I got to thinking about the -maxxing online verbal tic—the thing "Looksmaxxing" made widespread. The truth is: online life is intrinsically extremist in every way, and Maxxxing is finally honest about that perversion.
Posts by mtbdesignworks
For sure!
But at the same time, yeah, I am working on a very different side project with that exact thought in mind.
I both agree and disagree. Discretizing the world into cubic chunks is super fundamental and useful (See: any 2D tile game, Minecraft etc..). Pushing/Pulling are some of the simplest ways to make the player have an effect on the world.
I designed many puzzles for Jonathan_Blow's new game: Order of The Sinking Star! It's been super fun.
www.youtube.com/watch?v=OIxu...
Likely releasing two games next year, but the specific ones might be unexpected...
But you can scale the rotors by sqrt(2), and after multiplying you have to divide by the result by 2 at the appropriate times. This way the coordinates always stay integers. Works in any number of dimensions.
Random thought: you can have matrices with integer coordinates if they are only products of 90 degree rotations, but what about if you want to use rotors (quaternions) instead? Because of the double cover it's not as trivial...
In earlier days of the internet people would say “don’t read the comments” but now the entire internet is the comments.
A picture makes it incredibly clear:
If OS people actually wanted to improve OSes that's the kind of stuff they would do instead of liquid glass or whatever.
Every dialog box that only has Yes/No options should have keyboard shortcuts where F1 means Yes and F2 means No (or whatever).
And also shortcuts for the mouse (if it has enough buttons).
I waste too much time just moving the mouse around to click these dumb buttons.
Valve could make a SteamDeck-like Tablet. It could have a chance to unf*ck the mobile games market.
I'll be showing Miegakure publicly for the first time in a while at this year's SIGGRAPH Real-Time Live! session!
It'll be a good opportunity to restart talking about the game—especially since it's my kind of audience: appreciative of works at the intersection of art & science
😥 Stay safe! 😥
4D Toys is now out on Oculus Quest! www.meta.com/en-us/experi...
It feels like the first true version of the game. You sit on your actual living room floor playing with strange objects from another dimension.
AR version of 4D Toys for Oculus Quest coming soon.
To succeed at the internet these days you have to be smart enough to not make complete trash but also dumb enough to have the desire to constantly talk about whatever shit you made as if it is interesting/original.
So what if instead what you want is for the mute feature to hide responses? This seems like it would be easier to implement?
Why does "other people responding to the person bugging you" matter, since you don't see it because of mute? Are you saying you are trying to curate the space for the other people as well?
My friends talk about how most software these days is badly programmed in a way that makes it unnecessarily slow... this is like the storage version of that. Actually there is even an incentive to *not* optimize storage because cloud storage is often the excuse for getting people to pay for stuff.
I try to always send images as attachments to avoid this problem...
The crazy thing about Gmail is if you attach inline images to your email, every time someone replies they endlessly share these images back and forth, wasting a ton of space - which of course then requires people to pay for google cloud storage!!
where (XY,XZ,XW,YZ,YW,ZW) is not "memory compatible" with the 3D case.. the XW is inserted right in the middle... #4dproblems
There's this question about how should you order the components of 3D bivectors, like should it be lexicographic (XY,XZ,YZ) or should it match the dual (X,Y,Z)->(YZ,ZY,XY) and I'm firmly in the lexicographic camp because it generalizes to nD.... *but then* there's this whole other annoyance ...
( This idea I just got is easy to quickly put in the game, no worries 😅 )
I will say, when you work on something for this long, good new ideas don't come up very often, but when they do, they are crazy good. Like the French saying "Best Soups are Made in Old Pots" or something.