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Posts by Artyom Sovetnikov

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How much did they spend on this toy again?
chatgpt.com/share/69a34f... #AGI #DevLife

1 month ago 0 0 0 0
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SpriteDicing is now available on @godotengine.org !

๐Ÿ‘‰ dicing.elringus.com/guide/godot

Fun fact: it runs 3.7ร— faster on Godot vs Unity, thanks to more efficient texture read/write functions. โšก

1 month ago 1 0 0 0
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At some point, it started writing "Ok!()" instead of "Ok()" and refused to remove the bang. I guess we just discovered an AI coping mechanism :)

4 months ago 0 0 0 0

Interesting! Though I've been posting quite regularly on both accounts... But maybe not enough.

8 months ago 1 0 1 0
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Same post, at the same time, on Twitter and Bluesky. Twitter account has x10 more followers.

Now I'm wondering: is the bird actually dead, or did the background cook? ๐Ÿค”

8 months ago 0 0 1 0
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Bootsharp now supports NativeAOT-LLVM. It's fast.

โšก๏ธ sharp.elringus.com/guide/llvm

#OpenSource #DotNet #WebDev

1 year ago 2 0 0 0
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Oxidized my sprite packing solution into cross-engine tool. It's no longer coupled with Unity and works 3x faster.

๐Ÿฆ€ github.com/elringus/spr...

#rustlang #gamedev #cg

2 years ago 4 0 0 1
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So, I've finally felt victim to the hype and started rewriting one of my tools to #rustlang from #csharp. Quite satisfying, though not sure if I'll ever be able to appreciate mandatory curlies. So much wasted vertical space. ๐Ÿ˜•

2 years ago 2 0 1 0
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Finished upgrading my C# <-> JavaScript interop solution to .NET 8. Also added instance bindings and shiny new docs: bootsharp.com

#OpenSource #DotNet #WebDev

2 years ago 1 0 0 0
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Made a JS util to optimize web media: imgit.dev

Plugs into build pipeline to encode images and video into AV1/AVIF, generate covers and variants for high-DPI displays, etc. Makes it trivial to prevent layout shifts and content poppin on page load.

#OpenSource #JavaScript #WebDev

2 years ago 1 0 0 0
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