I’ve been waiting with excitement to announce this…at the beginning of the month, I joined CD PROJEKT RED as a Senior Systems Designer on Cyberpunk 2! CP77 is an all-timer game for me and I’m thrilled about the project and team ✨
Posts by Kelly Tran
I don't have a mind palace. I have mind backrooms. I have to noclip through my consciousness to access it and there is nothing back there except various horrors
LOOK AT THE BACK and how it accommodates his uhh.. wisp?
Listen there's going to be a lot of discussion about the Switch 2 but my main Boo got this outfit and it's all I care about tbh
It’s been a windswept and wild GDC, but I’m still around for one more day! Say hi if you see me :)
it's been 10 years and i still can't believe this fucking icon
Headed to #GDC2025 next week? Come say hi! I'll be talking about playtesting with younger audiences and how to set yourself up for success.
schedule.gdconf.com/session/when...
This book is killer, grab it if you haven't read it
Increased exponentially, first jokingly but now it's who I am
I still have a few irons in the fire that I'm really excited about, but it looks likely that I'll be kicking off 2025 with a job search.
If your team could use a narrative-y, systems-y designer (with S-tier soft skills & procedural narrative XP) for either an IC or lead role, let's chat!
Same! What a delight 💜
The game awards are 150% funnier if you believe that Geoff legitimately hates getting roasted by Statler and Waldorf #tga
Let Harrison Ford have an edible and go to bed #TGA
You know when little kids play Mario Kart and lean their whole bodies when they turn the kart? That’s me in-engine. Lemme just crane my neck to see into this corridor. I need to zoom in, ooh I’ll also get super close to the screen for no reason.
The reason crafting is in every game now: It's like money laundering for game designers
Let me explain.
Intro now that we’re all migrating here! I’m Kelly. I’m a Senior Game Designer and wear a lot of hats across dev areas. I’m also a TTRPG writer and doer of (too) many side projects.
Oh, and I want to see your pets 👀
My latest review is of @ethanyen.com and @kellymtran.bsky.social's"Fetch My Blade!" I love the trope of dogs with swords, and I think this game does a great job of using the history of canine loyalty to create a game about unwavering devotion. Transcript below
This will be a fun convo, can’t wait!
One of my projects this year that I wrote with @ethanyen.bsky.social, Fetch My Blade, was named as one of Polygon’s best tabletop RPGs of the year! www.polygon.com/23989775/bes...
It’s an honor to be recognized and gets me excited for new creative adventures next year 🎉 #gamedesign #ttrpg
Hi friends! I've been off social media for a bit. What's everyone working on these days? What are you excited about?
Come fetch our game!
How do you all paper prototype remotely? Any favorite tools, tricks, etc?
Happy Monday, from someone who find this all too accurate
One of my biggest learning projects this year has been switching to Unreal. This looks like an excellent resource for any making the switch now!
A practical guide to level design by Ben Bauer
I asked on the bird app a while ago for level design recommendations. No one mentioned this book, probably because it’s new, but I think it’s very practical and useful. If I was still teaching it would be a great course book.
Thanks so much!
@gamedevlist.bsky.social Just joined up here! 😄
Koromaru from Persona 3! Every game should have a dog party member.
Check out OCG (obsessive compulsive game), a game I made last year about personal mental health challenges!
https://sweaterwolf.itch.io/ocg
Hey all, I’ve made it over here! If you don’t know me, I’m a Senior Game Designer at Believer. I love all things game design and I’m always working on (too many?) side projects. Happy to meet you!