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Posts by Uriah

Ah, the constant battle between development and art. Working in Unreal, the default mannequin character and animations is something I've grown to almost hate, and will go out of my way to replace.

2 weeks ago 0 0 0 0

This is hitting the entertainment industry first and hardest, AAA studios want to reduce staff by 20-50%, that's pretty massive. Other industries will be far less in the near future, I've heard numbers such as 5% across all tech in the next few years, which is still considerable, but recoverable.

1 month ago 3 0 0 0

Digital Foundry reports on the 'horse carriage industry', discussing the latest news on horse shoes, saddles, grooming and breeding, so yeah I would be equally pissed if they started talking about how internal combustion engines will improve my horse business. Nice whataboutism though. πŸ‘

1 month ago 2 0 1 0
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1 month ago 1 1 0 0

You a game dev? No, didn't think so. Is your job and entire industry on the line to GenAI pushed by tech companies that don't care? No, didn't think so either... buh bye now.

1 month ago 2 0 1 0

Spec for 1440p 60 fps for Crimson Desert is a 4070, and that is with upscaling, the problem isn't limited to any engine.

1 month ago 0 0 0 0

Digital Foundry, as a whole not you, does owe everyone in the game industry an apology though. That video was incredibly disrespectful and tonedef. This tech will be responsible for the massive studio layoffs in the coming years, and there's no excuse. Very disappointing.

1 month ago 17 1 2 0

That's really neat! Whole new meaning to art pipeline πŸ˜„

7 months ago 2 0 1 0
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Wild how long we've been waiting for this! πŸ˜… Way to go weird indie game for making me feel old.

7 months ago 1 0 0 0

I'm not quite ready to share yet, as the design and world aren't flushed out, but I'm considering all options to make it a reality. A decade or more ago I don't think it would be a question, but now I'm not sure if open source projects are more or less feasible. Would love to hear some thoughts!

7 months ago 0 0 0 0

Hey #indie #gamedevs, what do people think about open source (non-profit) projects in this era? I have a unique concept for a Bronze Age RPG I've been working on, but know it isn't feasible for a solo project or tiny team without funding. Are open source community projects even still feasible? πŸ€”

7 months ago 0 1 1 0
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Resonance by LouiseFret.art, Cameliouss, RICHARDDamien, Fanny.C, ManonMic, LeaSnd Available for Windows

Incredible graduation project free to play on louisefretart.itch.io/resonance #indie #gamedev

8 months ago 9 3 0 0

Playing with LLMs?! 🀣

8 months ago 0 0 0 0

I've recently been writing a concept set in during the late bronze age, and it is infuriating how few pieces of entertainment are willing to take the risk of stepping out of line with the medieval Europe fantasy trope. Be brave, take a risk, make something actually new, players will reward you!

8 months ago 0 0 0 0

Hot #indie #gamedev take: if you want to stand out, stop forcing yourself to blend in. For example you want to make a fantasy ARPG, forget medieval Europe, all those stories have been told ten thousand times, look to the Bronze Age, forgotten civilizations, there are new stories waiting to be told.

8 months ago 12 3 1 0
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Do you want to guest star in my Unreal Fest Europe presentation "101 UE Tips and Tricks"?
I'm looking for the community's favorite #UETips! Record a short video of your favorite tip and submit it via this link. I might include it in my slides πŸ˜€
epicgames.ent.box.com/f/d338fb079a...
Example:

8 months ago 31 3 0 0

I don't believe anything can be objectively "best", so i try not to claim such nonsense, but CP2077 writing is my personal favorite in any game, bar none, especially Phantom Liberty. Enjoy!

9 months ago 1 0 0 0
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Only really good for certain cases like simulation, also... Russian government.

9 months ago 0 0 0 0
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Unity and unreal are the past. Here’s another shot of a dust storm on mars in Kitten Space Agency. Coming free powered by contributions.

9 months ago 33 8 3 0

Did you checkout the technique used in the City Sample with POM?

9 months ago 1 0 1 0
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My latest Apply DBuffer decal method in #UE5. Put a lot of effort into this one experimenting with different ways to blend, but with just a few changes to the default function this is easy to achieve. Textures are very low res and use breakup noise or SDF sharpening. Grunge mask/normal from Quixel.

9 months ago 3 0 0 0

Everyone knows smart phones were invented so we could spend more time doing the things that matter, looking at pet memes.

9 months ago 1 0 0 0

I mentioned Autodesk specifically in several comments, which is why 3dsmax is dead to me. πŸ₯²

11 months ago 2 0 0 0

If you keep using crutches, you may walk, but you'll never run. AI is doing serious long term societal damage, and I do not buy the competitive advantage argument for game dev.

11 months ago 2 0 0 0

Executives can face criminal charges and jail time for defying federal court rulings or lying to them, and several are under investigation already in this matter.

11 months ago 1 0 1 0
GitHub - bikemurt/godot-vertex-painter: A simple tool to paint vertex colors on MeshInstance3Ds. A simple tool to paint vertex colors on MeshInstance3Ds. - bikemurt/godot-vertex-painter

Another add-on, seems to work but too basic.
github.com/bikemurt/god...

11 months ago 1 0 0 0
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GitHub - nx7r/Vpainter: Vpaiter for godot 4.0 based on Vpainter for godot 3.x Vpaiter for godot 4.0 based on Vpainter for godot 3.x - nx7r/Vpainter

github.com/nx7r/Vpainter

11 months ago 1 0 0 0
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Biggest issue using #Godot so far is no Vertex Painting tool is functional (links in reply).

VPainter is broken in 4.4, there are errors and it breaks other unrelated editor functionality.

I may try to fork and fix, anyone know of a better solutions?

#indie #gamedev

11 months ago 7 1 2 0

I have, it is decent, will be evaluating all the existing terrain solutions. This is purely for set dressing in the distance, far more performant.

11 months ago 2 0 1 0
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New shader template for optimized workflow including options for macro and micro details (using Quixel Megascans 1K packed textures and adding tiling detail), as well as various directional snow blending methods, triplanar w/ corrected normals, foliage w/ pivot support, SSS, etc. Love Godot shaders!

11 months ago 1 0 0 0