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Posts by Rostik Fomich

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More work on Shelter (it's not dead!). Interior art is finished except polish. Just added the first version of the 3d-skybox to help with the foundation for exterior art. More coming soon!

#cs2 #counterstrike #leveldesign #source2

2 months ago 1 0 0 0

Yes!

1 year ago 1 0 0 0
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More work on Shelter. Trying to wrap up the initial art pass of the adoption center.

#cs2 #counterstrike #leveldesign #source2

1 year ago 14 3 3 0
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I am not done with Fachwerk for @counter-strike.net yet, but hope the ride is gonna be over soon. Here are some mighty smartprops I've made sometime ago specifically for A site!

1 year ago 8 1 0 0
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Video of Dog Hostage in Shelter (2/2)

#counter-strike #cs2 #source2 #leveldesign

1 year ago 4 0 0 0
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Video of Dog Hostage in Shelter (1/2)

#counter-strike #cs2 #source2 #leveldesign

1 year ago 5 0 1 0
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The #1 feature requested during playtests of Shelter was "Can the hostage be a dog?"

Initially, I wasn't able to figure out a solution that worked.

Well after a recent tip from another designer, I finally got it working.

I present, the "Dogstage."

#counter-strike #cs2 #source2 #leveldesign

1 year ago 19 2 1 1
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Still blows my mind that with HL:Alyx, valve shipped ALL of the map source files for the entire game.

Wonder how something works in the SP campaign? You can just go load it up, and check out the scripting raw. It's sick.

1 year ago 148 28 4 0
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Art pass progress (3/3)

#counter-strike #cs2 #source2 #leveldesign

1 year ago 6 0 1 0
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Interior shots (2/3)

#counter-strike #cs2 #source2 #leveldesign

1 year ago 3 0 0 0
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Around 10 months ago I began work on a CS2 project titled "Shelter." Its a Hostage rescue map set at an animal shelter.

Here are some early shots from the level-design phase and some more recent ones from the in-progress art pass. (1/3)

#counter-strike #cs2 #source2 #leveldesign

1 year ago 7 0 2 0
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Here are some more photos of my CS2 project "Oldtown."

It's looking like sundown.

Team is starting to focus more on lighting as we approach major facade details being blocked in. Can't wait to share more photos of the lovely custom assets we are developing.

2 years ago 4 0 0 0

I’ve been working on and off on this for around two weeks in my limited free time.

2 years ago 1 0 0 0
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More work on my CS2 level. Instances make industrial architecture a lot quicker.

2 years ago 2 0 1 0
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More progress today. Looking like I’ll compile tomorrow since I prepared the technical fiddle-bits.

2 years ago 2 0 0 0

Personally I’ve never worked with Trenchbroom, but from what I’ve seen it’s certainly more advanced in many ways. Still holding out for a full UV editor in Hammer eventually, but the current quick texture tool is improved even over HLA hammer.

2 years ago 0 0 0 0
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Testing out some of the improved tools for CS2. Thank you to whoever added user-controllable parameters for beveling/thickening in Hammer, you're literally the best.

2 years ago 9 3 1 0
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2 years ago 1 0 0 0

Finished Baldur's Gate 3 and accidentally got my wife hooked in the process. The house has been eerily quiet except for the low hum of the steamdeck...

2 years ago 0 0 0 0
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made a few trimsheets for brick rubble and damage

2 years ago 72 9 1 0
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Scooby Doo-style haunted mine vibes #zoinks

2 years ago 196 29 6 0

Overall, I love to create regardless of the medium. If I’m not asleep or working, I’m probably messing about with something. Even if only for my personal satisfaction.

I’ll try to share more of my art, music, and photos here in the future. (4/4)

2 years ago 0 0 0 0
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Recently I’ve taken a proclivity for wildlife photography. A recent trip to Yellowstone National Park nabbed me some of my favorite photos to date.

Here is a small sampling. Please bear with me… (3/4)

2 years ago 0 0 1 0
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.ba†ch Synthwave / French House / Retro

I’m a classically trained violinist who loves to compose and produce a wide variety of different music. Usually symphonic, synth-wave, or punk.

Over the years I’ve learned to play the piano, guitar, mandolin, and harmonica.

I’m eyeing banjo next. (2/4)

2 years ago 0 0 1 0

Intro time!

My name is Ross and I am a level designer and tinkerer.

I currently work a cozy job writing law which pays the bills, but doesn't quite tickle my creative urges the same way level design does.

I’m optimistically considering transitioning this hobby into a career in the future. (1/4)

2 years ago 1 0 1 0

Hi am Ross and I'm an independent level designer working in the Source 2 Engine. I'm working on an upcoming project for HLA.

2 years ago 4 0 0 0
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Some other stuff for an unannounced HLA project I am working on. Gave a shot at implementing an unused mask design from Valve concept art:

2 years ago 2 0 0 0
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WIP church mock-up from about two weeks ago versus where its currently at:

2 years ago 5 0 0 0
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Time to get the ball rolling over here.

2 years ago 13 2 1 1