Posts by S A Brown
vertical image of a still retention basin and sunlit sky. the sky is split starkly down the middle, clear on the left, gray clouds on the right, sun at the center. the cloud line is reflected perfectly on the basin surface below the horizon. photo by Lindsay Schiel NEORSD
not ‘shopped. not cropped. not stock.
straight from the phone of stormwater inspector Lindsay Schiel snapped yesterday at a basin in Hudson.
Resonance (UC Press) is looking for humanities research across the following topics: Sound in Political Crisis, Sound and Social Justice, Experiments in Sound, Sound Archives and Preservation, and we're convening a permanent series that'll examine "Film and Cinema Sound" this Fall. Please circulate!
A Ghanian hand-printed Cheers (the show) poster. It's ace and a bit mental. I don't know what more to say.
Gang. GANG. Here's that Ghanian bootleg Cheers artwork you were looking for.
Sam Kieth, creator of The Maxx and co-creator of The Sandman, comic book writer, artist, painter and publisher, has died at the age of 63 #RIP
🎙️ Why preserve college radio?
Radio researcher Jennifer Waits stopped by @cjsfradio.bsky.social to talk about her work building a global archive of college, community, and amateur radio and inviting stations to contribute their history. 📻
🎧 Full interview ⬇️
soundcloud.com/cjsfradio/in...
🧵 1️⃣/2️⃣
25 years ago today, ALL YOUR BASE ARE BELONG TO US began its worldwide invasion on @newgrounds.com.
Interesting!
Here's a guy I haven't thought about in some time. Fascinating story. There was a documentary a few years ago, which I've been meaning to track down.
For those too young to remember 1991, Diana is one of the worst cases of comics persecution in US history.
Art installation mostly made of metal with a large shiny orb and a control panel with a red button
The Orb is an art installation by @chriscombs.net . When you press and hold the red button, it slowly destroys a chatbot 😈
I said some words about labs and the importance of old tech - hopefully the words I spoke align with what I actually think...
... this is a thing of beauty.
Frankenheimer’s Prophecy (1979) probably doesn’t fit into the category of ‘lesser known,” but it’s my favorite of the decade’s environmental horror subgenre, along with Frogs and Squirm
Comic. [Instructions on package] High Altitude Cooking Instructions: 3,500-6,500 ft: Add ½ cup water, increase cook time to 12 minutes. 6,500-9,500 ft: Add ¼ cups water, increase cook time to 18 minutes. 250,000-450,000 ft: Orient reentry vehicle for aerodynamic stability. Deploy parachutes at 10,000 ft. Descend, keeping crew capsule tightly covered, for 3-4 minutes. After splashdown, follow sea level cooking instructions.
High Altitude Cooking Instructions
xkcd.com/3187/
John Locke: If you have been very Nice and your parents do not buy you a Nintendo Switch, you have license to replace them with parents who will.
for your holiday reading pleasure:
i wrote about why i’m getting back into tapes, and what we’ve lost by letting ourselves get addicted to platforms built around surveillance and instant gratification. 🎶 @404media.co
🛒🎄 Ride your shopping cart back to a bygone era with the “Attention Kmart Shoppers” collection at the #InternetArchive.
These tapes of In-store announcements & seasonal jingles are pure time travel.
🛍️ Wrap your holiday spirit in classic shopping nostalgia ⤵️
archive.org/details/Kmar...
guys, if you ain't seen The Prisoner, prepare to have your mind blown
No, I was completely tuned out of Iran-Iraq. Paid close attention to Lockerbie and the Tripoli raid, and I knew who -that- guy was, but it was probably 1989 before I registered Hussein
I've always chalked that 'atomic bomb' omission from the version I had as a playtesting change. But I've always been curious about it. If I'm remembering correctly...
yes! I bought that right when it came out; pre Gulf War. At the time, I had no idea who that guy on the cover was. I got an early edition of Axis and Allies, and my (possibly faulty) recollection is that the back of the box had an image with the technology card that included "atomic bomb"
I have no idea which version of F&E I have; I picked it up at a con 15 years ago, after putting off buying it for years, and never got around to playing it. I loved Federation Space when it came out--it integrated nicely with SFB. Someday I'll actually punch those F&E counters ...
you raise another interesting question (from a company history standpoint) that relates to the artifact analysis problem: why did so many companies obscure their editions and printings, especially of boxed games? Was this driven by cost, or the result of mix-and-match components thrown together?
The original post was about TTRPGs--the books produced by various companies--and that got me thinking about RPG boxed sets, and then from there I started down the SPI and Task Force Games rabbit hole, thinking about the various editions of their titles. There are so many examples to choose from ...
... pretty much any production decision reflected in the final material product would be ripe for study. I don't want to assume that every variation of a game like SPI's Oil War was about cost-cutting. Fortunately there's a lot written about SPI's marketing, so there are sources to consult.
... along with variations in rules books (some with detailed designer annotations, others more simplified), quality of components, and the 'shortcuts' to the dominant design standard (chits are a perfect example, similar to the chits that were included with some early TSR boxed sets) ...
I had completely forgotten about flatpacks! I used to see those in my local game store's used section and thought they were such a strange format. But to your original question, absolutely! I think looking at the publishing formats (a game-as-artifact interpretive approach) is one angle ...
Baby shoes (haunted)
Maybe I'll try to write something on this.
After I get my -other- homework done
SPI and other companies that relied heavily on mail order seem perfect for this kind of analysis. With magazine editions, "designer editions", etc., produced for different marketing channels. There was a fair bit of variation in the quality of components
I'd love to know if there are any good articles or chapters on games as physical artifacts. I've been looking for a while now (although not very diligently), hoping that somebody, for example, has explored how packaging choices were made to reach different audiences, esp. in the 1970s and 1980s.