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Posts by Labbed

Happy Easter, everyone! Did you know LabChirp has a couple of easter eggs? Did you find any?

3 days ago 2 0 0 0
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Added heart and coin pickups. Enemies can also drop these when they die.
Suddenly it feels much more like a game??
#gamedev #indiedev

6 days ago 9 3 0 0
Cropped retro video game screenshot showing a small pixel art HUD in the top-left corner, featuring a portrait of a fieldfare and three hearts in a row next to it, two of which are fully red and the last one is half-red half-black. The background contains the top portion of a tree, and the sky behind it.

Cropped retro video game screenshot showing a small pixel art HUD in the top-left corner, featuring a portrait of a fieldfare and three hearts in a row next to it, two of which are fully red and the last one is half-red half-black. The background contains the top portion of a tree, and the sky behind it.

Added a health bar HUD.

1 week ago 3 0 0 0
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And the last portal/transition type: doorways!
I'll make the actual entrances look better later, don't worry.
#gamedev #indiedev

2 weeks ago 24 6 0 0
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Pastblast: From back in the days when I was painting ACEOs - Art Cards, Editions and Originals, small paintings measuring 2.5 x 3.5 inches - "Snow Nap" was one of the results. This painting of a fox napping in winter and aware of your presence was done in acrylic paint on canvas-textured paper.

3 weeks ago 17 7 0 0

The player is technically way off to the left before the entry animation has finished, but I think shoving the enemy away from the entrance is pretty much the same thing anyway.

1 month ago 1 0 0 0
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Game design that players won't notice. If enemies are too close to the entry, they are secretly moved away a bit.
#gamedev #indiedev

1 month ago 11 3 1 0
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Here's a more likely example, where you're actually transported to a different room. A cave!

1 month ago 2 0 0 0
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Working on portals/room transitions. There was a bit more to consider than I thought at first, but I got something here that I'm happy with. Gonna add doorways too.
This video shows portals in all directions, and how it's gonna work with two players.
I also updated the flap sound!
#gamedev #indiedev

1 month ago 9 2 1 0
Preview
LabChirp by Labbed Sound effect generator

Hey fellow #gamedev people! If you need sound effects for your game, please consider LabChirp! It's free!
labbed.itch.io/labchirp

1 month ago 11 4 1 0
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Yes, c++ win32 api.

1 month ago 1 0 0 0
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Small thing but I thought it was neat. I can now "place" the player anywhere when pressing the play button. Pressing play again will use the default start position.
#gamedev #indiedev

1 month ago 14 2 1 0
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Here's some more raycasting 3D. No, I'm not gonna have anything like this in the game.

2 months ago 2 0 0 0
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Now that I have a raycast, I just had to make a 3D-looking raycast first-person perspective test just for fun. But then I saw these "holes" in my raycast system, which I hadn't discovered before. So fooling around like that can be useful, too!
#gamedev #indiedev

2 months ago 8 2 1 0
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Testing my raycast.
#gamedev #indiedev

2 months ago 12 3 0 0

I love how they look serious and silly at the same time.

2 months ago 1 0 0 0

Man, I really wanna add pathfinding to my game, so enemies can be smarter, but maybe that's a bit overkill. Feature creep is a real thing to be wary of.

2 months ago 1 0 0 0
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Pachinko!

... No, I'm not fooling around, this is a serious and important collision test!!
#gamedev #indiedev

2 months ago 9 2 0 0
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I've been focusing on optimizing performance and fixing some collision bugs lately, perhaps not the most exciting thing for most of you. But here's some progress I can show! I added a buzz sound to the Bautafly, and some VFX and SFX when they start chasing you.
#gamedev #indiedev

2 months ago 5 2 0 0
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I made the bautaflies keep a short distance from each other, otherwise they would all bunch up on the exact same spot. Wouldn't wanna break immersion like that!
#gamedev #indiedev

3 months ago 12 3 0 0

To Whom It May Concern: Happy New Year!! Make it a good one, okay?

3 months ago 3 0 0 0
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It's just a simple animation with a noisy expanding circle, but there are several of them created during the enemy death animation, and some are darker. I also rotate and mirror them randomly, to make them less uniform. No fancy shader involved.

3 months ago 1 0 0 0
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Introducing: Bautafly!
Yeah, a game where you can fly everywhere will obviously need some flying enemies. Otherwise you could pretty much just fly over everything.
Oh, and also, you can now peck mid-air!
#gamedev #indiedev

3 months ago 17 3 1 0
3rd Voice

i beseech you to read 3rd voice web comic rice-boy.com/3rdvoice/

3 months ago 47 23 3 3
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Some screenshots from the new itchio page!
#gamedev #indiedev

3 months ago 195 51 1 1
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A little showcase with a HUD element created by the map script. A challenge timer in this case.
#gamedev #indiedev

4 months ago 5 1 0 0
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I can now display an animated text in the middle of the screen.
#gamedev #indiedev

4 months ago 16 1 0 0

Ooh, interesting!

4 months ago 1 0 0 0
Game editor with a script window open, with the following code:
presses += 1;
LogText("You have pressed the button {presses} times.");

Game editor with a script window open, with the following code: presses += 1; LogText("You have pressed the button {presses} times.");

Game screenshot, with log text int the lower left corner, showing a few text log entries with the latest being "You have pressed the button 9 times."

Game screenshot, with log text int the lower left corner, showing a few text log entries with the latest being "You have pressed the button 9 times."

I'm still making progress on my game, just not very exciting stuff, like...
Dynamic text. Wow!
#gamedev #indiedev

4 months ago 13 4 1 0
A screenshot of an in-development game featuring a fieldfare, in a snowy and icy test stage. A test text is written in three different fonts, smol, regular, and bold, showcasing the fonts.

A screenshot of an in-development game featuring a fieldfare, in a snowy and icy test stage. A test text is written in three different fonts, smol, regular, and bold, showcasing the fonts.

Some fonts.
#gamedev #indiedev

4 months ago 9 4 0 0