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Posts by VKDoom

10 likes and we'll reveal the official UZDoom logo #ForkedUnderA

5 months ago 68 9 4 1

Quick note, our website is currently down (we know!)

Working to relocate to a new server as soon as we can. Sorry about that!

10 months ago 5 0 0 0
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News from #VKDoom Land! Our lightmapper can bake shadows from arbitrary static meshes (Actors rendered with models that are expected to not move, change or disappear).

This is to facilitate with static decorations that are too cumbersome to construct out of Doom sectors

(placeholder art used)

10 months ago 79 29 2 4
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VKDoom running DISDAIN as a native Linux app on a Steam Deck, with lightmaps and raytraced Actor shading enabled

Technically our first official Linux screenshot 👀

#VKDoom #DisdainFPS

1 year ago 90 27 5 0

That's the goal! But even in its current WIP state, VKDoom already has slightly better framerates than GZDoom due to our main shader optimization and overhauls

1 year ago 2 0 0 0
Join the VKDoom Discord Server! Check out the VKDoom community on Discord - hang out with 412 other members and enjoy free voice and text chat.

There is, but due to the highly-WIP and ever-changing nature of the engine, the config is currently only hosted in our Discord discord.gg/6hhns9HyPx (will upload it to a more permanent site when v1.0 hits)

Hop in the zdray-lightmaps channel and check the pins!

1 year ago 1 0 0 0

Would love to see some DM maps made for VKDoom eventually! Would go well with the netcode rework we're currently prototyping

1 year ago 1 0 1 0
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When It's Done™

1 year ago 0 0 0 0

We at team VKDoom stand in solidarity against trim sheet crimes

1 year ago 2 0 0 0

Map screenshot donated by Doom mapper Exl

1 year ago 16 0 1 0
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VKDoom is an advanced fork of GZDoom that boasts enhancements like raytracing, lightmaps and highly-optimized Vulkan renderer for higher frame rates. Currently powering the in-development retro FPS DISDAIN, with more to be announced! #VKDoom

1 year ago 173 42 10 1