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Posts by Silent

Video

Added URP support to my cel shader, Crosstone! Recorded from @basisvr.org!

Crosstone was designed from the onset to integrate nicely into HDR lighting, and you can see how it reacts naturally to the APV-lit environment without problems!

#unity

3 weeks ago 18 5 1 0
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I gave the Gran Turismo 7 tonemapper a spin, courtesy of @virtuallysilent.bsky.social. Scene lit with 1 realtime directional light and @sim.red's Light Volumes. No lightmaps! #VRChat #3D #Unity

7 months ago 5 1 0 0
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New feature in Filamented 1.3 include...
- Higher quality parallax
- Better sampling for light probes
- New Filamented Extras shaders! Selector, Pixel Art, Rotation, and more!
- Various optimizations and improvements
- Support for Bakery VertexLM (experimental)

1 year ago 4 0 0 0

Filamented on Booth is now updated to version 1.3!

s-ilent.booth.pm/items/3250389

It now comes as a Unity Package which will install to your Packages folder - easy! There are a lot of other improvements and changes since the last release as well!

#vrchat #unity

1 year ago 4 1 1 0
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I've been experimenting with depth of field shaders! Mostly to see if I can improve on VRC's default camera bokeh.
Both the round and hexagonal bokeh blur are done in two passes. I think the quality came out really nice - I wonder if anyone else would use this?

#vrchat

1 year ago 6 0 0 0
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the largest photo of people to date. At today's load test, there is plenty of room for improvement, hitting some software limit at 127 people. It was great seeing everyone.

1 year ago 17 4 0 0
An unrelated photo in an abandoned train station.

An unrelated photo in an abandoned train station.

Happy new year! I've released a new prefab for VRC - Spawn Memory.

github.com/s-ilent/udon...

This simple system uses Udon Persistence Player Objects to recall the player's last position in the world on rejoin. Hopefully a useful example of how it can be used!

#vrchat #udon

1 year ago 8 0 0 0
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I'm really enjoying Infinity Nikki...
It's pretty incredible they made a game that looks so good has such wide scale but scales down to phones! There's a lot of nice rendering stuff, especially how they use parallax.
I wish the ingame screenshots weren't saved as JPEG - they look kinda crunchy.

1 year ago 3 0 0 0
Preview
Silent's Guide to VR Games - 2024 Edition Silent's Guide to VR Games - 2024 Edition. GitHub Gist: instantly share code, notes, and snippets.

Earlier this year, I wrote a guide to VR games in 2024!

gist.github.com/s-ilent/c45b...

This is my curated list of the best VR games you can play on a PCVR system - in my opinion. Ports, fan mods, and originals are all here! I'll add more if I play something good. Now with Halo VR! #vr

1 year ago 5 2 1 1
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Released a new map: Plum Pavilion!
vrchat.com/home/launch?...

The autumn leaves slowly fall from a great maple tree... This is a small map I ported over for fun. There's not much to it, but I hope you enjoy!

#vrchat

1 year ago 7 0 1 0
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New WIP!
I've got most of the mesh format figured out, but there's still some data that I don't understand - and I'm still missing the blend factor for the ground textures.
But bringing it into Unity worked out really nicely, and I've redone most of the materials now. #vrchat

1 year ago 5 0 1 0

I've been told to get a Bluesky account for about 2 years now. Well, it's happened now! I'm going to post updates on my projects and other interesting things. Will I get used to Bluesky? Who knows!

1 year ago 5 0 1 0