Try now🙏
Posts by Daniel Zeller
How to Muska! I’ll share this animation set in the Discord. Music: Terror Reid - The Otha Side
Here’s how to use the Animation Studio🤘
Skate Style game dev update
Crazy Skate Style miniramp session youtu.be/htNuabiFL-A?...
- No publisher
- Just a solo dev
- 12,000 of you wishlisted in 2 weeks
🫶
First bugfix update is live for Skate Style 🛹
Skate Syle featured on Youtube by Sam Tabor today!
If you missed it, now’s a great time to check it out 👀https://www.youtube.com/watch?v=JfArfZBfNVg
You should do that! 😍
Skate Style has a built-in animation editor!
Wishlisting is the best way of supporting Skate Style 🫶
Thank you!
I got this from one of the demo players. It’s so cool to see the in-game animation editor being put into action! 🤘🫶
It's on the list, but further down the line.
Sick! 🤘
Getter - Leap Of Faith
I’ve always wanted to post one of these — we’re in 2nd place, yo!
Thank you!
Check out Nightspeeds reactions to Skate Style: www.youtube.com/watch?v=YnOp...
The time has come…
Presenting Skate Style, a next-Gen skating game built from the ground up.
🛹 Animation editor
🛹 Realistic graphics
🛹 Replay editor
🛹 Advanced character customization
⛔ No BS, just the good stuff.
Try the demo now: store.steampowered.com/app/3862790/...
There are still a few days left to register for the 2025 #madewithunity awards.
We want to celebrate all the awesome stuff you do. Sign up! #gamedev
unity.com/awards
Yeah man, the physics there are insane, soo cool! I got a similar cloth sim in the game already, but the offboard movement isn't even close. But you gotta choose your battles I guess.
Making the game the exact way as Skate 2, doesn’t make sense simply because times have changed. I’m not saying Skate4 is doing it wrong. I think they are branding it the way that brings in most 💰💵In 2010 branding it like Skate 3 was the way to bring in most💵 so they did that.
It’s still possible to make a great skate game with F2P and a Fortnity art style. My point is that skateboarding doesn’t have the same clear identity like it used to. So I think Skate is a result of what the devs see skateboarding as in 2025.
For multiple large animals spread out over distances like in Herdling I imagine instancing is the best solution actually 👍
Looks very good Harry! ❤️Looks like, your end result is quite similar to how Fluffy is built which is cool. Fluffy is manipulating a single Mesh using Mesh.GetVertexBuffer instead of instancing or drawProcedural. But I image instancing works just as well for your use case! 😊
Struggling with performance on Steam Deck using Unity HDRP 😅 Even on lowest settings I’m only getting 30–50fps. I’ve already done tons of GPU optimizations, with only minor CPU tweaks left. Do you think this FPS is acceptable for a high end graphics skateboarding game in 2025?
Thanks for the detailed info, just what I was looking for, much appreciated. Plastic ey, I didn’t even consider that but I’ll definitely check it out and see if it fits my needs. I got some experimenting ahead I guess. I know GIT in and out but, for Unity it’s simply a huge pain in the butt.