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Because the experts are always trying to extract money out of you and the random person will not get anything out of this and the expectation is that humans are decent beings :)
#steamreplay what’s yours?
Is this very different from let’s say using spine or blender for cutout animation? The 3D rotation part is different i guess.
Leveraging "AI Agents" for automating "Workflows" is easier than ever. Here is how I used CrewAI for automating "find android device specifications given their device models".
CrewAI: lnkd.in/gGEB8Y7A
Script Link: lnkd.in/g393gXhh
#crewai #gemini #agents
Has anybody figured out how to get this to work in realtime as a post process or something. Would love to see a game that uses this as visual style.
Launch "EditorUtilityWidget" blueprints at startup by adding the following lines to "DefaultEditorPerProjectUserSettings.ini" under "Config".
[/Script/Blutility.EditorUtilitySubsystem]
+StartupObjects=“/Game/FinalTest.FinalTest”
Where "FinalTest.uasset" is under "Content".
#UE #techart #gamedev
Please note that my game TinyTown Racing is available on poki: poki.com/en/g/tinytow... with customizable cars and fun gameplay. Hope you give it a go.
#poki #html5 #cocosengine #webgl #indiegame.
Call out to a super useful @Gimp plugin if you are trying to create atlas from a sequence of images for a VFX.
github.com/BdR76/GimpSpri…
Did you know that replay capture “demorec <replay-filename>” works on dedicated servers?
Useful for:
- cheat detection
- match analysis
- live streaming
The catch: you have to implement an RPC or use -ExecCommand option during launch to run the command.
#unreal #livestream #multilayer
In UE you can run :
demorec <demo-name> this starts recording the replay.
You need to enable the demo network under engine modules.
These replay files can be reopened to see the playback of the gameplay as it happened . This is very useful for capturing extra metrics .
#unreal #gamedev