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Posts by Iván Delgado

It's still a wip

2 months ago 3 0 1 0

Gotta love seeing similar screenshots to the ones I used for my patch 😄

2 months ago 5 0 0 0

A new high-quality colorization is out! The author mentioned that my blog series helped him get started, which makes me super happy seeing the end result 🥲

3 months ago 18 2 1 0
A screenshot of my development environment for my Kaeru no Tame ni Kane wa Naru colorization hack. It includes tools to edit the map, the sprites, the palettes and the graphics.

A screenshot of my development environment for my Kaeru no Tame ni Kane wa Naru colorization hack. It includes tools to edit the map, the sprites, the palettes and the graphics.

Absolutely loving my current dev environment. Working hard to finish this, believe it or not. I hope it'll be worth all the delays.

5 months ago 51 11 10 2
Video

Mole Mania DX is out now!
Enjoy this classic Game Boy puzzle game in full color for the first time in 30 years!

Get it at www.marcrobledo.com/game-boy/mol...

#MoleManiaDX #GameBoy #GameBoyColor #RomHacking

6 months ago 185 81 12 10
Screenshot of the internal map editor I've been developing to assist me with my work in progress hack (For the Frog the Bell Tolls DX).

Screenshot of the internal map editor I've been developing to assist me with my work in progress hack (For the Frog the Bell Tolls DX).

Just gave my editor a much needed facelift, super happy with the result.

11 months ago 20 0 2 0

Not sure if you're joking or not, but what I'm saying is that I shared the border with Marc so anyone can inject it into any ROM 😅

1 year ago 0 0 1 0

Remember that cool SGB border I made for SML2DX (and never released)? Marc updated his awesome border injector with a beautiful gallery and now you can insert it into your original or DX roms!

1 year ago 15 1 1 0

Yup, I’m still working on it. I’ve rebooted the project twice for a number of reasons, and of course I’ve prioritized other things (SML1&2, paid projects) over it, but it will eventually be finished.

1 year ago 2 0 1 0

Stay tuned :)

1 year ago 3 0 0 0
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Rom Hacking en Gameboy - Marc Robledo
Rom Hacking en Gameboy - Marc Robledo YouTube video by Museo Arcade Vintage

Ya está subida la charla que realicé sobre ROM Hacking en @museoarcadevintage.bsky.social , donde se habla de la importancia del ROM hacking para la preservación del videojuego, así como de los proyectos en los que he trabajado.
www.youtube.com/watch?v=qT4U...

1 year ago 27 14 5 0

Implementing it into something like RetroArch would be a great idea!

There's a funny use that occurred to me and I didn't mention as it sounds a bit bad — pirate sites turning the idea around and having a nice up-to-date web implementation (with your RomPatcher.js), just to patch ROMs on the fly 😄

1 year ago 1 0 1 0

In short, having an open, "standard" for repos of romhacks that include the bare minimum of metadata and version control has the potential to make downloading pre-patched ROMs a thing of the past.

Let me know if you think something like this would be interesting! (7/7)

1 year ago 9 0 3 0

We'd miss centralized features like ratings or download counters (or would we?), but a resilient, user-driven system anyone can implement would be worth it. Including checksums for source & target ROMs (plus revisions) would do wonders to prevent confusion and corruption. (6/7)

1 year ago 9 0 1 0

So what am I actually proposing? Repos, of course. Nothing too fancy — just think RSS feeds for romhacks. It has to be something very simple hack authors or maintainers can easily implement. Also, about the app: preloading it with RHDN's archive would be a killer feature. (5/7)

1 year ago 7 0 1 0

Of course, it should also let you browse hacks for games you don't own yet, as well as showing you some sort of warning if at this time you don't have the correct ROM revision. Updating and applying patches should be absolutely trivial here. (4/7)

1 year ago 7 0 1 0

How do we do better? Well, I think with a user-friendly app that scans your ROM folder and automatically shows you all compatible hacks. You'd see screenshots, videos, descriptions, creator info, and patch version details. Basically, a modern "app store" for romhacks. (3/7)

1 year ago 13 0 1 0

Many people just download pre-patched ROMs and, aside from legal issues, you'd be surprised how often they get outdated and even broken files.

In my experience, this discourages hack authors from releasing updates. So this shouldn't be the most convenient route for anyone. (2/7)

1 year ago 8 0 1 0

I've been thinking about how romhack distribution could work in an ideal, post-RHDN world.

Right now, there are so many friction points - getting & applying patches is cumbersome for users, and often they don't even know how to deal with ROM versions, patch formats, etc. (1/7)

1 year ago 46 8 3 0
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Mega Man World 4 DX A remastered version of Mega Man IV Game Boy videogame, that colorizes it and works on real GBC hardware.

Mega Man World 4 DX is out now!
The entire Game Boy series is fully colorized at last!

Get it at www.marcrobledo.com/game-boy/meg...

#MegaMan #MegaManWorld4DX #MegaManMania #GameBo #GameBoyColor #RomHacking

1 year ago 208 114 10 5
Preview
How to colorize Game Boy games — Backgrounds We get a closer-to-final look by applying custom palettes to the backgrounds.

How to colorize Game Boy games — Part 4: Backgrounds
toruzz.com/blog/how-to-...

2 years ago 12 5 0 0

Interesting, that format makes a lot of sense and should be fairly easy to edit as well.

2 years ago 2 0 0 0
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How to colorize Game Boy games — Sprites We finally begin applying our custom palettes in sprites.

How to colorize Game Boy games — Part 3: Sprites
toruzz.com/blog/how-to-...

2 years ago 11 5 1 0
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How to colorize Game Boy games — Loading custom palettes This time we'll learn to load custom palettes to use them in different metasprites.

How to colorize Game Boy games — Part 2: Loading custom palettes
toruzz.com/blog/how-to-...

2 years ago 7 1 0 0
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How to colorize Game Boy games — First steps Believe it or not, every GB game is a few routines away from being a full-fledged GBC game.

How to colorize Game Boy games — First steps
toruzz.com/blog/how-to-...

2 years ago 6 1 0 0
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6/20 being Metroidvania sounds about right.

2 years ago 3 0 0 0

With Unity screwing indie devs, many people are realizing just how important it is to have open source alternatives like Godot.

Remember, open source software often relies on your support. Don't take it for granted.

2 years ago 3 0 0 0
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Link's Awakening & Kaeru no Tame ni Kane wa Naru technical comparison | toruzz Did you know? The Legend of Zelda Link's Awakening's engine was not an original creation; it was actually taken from a Nintendo title made a year earlier known in Japan as *Kaeru no Tame ni Kane wa Na...

toruzz.com/blog/la-kaer...

2 years ago 11 1 0 0
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