(*With the exception of @videogameworkers.bsky.social, I'm guessing they have paying Canadian members)
Posts by Simon P
That's at least twice now in Canada (Keywords Alberta, Ubisoft Halifax) where a studio got shut down before first contact bargaining was complete. Meaning their unions fought in court for better severance despite no Canadian game dev having ever a loonie paid union dues*
“The success of the negotiation was directly attributable to the solidarity our members showed, their resolve in holding Ubisoft to account, the collecting and sharing of information, and remaining steadfast in advocating for their rights as unionized workers,” -CWA Canada President Carmel Smyth.
For some reason Kerbal Space Program sorts its savegames alphabetically? What? Why?!
Sounds like the Ubi Halifax people like the settlement, which makes me happy!
Goes to show that while unionizing can't always prevent layoffs, it's the only way workers can ever fight for better compensation when it happens.
That owl saying "No, Graham! That's a poisonous snake!" is burned into my brain.
The Virgin and Chad meme but with Simon and Milo of the Canadian cartoon pop group Prozzak
I made this purely to amuse myself and maybe dozens of other Canadians
Tower, can you please mute we can hear you breathing
The world map has about thirty cities and one of them is Churchill, Manitoba? Which is weird because every other point on the map is a major world city.
Wow... Xenonauts 2 really is Xcom 1 with the serial numbers filed off, huh? Not that I'm complaining.
If your pay is a week late, run and fart on the boss' desk on the way out.
Ages go when working at Gameloft Montreal there was a bank error that stopped payroll from going out at 2am.
The company kicked into gear and moved their asses and had us paid by noon. I was impressed.
I've NEVER heard of workers getting paid after waiting any longer than that.
Reminds me of going to the livestock vet with my dad because one of the cows got into the wrong field, are the wrong thing and she got gassy but was unable to properly burp or fart so we had to pierce gut her with a plastic tube to let the stink out.
And? I'm guessing they don't.
What's the strangest, most obscure thing you've had the pleasure of researching while working on a video game (or other creative project)?
Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin
The goal being to make each player feel like the inventor of a powerful contraption that only makes sense to them. (4/4)
System design is focused on making the powers interact with each other: sharing resources, buffing, modifying, etc.
So they might set flamethrower to the left trigger to use it lightly to prevent overheating. (3/4)
I see this as an action game where the player is constantly being given a new power/action/verb, but they're NOT given a default keybind.
So they can assign that flamethrower they found to a button, or set it to a control stick so they can aim it any direction. (2/4)
An orcish mech game inspired by that bit in the Halo tutorial where they ask you to look up and down (1/?)
If ever you're in Montreal I'll wrangle a gaggle of game developers and we'll discuss it over some poutine.
They went from "hitting that school was an accident" to "a whole civilization will die tonight" in just over a month.
Steam Charts screenshot showing a recent uptick in player counts on KSP1, reaching 11.39k, the highest value in 9 years. Peak of 19k was 10.9 years go.
Kerbal Space Program is having its highest player count since hitting 1.0 almost eleven years ago.
Betteridge's law of headlines is an adage that states: "Any headline that ends in a question mark can be answered by the word no."
The Apollo astronauts pooed and peed into bags.
Can you imagine saying "We've got 20% of the screen and we just have no idea what to put there, so let's just put a cool drawing"
Not saying we need to bring it back, but there's definitely something fun about old games filling so much of the screen with weird menu art 'cuz rendering the game itself was so costly