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Posts by Paradnight Studio

Looks cool!

4 days ago 1 0 0 0

The Nameless City has 49 and it's $6

store.steampowered.com/app/2987830/...

1 week ago 0 0 0 0

if you only buy indie games that have been vetted by 1k+ reviews you go to super hell. spend 5 dollars on a game that looks neat and has 10 reviews.

2 weeks ago 68 15 0 4

Thank you for playing it! :D

1 month ago 1 0 0 0
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Not a lot of progress (or at least not visually). Refactored the items system so the UI syncs better with the save system, to allow the player to use items in combat, etc. So you can throw a bomb (*pending animation*) to a skeleton now.

#Playdate #GameDev

1 month ago 6 1 0 0
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Steam Publisher: pantaloon A home for misfits. Get bold & bizarre games to your inbox: https://www.pantaloon.io/

FEELERS OUT for this month’s bold & bizarre games bulletin

Looking for offbeat games for Feb (either announced or released) which will feature in our newsletter hitting nearly 40k inboxes and steam curator page

Link me your games #indiedev (and share pls 🙏)

store.steampowered.com/publisher/Pa...

2 months ago 20 7 4 1

I've always found it a bit lazy unless there's a twist: an empowered version with some new mechanics, two bosses at the same time, or something else. I find it's also good when a boss becomes a regular enemy.

2 months ago 0 0 0 0
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An Uneasy Journey, by Lost in The Forest from the album Silence Unbroken I & II

The XBox game bar captured the audio too (it's this song: lostintheforest.bandcamp.com/track/an-une...)

2 months ago 0 0 0 0
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Finished a small prototype to test some mechanics. It was ok, so I'm planning on keep working on it to have a demo I can publish.

I've been doing more backend stuff. Started building an item system and synced it with the save system. Nothing groundbreaking, but it's something!

#PlayDate #GameDev

2 months ago 13 1 1 0
49 reviews for The Nameless City on Steam

49 reviews for The Nameless City on Steam

Almost 50 reviews!

2 months ago 3 0 0 0

You can call it Star Truck and you don't need license!

2 months ago 1 0 1 0

Make a Star Trek game!

2 months ago 1 0 1 0

Cool pixelart!

2 months ago 0 0 1 0
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100 likes y os paso la build de Ernesto Sevilla rotísima para LUNACID ✨

3 months ago 164 41 9 1
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You can scroll on the leveles that are bigger than the #Playdate screen now.

#IndieGame #Pixelart #ScreeenshotSaturday

3 months ago 8 2 0 0
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TL;DR we used gen AI content on 'The Nameless City' as an artistic choice, but we've removed it because of all the damage the technology is doing. A bit more info here: store.steampowered.com/news/app/298...

#Lovecraft #IndieGame #HorrorGame

4 months ago 9 4 1 0

We did what we had to do!

4 months ago 0 0 0 0
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The Nameless City by Paradnight Studio, dim3, Cyberleaf Studio Adventure game inspired by Lovecraft's short novel

The game it's a narrative-driven first person horror adventure inspired by Lovecraft short novel. And it's also available on itch: paradnight-studio.itch.io/the-nameless...

4 months ago 0 0 0 0
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TL;DR we used gen AI content on 'The Nameless City' as an artistic choice, but we've removed it because of all the damage the technology is doing. A bit more info here: store.steampowered.com/news/app/298...

#Lovecraft #IndieGame #HorrorGame

4 months ago 9 4 1 0
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Transition for loading new levels in the #Playdate game.

The native Playdate class doesn't have a way to revert an animation out of the box, so probably I'll just code a custom one later, as I don't want to duplicate the fade in and fade out transitions.

#IndieDev #IndieGameDev

4 months ago 4 1 0 0

I want to be alone and use my visor to scan stuff, thanks.

4 months ago 0 0 0 0

I don't know who played Metroid Prime and thought 'Hmm, what this game needs is an annoying NPC who gives you advice on how to solve puzzles and kill enemies!'.

4 months ago 0 0 1 0
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Programming some systems for the #Playdate game. It can save some variables in one scene (the player fell from the bridge) and read them on another scene (if the player fell, the enemies attack immediately). With this I can create more interesting levels.

#gamedev #ScreenshotSaturday #indiegamedev

4 months ago 18 3 0 0

I want to create some test levels and mechanics for a proof of concept. Still some work to do for doing that, but not that much.

But before that I need to improve the performance in the real hardware, as loading levels makes the FPS go down to 15 🫠

5 months ago 0 0 0 0
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Worked a bit more on the #Playdate game this week. Loading new levels, harming the player on the 'exploration' mode, etc.

#gamedev #ScreenshotSaturday #indiegamedev

5 months ago 12 4 1 0

Repost for #ScreenshotSaturday

#gamedev #pixelart #Playdate

5 months ago 12 1 0 0

Searching a tool for doing the maps took me quite some time too. I tried LDtk and it was cool, but I wanted each map to have different layers, and on LDtk the layers are global.

Then I moved to Tiled. This one worked better for the game as each map has its own layers.

6 months ago 0 0 0 0
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I haven't posted in a while! I've been doing some code for an 'exploration' mode of the #Playdate game.

Doing the door sprite took me more time than it should, as it's a placeholder. But doing pixel art is fun.

6 months ago 2 0 1 1

There's also VSCodium, a VSCode version without Microsoft's telemetry.

6 months ago 2 0 0 0
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CARIMARA: BENEATH THE FORLORN LIMBS IS OUT NOW ON STEAM

a short horror story about ghosts, goblins and polite anxiety of asking too much.

untangle the mysteries of a "ghost problem" haunting this unwelcoming, desolate house. even if it means digging up uncomfortable truths.

6 months ago 191 78 2 11
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