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Posts by Elanis

La traduction c'est "Les guerres stellaires", pas "la guerre des Γ©toiles". Et c'est pas de la Science Fiction, mais de la space fantasy πŸ€“

(VoilΓ , je vais me faire des amis moi)

19 hours ago 0 0 0 0
Spent time (last 7 days: 9:10 h)

Details such as Ecriture (writing), Logistik MVP, greenworks prebuilt, ...

Spent time (last 7 days: 9:10 h) Details such as Ecriture (writing), Logistik MVP, greenworks prebuilt, ...

I definitely love this kind of productive weekend 😍

1 day ago 0 0 0 0
Scheduled update: 82KB

Scheduled update: 82KB

I think my update system is pretty well optimized πŸ˜„

2 days ago 0 0 0 0
Additional tests helpers such as mapToScreencoordinates, checkRailway, getStationsFromSave

Additional tests helpers such as mapToScreencoordinates, checkRailway, getStationsFromSave

Added some additional test helpers

3 days ago 0 0 0 0
Logistik running on my Steam Deck

Logistik running on my Steam Deck

Alright, this is the day of *cool* posts, so, here's another one.

Logistik works perfectly on Linux :)
Still have to do some little UX improvements for the steam deck such as ... a way to quit the game πŸ˜†, or gamepad support, but still great to see :)

#indiegamedev #solodev #hobbydev

3 days ago 13 1 0 0
Release v0.22.0 Β· Dysnomia-Studio/greenworks-prebuilds Prebuilts for https://github.com/greenheartgames/greenworks/releases/tag/v0.22.0 Full Changelog: v0.21.0...v0.22.0

There was an unstable release for a while but I finally took some time to release prebuilts for the 0.22.0 version of greenworks & some of the latest nw.js/nodejs/electron versions :)

There are still some bugs with the most recent nw.js version on Linux, but that's still better than it was :)

3 days ago 1 0 0 0
Video

Real time example of this test execution

4 days ago 0 0 1 0
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Implementation of a cypress test:
- Loading the page and removing all the saves
- Loading the menu, map generator
- Filling arguments and checking them
- Starting a new game
- Checking the game save
- Checking the available tools

Implementation of a cypress test: - Loading the page and removing all the saves - Loading the menu, map generator - Filling arguments and checking them - Starting a new game - Checking the game save - Checking the available tools

A function dedicated to check the game save:
- Checking that all buildings are present
- Checking ids are unique and consecutive
- Checking coordinates are within bounds

A function dedicated to check the game save: - Checking that all buildings are present - Checking ids are unique and consecutive - Checking coordinates are within bounds

Some of the I've done this morning on Logistik: visual improvements to have better train animations, better looking errors (toasts), cleanup/refactoring, improved type checking, new automated test who helped fix issues on the game and improve things

Here's what the test look like, pretty cool, huh?

4 days ago 1 0 1 0
A picture of my desktop setup.
Left screen: stargate universe S1E1
Center screen: Sublime text with the code for Logistik
Right screen: Discord + Lumen (my personal assistant)

A picture of my desktop setup. Left screen: stargate universe S1E1 Center screen: Sublime text with the code for Logistik Right screen: Discord + Lumen (my personal assistant)

My setup for this morning brings me back a few years in the past, won't lie, I love it πŸ˜„

My game on the center, stargate on the left. Everything's ready for a cozy gamedev morning!

4 days ago 0 0 0 0

Happy to share :)

4 days ago 0 0 0 0

I also had a few sales/fests that didn't do any bump pre-release, mainly because there was no demo (yet) for the said game, I think.

4 days ago 2 0 1 0

Hi, here's a summary:

On Extortion (released): Release, then 3 programmer's fest (2023/2024/2025)
On Alchemistry (released): Next Fest/Release, 10th review, Wholesome Fest 2024
On Manufactur'inc (not released): Next Fest
On Logistik (not released): no bump yet πŸ˜„

4 days ago 0 0 1 0
US: 1168 copies
Germany: 295
France: 286
China: 271
Russia: 246
UK: 217
Canada: 131
Australia: 106
Netherlands: 60
Ukraine: 56
Poland: 52
Turkey: 50
Brazil: 50
Japan: 46

US: 1168 copies Germany: 295 France: 286 China: 271 Russia: 246 UK: 217 Canada: 131 Australia: 106 Netherlands: 60 Ukraine: 56 Poland: 52 Turkey: 50 Brazil: 50 Japan: 46

Yesterday someone asked me about the map on Discord. There are 91 territories on the list (most are countries, some are oversea territories)

And here are the top ones (by copies sold, for both games):

5 days ago 0 0 0 0

Yep, and the wishlist API they published a few weeks ago.

The followers part is a xml thingie on the store page.

I'm still using the old way by reversing but if that can help, the source code: github.com/L-U-M-E-N/Lu... and the underlying lib I wrote: github.com/Dysnomia-Stu...

5 days ago 1 0 0 0

Thanks πŸ˜„
This is just parts of it ahah

It's even easier now that they're adding some real APIs to query data. Because when I started this, had to do some ugly things with the partner backend (csv exports, exporting cookies, ...) to make it work πŸ˜…

5 days ago 1 0 1 0

(Ah, yeah, reviews column isn't up to date because I haven't automated it yet, it's just a test)

5 days ago 0 0 0 0
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Lots of stats about my games. Sorry screen readers peeps, it's too much to describe!

Lots of stats about my games. Sorry screen readers peeps, it's too much to describe!

It's been a while since I've shared these stats, here are some updated stats on my games!

#indiedev #indiegame #gamedev #stats #steam

5 days ago 11 5 4 0

My brain is ... complex sometimes. Like, I realized, I need novelty, lots of it to feel satisfied and motivated, otherwise I procrastinate.
And I don't want too much novelty because new things can create anxiety.

I just realized that and now I'm like πŸ€ͺ

1 week ago 0 0 0 0

Maybe he's the reason why genai add fingers to some generated pics πŸ˜„

1 week ago 1 0 0 0

I tried, it's definitely not worth the effort marketing wise.

It can be interesting if you want to share to an existing community about some cool stuff, but it's definitely not a tool to get visibility πŸ˜„

2 weeks ago 2 0 0 0

Yup, not everyone, but I heard multiple dev did that

2 weeks ago 2 0 0 0

Oh okay πŸ˜„

Basically, everything they plan to earn on kickstarter, they spend it on ads for the kickstarter. So eventually they don't earn money, but have lots of visibility.

Sounds like a risky bet for me but some people do that πŸ˜…

2 weeks ago 2 0 1 0

Which part didn't you understand in my message? The second paragraph?

2 weeks ago 2 0 1 0
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Yep!

Steam cut is painful but I'm not even sure Kickstarter would give a bigger cut, after user acquisition costs, platform costs, ...

I also heard that a common strategy there is to use the whole kickstarter budget just to market the kickstarter page and the game as a consequence πŸ˜…

2 weeks ago 2 0 1 0

Kickstarter gives more money but wreck your visibility on Steam if you give steam keys (less money on the plateform = less visibility, algorithm wise).

So it's difficult to say.

Also, usually, kickstarter user acquisition cost is pretty high πŸ˜…

2 weeks ago 3 0 1 0

Works, well, posts there have been divided by ~10! Still have some keywords to add in the list, but it's a good start!

2 weeks ago 0 0 0 0
Video

Just started working on the time management related features in Logistik :)

Since I now have a real simulation working, it's not a huge workload to make it work c:

#indiegamedev #train #solodev

2 weeks ago 4 1 0 0
n8n workflow with a scoring system. Some words give negative points, some give positive and I get shown only positive/zero scores

n8n workflow with a scoring system. Some words give negative points, some give positive and I get shown only positive/zero scores

Currently improving my n8n setup so I'll stop being spammed by tons of unrelated reddit/bsky posts in my private discord channel (what an idea to call my games common words, huh!).

So I just set up a scoring system in a sub-workflow to try improving this:

2 weeks ago 0 0 2 0

Oh, and, I always forget: wishlist the game if you're interested πŸ˜„

2 weeks ago 0 0 0 0

Btw, I don't use mental blockage lightly. I wasn't able to do this for months. And when I finally have been able to focus (and had the solution in mind) it took a bit more than an hour πŸ˜…

There's still some TODOs but I have the basics working! :)

2 weeks ago 0 0 1 0
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