I don't feel bad for laying in bed all day long.
It's called "Bed-in for Peace" and it's a form of protest.
John Lennon said: "If you want to be a hero well just follow me"
Posts by Itchingmind
Landschaftsfoto mit Blick zum Horizont
Fernsehen
Any man who tries to be good all the time is bound to come to ruin among the great number who are not good. Hence a prince who wants to keep his authority must learn how not to be good, and use that knowledge, or refrain from using it, as necessity requires.
— Niccolò Machiavelli
I'm not lazy; I'm engaged in metacognition.
#music
youtu.be/54TqACn_9V8?...
There will be new posts about my game development and blender projects soon.
open.spotify.com/track/1GqlvS...
#music
Never trust a Person who only speaks in Superlatives.
AI Generated 3D Print Models are the worst.
Danke, sobald es soweit ist, werde ich dir bescheid geben. :)
Gute Idee! Ich könnte daraus auch eine Kakerlake mache, dann passt es besser zur Schädlingsbekämpfung. Cyphonia Clavata ernährt sich von Pflanzen und ist nicht unbedingt ein Schädling der in einer Villa leben würde.
Bisher nur laufen, aber springen sollte auch machbar sein.
Bin mir nur nicht sicher ob Jump and Run das passende Genre wäre, da es nicht wirklich rennen kann. Wäre eher ein Jump and Walk :D
Any Game Ideas for this little Insect?
#gamedev #indiegame #GODOT
Game Over would be getting scratched
Little Preview of climbing 90 degree edges
#godot #gamedev #gameassets #proceduralanimation #walking
* changing the strings on my guitar *
* 4th strings breaks at the top *
* maybe the next isn't breaking *
* second 4th strings breaks at the top *
Little Update on the movement of the little legs
My little Cyphonia clavata can now walk properly.
#godot #gamedev #gameassets #proceduralanimation #walking
FINALLY I SOLVED THE TILTING AND AVG HEIGHT!
Each leg and the main body have raycasts.
You can get the avg normal orientation from the ray.get_collision_normal() and use it for detecting sloped and so on
#godot #gamedev #gameassets #proceduralanimation #walking
Now it is walking up the slope with an angle but something is still not quiet right. anyway: progress :D
#godot #gamedev #gameassets #proceduralanimation
Boredom is actually a unit of time.
Langeweile ist eigentlich eine Zeiteinheit.
Second attempt on procedural animation (walking pattern)
#godot #gamedev #gameassets