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Posts by Tom Granger

@shortgame.fm thought of you. Might be useful in your line of work ? 🫡

6 hours ago 0 0 0 0
Various wishlist stats and a handful of graphs such as duration and price distribution, wishlist additions per year and popular game genres.

Various wishlist stats and a handful of graphs such as duration and price distribution, wishlist additions per year and popular game genres.

Also includes stats for nerds, obviously.

6 hours ago 0 0 0 0
Video

Hey have you ever wished to be able to sort your Steam wishlist by time to beat, to help you decide what to play next?

Me too, so I made this little web app with Antigravity. Check it out! t0mg.github.io/howlong/

6 hours ago 1 0 1 1

You could at least have thrown in a couple of em dashes.

1 week ago 4 0 1 0
Affiche de l'exposition "Ctrl + Alt + Art : Peindre le jeu vidéo", organisée au musée des Beaux Arts de Dole à partir du 7 mai 2026. Réalisée par Mathieu Bablet, elle représente une tour imaginaire peuplée de références au jeu vidéo.

Affiche de l'exposition "Ctrl + Alt + Art : Peindre le jeu vidéo", organisée au musée des Beaux Arts de Dole à partir du 7 mai 2026. Réalisée par Mathieu Bablet, elle représente une tour imaginaire peuplée de références au jeu vidéo.

J'ai le plaisir de vous annoncer
"Ctrl + Alt + Art : Peindre le jeu vidéo" 🎨

L'exposition qui explore les liens entre peinture traditionnelle et jeux vidéo 🖼️🎮

Rendez-vous au musée des Beaux Arts de Dole du 7 mai au 27 septembre 2026 !

➡️ www.galeriegamma.com/exposition-peindre-le-jeu-video

2 weeks ago 225 80 14 4

"You know what, we got some slack let's throw in a podcast too for good measure."

1 month ago 1 1 0 0

FWIW that shouldn't come as a surprise. My first thought was: oh cool it's built like a gamebook. Very meta.

My second thought was: oh yay QR codes to further reading. Very nerdy.

My third thought was: how come they pulled it off in 3 months and found the time for that much polish. Very inkle.

1 month ago 2 0 2 0

Aha! So there *are* multiple copies. Good.

1 month ago 1 0 0 0
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(on second thought, this stuff is way too powerful for Abby. I'd better keep it to myself)

1 month ago 0 0 0 0
inkle's Game Narrative Kaleidoscope book held in front of a screen showing inkle's TR-49 game.

inkle's Game Narrative Kaleidoscope book held in front of a screen showing inkle's TR-49 game.

Abby! I think you'll love this new collection curated by CC11 that I just found in my mailbox.

Let's get to work.

@inkle.co

1 month ago 13 1 1 1

I don't understand how fast this was actually achieved but I'm very glad it did. Waiting for my order to ship now!

www.inklestudios.com/kaleidoscope/

1 month ago 1 0 0 0
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ANNOUNCEMENT: The Game Narrative Kaleidoscope launches this Wednesday!

Over 100+ essays on the craft of game writing and narrative design; affordable priced.

… AND we’ll also launch with the first two episodes of the podcast series, where we talk to the article writers about their craft.

1 month ago 378 147 10 33

It's beautiful! Is there a separate form for the hardback version?

1 month ago 1 0 1 0
The digital frame displaying a photo of a random blue peacock I took a while ago, in an effort to demonstrate that the display is indeed color.

The digital frame displaying a photo of a random blue peacock I took a while ago, in an effort to demonstrate that the display is indeed color.

Note: the frame is actually a color display, as not demonstrated in the above video.

Note 2: owls are not particularly colorful due to their predatory nature so I had to swap species.

1 month ago 1 0 0 0
Video

My digital art frame project is complete! Kind of like 8 months or so ago, but now with the added feature of not even crashing anymore!

I'll try to expand the middle part of this project video a little and share the code and project files as well 🦉

1 month ago 4 0 1 0

I got back to this and solved it! That 13" display draws too much current when displaying images with a lot of dithering. It needed a separate, beefier regulator. What threw me off for a while is that I was testing with random pics, and most worked. A bit more polishing and I'll share the project :)

2 months ago 1 0 0 0
Slop vs. Art

If you can push a button and get content, then that content is a commodity. Its value is next to zero.

Counterintuitively, that's my biggest reason to be optimistic about Al and creativity. When hard parts become easy, the differentiator becomes love.

Slop vs. Art If you can push a button and get content, then that content is a commodity. Its value is next to zero. Counterintuitively, that's my biggest reason to be optimistic about Al and creativity. When hard parts become easy, the differentiator becomes love.

Love is the enemy of slop.

A nice, candid write-up for a cool project by @cannoneyed.bsky.social

Coding agents are mostly fit for solo work right now, but they do bring so much opportunity to solo devs with the ability to summon tools and build creative pipelines.

cannoneyed.com/projects/iso...

2 months ago 2 0 0 0
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we live in the ruins of a greater civilization

2 months ago 23336 5826 161 174
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Video

Advantages of working from home.

I pre-ordered this on Laced back in July and it arrived yesterday, just the perfect amount of delay to enjoy diving back in. Thanks for those LPs who came after.

#expedition33

2 months ago 0 0 0 0

btw if you too are learning piano, can I remind inkle fans that this exists:

2 months ago 10 5 0 0

Exactly yes. The depth of that relatedness is also a matter of both context and opinion; to me there's a whole spectrum.

Except with electric scooters, naturally.

2 months ago 1 0 0 0

Are you perhaps saying it's all about the journey?

There is, and always will be, value in walking but maybe it is also useful to have more transportation means?

Unless your metaphor is about electric scooters of course.

2 months ago 2 0 1 0

Thank you. I did raise an eyebrow, it can now finally rest.

2 months ago 2 0 0 0
Preview
A bare-bones implementation of the ink for a "database" style game. A bare-bones implementation of the ink for a "database" style game. - database_game.ink

I've been saying TR-49 took 9 months to make - while this is basically true (we began after Expelled when live), turns out the first code was actually 11 months ago. It's here:

gist.github.com/joningold/7c...

... and it's the basic ink for creating a text-indexed database. TR-49 grew out of this.

2 months ago 40 4 1 1

Yeah

2 months ago 1 0 0 0
Video

"Order and disorder." probably my last take at #genuary26, uses a 3D pathfinder to go from neatly ordered stacks to a random layout. #genuary2615

BTW, I'm available for freelance work (2 days a week for now).

HIRE ME, I'm GOOD (& CHEAP! 😁)

also ok with collabs, mentoring, Q&As, AMA...

2 months ago 18 6 1 1

Yeah I'm sure it's a difficult exercise every time. For the record, it definitely took me more than one sitting (but so does reading a book). In this case though, sittings were frequent and close together. I predict that the game will do great on mobile (also a delight on Deck but smaller audience).

2 months ago 0 0 0 0
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Congrats ! In contrast, the only thing that surprised me about the launch is the Steam price. It could be 25% higher and still feel like a bargain.

Please feel free to make more experiments and excuses to learn other stuff.

2 months ago 5 0 1 0

I was lucky enough to contribute, in a small way, to a project that turned out to be my favorite inkle game to date.

You are lucky enough to have not played it yet. If you are into narrative mysteries, do yourself a favor: don't read reviews, jump in as uninformed as I was.

See you in 6-8 hours😉

2 months ago 12 4 0 0

J'ai pensé au film "Die Theorie von Allem" de Timm Kröger!

2 months ago 1 0 0 0