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Posts by 𝑀𝓇. π’œπ“Šπ“‰π‘œπ‘”π“‡π’Άπ“…π’½

"Undercarriage Repairs" - Instant startup, short range

Shoves the toolbox into the opponents gut, which they grab and hold. You then dive between the opponents feet on your back. When they lean forward to look at what you are doing, you hit them in the head with a wrench.

10 hours ago 5 0 1 0

"Sky Slice" - Slight delay, medium range

Flips forwards into a handstand on the opponents shoulders, then flips forward again to use the momentum to toss the opponent forward. Hard to punish correctly when it misses because you are airborne for most of the recovery.

10 hours ago 1 0 0 0

Or are you saying you never actually had any donuts?

12 hours ago 0 0 1 0

You didn't say you'd eat a proportional number, only that you'd eat 1 if it got 1.

12 hours ago 2 0 1 0

I may lack the creative ability to draw but I feel like I've got a pretty good grasp on how to work these out in creative ways that have like, some concept of physical viability, you know?

16 hours ago 8 0 0 0

Figuring out peoples command grabs from last repost has been fun, will do some more till maybe the end of the week. Just be aware it may take me a day or two before I figure out details.

16 hours ago 11 0 1 0

Slow end of work week so

Reply with your character sheet and Ill tell you what I think they'd do for a command grab if they were in a fighting game.

3 days ago 20 6 27 0

"Break and Repulse" - Medium range, functions like a KoF proximity unblockable.

Performs a three hit combo of a gut punch with one hand, then an uppercut with the hand holding the tonfa. Tonfa hand then presses in with elbow, and a blast from the tonfa throws the opponent away from you.

16 hours ago 2 0 1 0
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I decided to do other things instead so deal with that

1 day ago 5 0 1 0

Could happen

1 day ago 0 0 0 0

Task I assumed would take all afternoon instead took 5 minutes so I guess stream in a bit

1 day ago 10 0 1 0

As long as I get a good fight out of it

1 day ago 0 0 0 0

Stress (positive)

1 day ago 1 0 0 0

As an aside, all of your special moves names imply that you aren’t actually responsible for what happens.

1 day ago 0 0 0 0

β€œPassing By” - Walks forward, grabs on contact

Looks very similar to his normal walking animation. On contact, slips behind the opponent and keeps walking while pretending to look innocent while the opponent falls forward with a knife in their back.

1 day ago 1 0 1 0

β€œSlight Rotation” instant, medium range

Grabs the opponents chest with one hand and waist with the other, then twists in opposite directions before dropping them.

As an aside, all your special moves follow the naming convention of implying that you could have put much more effort into them.

1 day ago 1 0 0 0

Oh multiple

β€œLight Press & Lift” - slow, very long range

Slams the opponent face-down to the ground with an open palm slap from above, then grab the back of their clothes and tosses them. The move only hits in a narrow range and misses opponents who are too close.

1 day ago 1 0 1 0
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β€œTable Manners” - Slight delay, medium range.

You and the opponent are suddenly seated at a table. You offer something to them, with each opposing character having a unique interaction. You then leap at them over the table, enveloping both in a cartoon fight cloud.

1 day ago 3 0 1 0

β€œHex: Impact” - slow, mid range

Stand up straight and still, and a shadow projects from your feet. When the shadow touches them, the screen fades to black, then abruptly returns to normal brightness as you are hitting the opponent with a full diving headbutt.

1 day ago 3 1 0 0

You can't do this to me, being big is like 30% of my character traits

2 days ago 0 0 0 0

I don't own any cards anymore but if you've got extra decks available I'd be willing to play games.

3 days ago 1 0 0 0

β€œBody Toss” - Instant, short range

Grabs the opponents shoulders, pulls them to the side and tosses them behind her. A lot of people complain because in spite of it not really doing much to them, it’s one of the most damaging throws in the game.

3 days ago 2 0 0 0

β€œPOSE!” - Instant, short range

Facing towards the camera and perpendicular to the opponent, you put your foot on the opponents chest and kick out while raising your arms into an β€œX” pose and shaking your hands like a stage performance pose. Keeps holding the pose until you do another input.

3 days ago 4 0 0 0

β€œWave Crash” - Leaping throw

Jumps forward feet first. On hit, the opponent lands on their back and you land on their chest, surfing a few character lengths across the screen. Looks really disappointed before stepping off of them when they stop sliding.

3 days ago 3 0 1 0

β€œBig Spin” - Instant, long range

Grabs the opponents wrist and twirl in a circle, similar to a giant swing. Has an input right at the end, if hit correctly you chase the opponent, otherwise you fall over and don't get to pursue. The opponent will take extra damage if they slam into the wall.

3 days ago 1 0 0 0

β€œGround Slam” - Instant, short range

Spins while hooking the opponent's ankle with her foot to trip them. Uses the momentum from the spin to do an overhead slam with the wrench on the opponent on the ground.

She can also do a face buster as a lunging grab, but that's just a normal wrestling move

3 days ago 3 0 1 0
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β€œSky Session” - Delayed but invincible startup, medium range

Poses while pointing up to the sky. On hit, the opponent watches your finger, which flashes before they are flung into the air before falling back to earth.

3 days ago 2 0 0 0

β€œLiftoff” - Instant, point blank range

Abruptly launches straight up into the opponent's chin. Flies entirely off screen; returns by walking in front the side of the screen.

Has a bug to cancel the recovery animation, and can take up to 10 seconds to fall from the top of the screen if performed.

3 days ago 4 0 0 0

As an aside, all of your moves follow the naming convention β€œThe [bug/insect]”, and use various bugs and insects in similar ways

3 days ago 2 0 1 0

β€œThe moths” - Instant, point blank range

Push open one of the sides of your jacket and moths fly out. On hit, they swarm the opponents face and let you combo after. The moths persist for a bit as a normal projectile if the throw doesn’t hit.

3 days ago 2 0 1 0