Our new ProjectGEOCAUSAL website is live! We’ll be posting the latest updates on cutting-edge applications of spatiotemporal causal inference to address the world’s most pressing problems. Check it out: geocausal.org
Posts by lukehollis
We propose a spatiotemporal causal inference framework that fully leverages microlevel, granular data. ATE, heterogeneity, and mediation — all in one framework. Now with updated results and visualizations!
New post on modeling astrodynamics at specific epochs, with SPICE ephemeris kernels! I hope to add hooks to some Julia packages that will make this kind of modeling quick to write. 🧮
Hubble Space Telescope images of interstellar comet 3I/ATLAS are out! These were taken 5 hours ago. Plenty of cosmic rays peppering the images, but the comet's coma looks very nice and puffy. Best of luck to the researchers trying to write up papers for this... archive.stsci.edu/proposal_sea... 🔭
I can't open my old Unity projects anymore without an Enterprise license, is anyone doing ML-Agents but in Three.js yet?
Yes! Thank you! Seems like an interesting thing to read again in our turbulent times. mused.com/stories/973/...
El Map Simulator de Mused mapea cualquier evento histórico (real o ficticio) siempre que los lugares o territorios sean reales.
He probado con:
-Batalla de las Termópilas
-Frankenstein
-La Odisea
Podéis conversar con sus protagonistas, entre otras cosas.
mused.com/map
there should be more historical city builder simulation games focused on developing a small medieval village. yes i know that describes like 70 games. it's not enough. it will never be enough
Thanks for trying it out!
Con mused puedes simular situaciones en un mapa, su evolución y consecuencias : desde un apagón en Zaragoza mused.com/map/sim/7004... a la invasión de alienígenas... mused.com/map/sim/7007...
This feels like SimCity, but fueled by AI. Create and simulate your own cities and natural disasters, including events from history or from science fiction. I used it earlier to create the fictional city of one of my stories.
mused.com/map/
Okay urban sim MARL model deployed! Still pretty early, will get more performant and add more people
Next up Godzilla
You can use a Multi-agent Reinforcement Learning (MARL) model I trained to control agent movements and behaviors.
Try out a simulation of Resupply mission for a hackathon in San Francisco, the Italian Prime Minister visiting Libya, or Magellan's circumnavigating the globe!
Announcing: Chat to simulate anything on a map! 🗺️
Excited to share my latest work -- chat to a map to create a 3d simulation of anything from supply chain to route risk analysis to historical events.
Link following..
Glad it’s helpful! Some other sites in Egypt and Maya work recently too, more map based simulations launching next week 🤞🏻 any requests, let me know
Breaking out of the 3d simulations work for GDC! Hanging out at Expo today
Hey thanks for sharing! I made this tour. I just used it for teaching 4th and 7th grade history classes, and the students lost it at the Christos Pantokrater
Glad for any feedback -- and I just accidentally broke the maps in a code release, I'll get them fixed shortly!
Tiny Mass Games, Season 9, our first season of year 3(!!!) is live now!
Featuring, inarguably, our best trailer to date.
Play them all right now! tinymassgames.itch.io
Or don't, I'm the boss of you.
You wanna play a collection of cool games!
Look no further - TMG Season 9 is out now!!
As always, some really cool projects in this season
Hacking thermal cfd in Unreal with Niagara fluid for simulations in our 3d scans
I think this is going to work!
I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!
github.com/NVIDIA-RTX/R...
NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.
I decided to recreate the mechanics with physical objects like in the game The Beast Inside. LMB press - take, if taken - drop. RMB hold and up - throw with Physics Linear Velocity, I also decided to move the object position closer to the body while building up the force #gamedev #UnrealEngine #UE5
Taking the generalist NPCs that I used to simulate historical cities & putting them in our own! Working on a simulation of the Bay area for the BART transit system Link21 project proposing a new tunnel underneath the bay
Tiny Mass Games, Season 8, the final season of our second year, has just launched!
Check out the games here:
tinymassgames.itch.io
3. import into data format for frontend viewer (github.com/lukehollis/s...)
That's how I built most of the non-Matterport tours on my website mused.com
Otherwise I support lowerend hardware so do a lot with 360s still
For viewing 360s & web like google streetview
0. render video to image frames (or better capture still frames)
1. edit frames as needed (I removed people and made small fixes often)
2. align 360 images with a sfm
...
For web viewing if that's what you want to do:
0. render splat with postshot
1. upload it to playcanvas or use github.com/mkkellogg/Ga... or one of the many other libraries
2. if you want cursor / fpv navigation, you can also explore it with the package I wrote with some manual config
Hey same, I wandered around with 360 cameras at sites where i worked and put them together with the SPHR three.js virtual tour builder software you mentioned
It's still very hands on and not automated because I've been working on use in desktop games instead
But as a splat my process would be ...
You can fully navigate 3d gaussian splats in first person view using mkkellogg's excellent 3dgs implementation also.