"Undercarriage Repairs" - Instant startup, short range
Shoves the toolbox into the opponents gut, which they grab and hold. You then dive between the opponents feet on your back. When they lean forward to look at what you are doing, you hit them in the head with a wrench.
Posts by ππ. πππππππΆπ π½
"Sky Slice" - Slight delay, medium range
Flips forwards into a handstand on the opponents shoulders, then flips forward again to use the momentum to toss the opponent forward. Hard to punish correctly when it misses because you are airborne for most of the recovery.
Or are you saying you never actually had any donuts?
You didn't say you'd eat a proportional number, only that you'd eat 1 if it got 1.
I may lack the creative ability to draw but I feel like I've got a pretty good grasp on how to work these out in creative ways that have like, some concept of physical viability, you know?
Figuring out peoples command grabs from last repost has been fun, will do some more till maybe the end of the week. Just be aware it may take me a day or two before I figure out details.
Slow end of work week so
Reply with your character sheet and Ill tell you what I think they'd do for a command grab if they were in a fighting game.
"Break and Repulse" - Medium range, functions like a KoF proximity unblockable.
Performs a three hit combo of a gut punch with one hand, then an uppercut with the hand holding the tonfa. Tonfa hand then presses in with elbow, and a blast from the tonfa throws the opponent away from you.
I decided to do other things instead so deal with that
Could happen
Task I assumed would take all afternoon instead took 5 minutes so I guess stream in a bit
As long as I get a good fight out of it
Stress (positive)
As an aside, all of your special moves names imply that you arenβt actually responsible for what happens.
βPassing Byβ - Walks forward, grabs on contact
Looks very similar to his normal walking animation. On contact, slips behind the opponent and keeps walking while pretending to look innocent while the opponent falls forward with a knife in their back.
βSlight Rotationβ instant, medium range
Grabs the opponents chest with one hand and waist with the other, then twists in opposite directions before dropping them.
As an aside, all your special moves follow the naming convention of implying that you could have put much more effort into them.
Oh multiple
βLight Press & Liftβ - slow, very long range
Slams the opponent face-down to the ground with an open palm slap from above, then grab the back of their clothes and tosses them. The move only hits in a narrow range and misses opponents who are too close.
βTable Mannersβ - Slight delay, medium range.
You and the opponent are suddenly seated at a table. You offer something to them, with each opposing character having a unique interaction. You then leap at them over the table, enveloping both in a cartoon fight cloud.
βHex: Impactβ - slow, mid range
Stand up straight and still, and a shadow projects from your feet. When the shadow touches them, the screen fades to black, then abruptly returns to normal brightness as you are hitting the opponent with a full diving headbutt.
You can't do this to me, being big is like 30% of my character traits
I don't own any cards anymore but if you've got extra decks available I'd be willing to play games.
βBody Tossβ - Instant, short range
Grabs the opponents shoulders, pulls them to the side and tosses them behind her. A lot of people complain because in spite of it not really doing much to them, itβs one of the most damaging throws in the game.
βPOSE!β - Instant, short range
Facing towards the camera and perpendicular to the opponent, you put your foot on the opponents chest and kick out while raising your arms into an βXβ pose and shaking your hands like a stage performance pose. Keeps holding the pose until you do another input.
βWave Crashβ - Leaping throw
Jumps forward feet first. On hit, the opponent lands on their back and you land on their chest, surfing a few character lengths across the screen. Looks really disappointed before stepping off of them when they stop sliding.
βBig Spinβ - Instant, long range
Grabs the opponents wrist and twirl in a circle, similar to a giant swing. Has an input right at the end, if hit correctly you chase the opponent, otherwise you fall over and don't get to pursue. The opponent will take extra damage if they slam into the wall.
βGround Slamβ - Instant, short range
Spins while hooking the opponent's ankle with her foot to trip them. Uses the momentum from the spin to do an overhead slam with the wrench on the opponent on the ground.
She can also do a face buster as a lunging grab, but that's just a normal wrestling move
βSky Sessionβ - Delayed but invincible startup, medium range
Poses while pointing up to the sky. On hit, the opponent watches your finger, which flashes before they are flung into the air before falling back to earth.
βLiftoffβ - Instant, point blank range
Abruptly launches straight up into the opponent's chin. Flies entirely off screen; returns by walking in front the side of the screen.
Has a bug to cancel the recovery animation, and can take up to 10 seconds to fall from the top of the screen if performed.
As an aside, all of your moves follow the naming convention βThe [bug/insect]β, and use various bugs and insects in similar ways
βThe mothsβ - Instant, point blank range
Push open one of the sides of your jacket and moths fly out. On hit, they swarm the opponents face and let you combo after. The moths persist for a bit as a normal projectile if the throw doesnβt hit.