yes yes yes!!! very well done... Doctor
Posts by v buckenham
we've always advocated for change and access beyond our own needs - for bodily autonomy, names changes, hormones, identity construction, non-traditional family, transgression of gender norms - for everyone who might benefit from them
if you're like... what is story sifting? what kind of game would use this kind of tool? then this blog post is a surprisingly good introduction, despite not trying to be anything of the kind blog.lauramichet.com/tomodachi-li...
"In the place of problem-solving technology, companies have jumped on successive bandwagons like NFTs, the metaverse, and large language models. What these all have in common is that they are not built to really solve a market problem. They are built to make VCs and companies rich"
where's that engagement bait post that was going around about "obscure recession indicators"
With the help of the Sandy Hook families, The Onion has reached a long-awaited deal to take over InfoWars.
We've enlisted the help of @timheidecker.bsky.social, who will be InfoWars' Creative Director.
Please stand by for more.
At Sublime Pretense, a symposium about art and larp, someone asked whether larp designers should pursue funding and prestige from the traditional art/gallery/theatre world, or from the games world.
Putting aside the third unspoken possibility (neither), it got me thinking…
Question for anyone who makes things (professionally or personally or somewhere in between):
What would you do if you had a whole year, fully funded, with the one requirement that you NOT make anything for public consumption during that year?
rooftub hottop
has a great time at Knutpunkt and I'm feeling very tired now
I'm a member and this tendency also frustrates me.
okay! first session! time to practice violence!
feeling very "second morning of the convention" right now
"Defunct startups are being liquidated for their Slack archives, Jira tickets, and email threads—operational exhaust that AI labs now treat as premium training data."
ah, i want to make a game where there are lots of independent things with tags and complex interactions all swimming around in a big soup as i add more flavours to it!
Causal bookkeeping According to the various mechanisms outlined above, Viv automatically records causal links between actions as they occur—a concept from my PhD thesis called causal bookkeeping. The result is a partitioning of the chronicle into a forest of causal trees (DAGs, technically), each of which might be deemed a storyline. By recording causal links as they occur, the task of causal inference is obviated, and story sifting becomes more tractable in terms of both pattern authoring and computational efficiency.
sickos yes meme
incredibly sickos mode reading this documentation viv.sifty.studio
(to be more specific: it's a runtime & editor by James Ryan for doing complicated causality and knowledge modelling for NPCs in videogames. if you've heard of the term "story sifting" you will be excited)
I love that you asked me. social dominance signaling of some kind mixed with generally making the rational call that consequences WON'T descend on him mixed with the oversize benefit of looking "radical" as a tech leader noxiously combined with getting rewarded for fulfilling tech stereotypes plus
tagging in @arlohoward.bsky.social who also has this problem
(as a donkey walks by)
ah the noble donkey!
(donkey moves out of earshot)
foolish beast
Scottish Greens manifesto is out, compare and contrast
(hopefully obvious thing to say: none of this is any shade on Adriaan, a game designer who is perfectly capable of making expressive and joyful puzzles. if he wants to)
it's kind of miraculous that it can work, that you can be guided to make specific mistakes or have specific misconceptions and then the puzzle can then say, in an invented language, hah! I thought you'd do that.
again and again, the way I think of game design is as novel ways to tell jokes
I disagree - but with many games, the play is something that is generated by the player from a rich set of affordances. with puzzles, the play exists in the tension between the designer's intent and the player rediscovering that. it's a dialogue where one side has written their part in advance.
I Stop Writing the Poem Tess Gallagher
Don't stop writing the poems
god damn it dude
it's good!!!
the crew named it! they were literally like "this is the value we wanna live up to". or I mean, that's what they said. they might have also thought the second thing, I definitely would have.