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Check out a simple game I made for a challenge upit.com/@vkgamedev/p...
#ai #html5 #arcade #gamedev

1 year ago 3 0 0 0

Because the experts are always trying to extract money out of you and the random person will not get anything out of this and the expectation is that humans are decent beings :)

1 year ago 0 0 0 0
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Adding support to pickup class based css rules. by vkbsb · Pull Request #123 · dexplo/dataframe_image updated the matplotlib converter to pickup styling based on class as well. Current implementation picks up the details based on id. Which is still needed if there is an override but there are scena...

Raised a PR for enhancing image export using data frame image library github.com/dexplo/dataf...

1 year ago 0 0 0 0
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#steamreplay what’s yours?

1 year ago 0 0 0 0

Is this very different from let’s say using spine or blender for cutout animation? The 3D rotation part is different i guess.

1 year ago 1 0 1 0
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Leveraging "AI Agents" for automating "Workflows" is easier than ever. Here is how I used CrewAI for automating "find android device specifications given their device models".

CrewAI: lnkd.in/gGEB8Y7A
Script Link: lnkd.in/g393gXhh
#crewai #gemini #agents

1 year ago 1 0 0 0

Has anybody figured out how to get this to work in realtime as a post process or something. Would love to see a game that uses this as visual style.

1 year ago 1 0 0 0
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Launch "EditorUtilityWidget" blueprints at startup by adding the following lines to "DefaultEditorPerProjectUserSettings.ini" under "Config".

[/Script/Blutility.EditorUtilitySubsystem]
+StartupObjects=“/Game/FinalTest.FinalTest”

Where "FinalTest.uasset" is under "Content".
#UE #techart #gamedev

1 year ago 1 0 0 0

Please note that my game TinyTown Racing is available on poki: poki.com/en/g/tinytow... with customizable cars and fun gameplay. Hope you give it a go.

#poki #html5 #cocosengine #webgl #indiegame.

1 year ago 1 0 0 0

Call out to a super useful @Gimp plugin if you are trying to create atlas from a sequence of images for a VFX.
github.com/BdR76/GimpSpri…

1 year ago 0 0 0 0

Did you know that replay capture “demorec <replay-filename>” works on dedicated servers?
Useful for:
- cheat detection
- match analysis
- live streaming
The catch: you have to implement an RPC or use -ExecCommand option during launch to run the command.
#unreal #livestream #multilayer

1 year ago 0 0 0 0

In UE you can run :

demorec <demo-name> this starts recording the replay.

You need to enable the demo network under engine modules.

These replay files can be reopened to see the playback of the gameplay as it happened . This is very useful for capturing extra metrics .

#unreal #gamedev

1 year ago 5 0 0 0