Posts by Shane Boucher
Lapland-The starting zone of a gritty WWII first/3rd person shooter Action/RPG that I have been developing on my free time. As it is a great way to continue to master my Unreal Engine skills and dig deeper into the new 5.7 release.
www.artstation.com/artwork/1N9zqX
www.artstation.com/artwork/XJvYa3
My newest work in UEFN for a PVP, Control/Heist Gameplay level. Just getting into the design but it moving right along. This idea popped up while working on the code for my other level. #Leveldesigner #UEFN #Fortnite #Epicgames
There's nothing like a new Nintendo console launch!!! Makes me feel like that young kid again, getting my first NES! This is just another reminder why I have been in the industry for over 24 years! And loving it! #Nintendo #switch2 #gamer #gamerdesigner
youtu.be/Pf_JZ94URm8
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
BREAKOUT-DOCKSIDE_UPDATE_002 - This is a HUGE update! I finished the left side of the docks and then began placing the important props and gameplay flow pathways and tightening up the map and design areas. Hope you also like it! #Unrealengine5 #Leveldesign #Gamedesign #Gamedesigner #Gameart
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
CANYON RIVER UPDATE and ZONE BREAKDOWN - A large update with a lot of work going into refining the flow of each zone.
ZONE 1 - HIDDEN VALLEY - Basic control and combat. Gameplay flow.
ZONE 2 - RIVER HORSESHOE - Breather
ZONE 3 - Outer Temple Ruins - More Challenge, vertical gameplay.
Enjoy - Shane
CANYON_RIVER_OPENING_ZONE_UPDATE_APR/6/25 -Hope you enjoy the new work. the Old Wolf Shane. #Unrealengine5 #Gamedesigner #LevelDesign
CANYON_RIVER_OPENING_ZONE_UPDATE_APR/6/25 -Hope you enjoy the new work. the Old Wolf Shane. #Unrealengine5 #Gamedesigner #LevelDesign
youtu.be/SwgbszpfYZU?...
CANYON_RIVER_02_MISSION_AREA_01_UPDATE JAN 12 25 - More progress across the entire level. - Cheers Shane from The Old Wolf's Den #Unrealengine5 #Leveldesign #Enviromentdesign #Gamedesigner #Levelartist #EnviromentArtist
CANYON_RIVER_02_MISSION_AREA_01_UPDATE JAN 12 25 A new branching river system so as to have the incoming side branches and waterfalls. I hope you enjoy the update - Cheers Shane from The Old Wolf's Den #Unrealengine5 #Leveldesign #Enviromentdesign #Gamedesigner #Levelartist #EnviromentArtist
CANYON_RIVER_02_MISSION_AREA_01_UPDATE JAN 12 25 A new branching river system so as to have the incoming side branches and waterfalls. I hope you enjoy the update - Cheers Shane from The Old Wolf's Den #Unrealengine5 #Leveldesign #Enviromentdesign #Gamedesigner #Levelartist #EnviromentArtist
CANYON_RIVER_02_MISSION_AREA_01_UPDATE JAN 12 25 A new branching river system so as to have the incoming side branches and waterfalls. I hope you enjoy the update - Cheers Shane from The Old Wolf's Den #Unrealengine5 #Leveldesign #Enviromentdesign #Gamedesigner #Levelartist #EnviromentArtist