Yeah like it's a little sloppy, some parts don't quite come together, but there's soul and wit there. Guess I have to revisit The Descent too.
Posts by Brad (Strideh)
Hadn't seen it in 20 years. Great fun. Got a raw, 'kids shooting a movie in the woods' kinda energy that's super charming.
Film night.
Odd game. A tactical shooter that feels borderline arcadey in execution, and.. tactlessly uses real events as some missions. Incredibly difficult and made to have you rerun 5 minute missions over and over to get 'em down, I can vaguely see what it's going for. Lovely environments though.
(The Regiment, 2006)
Visiting pomland the only way I can afford to
A playable DEMO is coming - tied to something bigger.
This summer SeverLink is heading to crowdfunding! You asked for this, and we want to bring you onboard with creative tiers we think you'll love.
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#indiegame #wishlistwednesday
Been there recently, my deepest sympathies. I hope those furry little dorks knew how much they meant to us.
Do I see old fashioned manual repositioning instead of a dodge mechanic 👀
Happy birthday, keep on keeping on 💪
ai has done so much for the world i'm so excited for the future
Thank you! I've been a little unmotivated with my texture stuff lately so really it's nice to hear words like this.
And finally, the graffiti pack.
strideh.itch.io/general-graf...
Here's the free stencil pack.
strideh.itch.io/stencil-pain...
BLUESKY IS A WEBSITE THAT TURNS (post by jay.bsky.team claiming that bluesky is made with AI) INTO (picture of bluesky not working)
And now High Seas is done too. I'll get the two paint packs done tomorrow.
strideh.itch.io/stridehs-hig...
And here's Delven updated for open source use!
strideh.itch.io/delven/devlo...
Later a space cat girl shows up so there's that. I love this game.
Couldn't sleep, so I updated the first pack with the new, looser license. I'll get to work on the other packs tomorrow, but here you go. Hopefully some more people can get some use out of these now. strideh.itch.io/torment/devl...
Thinking of settling with these rules. Don't like being stiff about things but I don't wanna budge on gen AI usage, times being what they are.
Oh I could not disagree more. People should play more inhospitable oldies.
The only two rules I'm looking at now are: do not resell it as your own, and do not use it for gen AI. Otherwise totally free for personal, open source or commercial use (with attribution would be nice). I keep looking at CC0 or CC BY but the lack of any basic gen AI protection is worrying.
I'll have to word the rules a bit more carefully around the paid packs to stop people just blatantly reposting my bread and butter, heh. Starting with the free packs for now. But generally for Urban Decay It's cool as long as it's just packed into the game in any 'not loose' form. Paks are fine!
I'll have to reach out to them and see if they're cool with sharing it/still planning on using them
It'll also let me post fresh links to them all without feeling like a total beggar, lol
Had a handful of people now ask me about using my textures in open source projects, and it bothers me that the standard 'no redistribution' jargon doesn't really allow it. So over the next few days I'm gonna to relax the rules on all 5 of my free/donation packs to allow open source redistribution :)
Oh there's a million more I'd love to have included, I had to force myself to narrow it down! As it is FUN Labs Romania games already take up too many spaces.
Ooh boy that's difficult, I love them all for different, strange reasons. Maybe TECNO: The Base? It's an oddly bold Metroidvania-esque shooter made by one talented guy. It alternates between puzzles, combat, vehicles and mental mapping. It can get pretty obtuse at times though.
Concept render of a low-poly loading bay environment using a new texture pack.
Preview image sheet from the new texture pack!
Preview image sheet from the new texture pack!
Tuesday will be textures day as I'll be putting these up on my Itch storefront! 100+ images for dressing your levels as horrid modern urban environments.
#indiegames #indiedev #assetpack #textures #gamedev #gameart #MarketingMonday