie

7 months ago 32 7 3 0

Awesome, keen to catch up!

8 months ago 1 0 0 0

Who else is making the trek down?

8 months ago 3 0 1 0

Thanks! Will check it out!

8 months ago 1 0 0 0

Alright, Maya indie hitting $550 a year has made me try out Blender again. Anyone have good recommendations for Maya to Blender tutes, any plug ins to make the UV editor not suck etc.

#gamedev #3d

8 months ago 9 4 2 0
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What's a point & click game without cursors for pointing and clicking?
Figured these should be pre-rendered sprites to fit with the crunchy 90s aesthetic - what do you think?
#indiegame #b3d #retro

9 months ago 14 4 0 0
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Last year I painted this piece of key art even though at that point the game was mostly just some ideas in a document. It's cool to get those ideas into something presentable you can show to people early.
#gamedev #conceptart #adventuregames

10 months ago 11 4 1 0

Best in Show, not just a movie about dogs!

10 months ago 3 0 0 0
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This ain't QLD weather.

10 months ago 0 0 0 0

If you've got nothing on, come on down to the QLD games fest! Keen to hear all the feedback!

10 months ago 2 0 0 0