Sick set bro
Posts by Jens
the secret to game design is that as much as players may claim otherwise they all love choosing one out of three things
i built an entire x86 CPU emulator in CSS (no javascript)
you can write programs in C, compile them to x86 machine code with GCC, and run them inside CSS
lyra.horse/x86css/
it seemed to him that he himself was a word spoken by the sunlight.
That's seeing games as products for a median consumer, not as art pieces with unique voices, that reach people in different ways.
But also, we really don't need a remaster - that's also saying "I can't engage with art unless it has modern graphics".
Just play OpenMW & don't give money to Microsoft
I worked with the irrepressible @jonremedios.bsky.social @tylermakesgames.bsky.social @rainysector.bsky.social @bravemule.bsky.social to write a paper on why permadeath (and other forms of loss in games) appeals, and what we lose when we try to paper over it with metaprogression. Check it out!
My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...
I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".
At first, I thought I could just rotate the hue of HSL colors and call it a day. Since then, I've learned about perceptual color spaces, OKLCH, Bezold-Brücke effect and I still can't always get good programmatic palettes 😅
But I built Color Palette Pro to help get us halfway there: colorpalette.pro
Ludonarrative... harmony?
One must imagine Sisyphus patching a synth
Clearly we're missing all the nerds who'd sign up *because* of the did:web.
Very odd that there aren't more did:webs. Maybe some lurk even harder than me?
Love to hear it!
Explanation of why #GodotEngine repo has so many open unresolved pull requests, by @adamscott.studio
#gamedev #opensource #FOSS
For funsies I wrote up a little test in Pico-8 to compare the two versions myself. It looks like you need to really lose frames to see a substantial difference with the wrong method, but seeing how much better it can be when you do it right is cool
@m4xc.bsky.social Hello! I really enjoyed reading your blog post on surfels. Does your blog have an RSS feed to follow? I couldn't find a link on the page itself.
society moves forwards one software patent expiration at a time
The way we're thinking about breaking changes is really silly
welltypedwitch.bearblog.dev/the-way-were...
I've now published my blog post, "I want a good parallel computer." raphlinus.github.io/gpu/2025/03/... . Thanks much to all the feedback on the draft, I'd like to think I've clarified some things that might have been confusing.
Fellow music enjoyers, did you know you can buy albums even in the current year? You don't need to suffer from shuffling! Like this banger: laamaa.bandcamp.com/album/m8-ii
YouTube comment that reads: Heard Avowed is woke af. Is it true? New Vegas was so good but I don’t have any hope for this one…
Turning a big dial that says “New Vegas woke level” and constantly looking back at the audience for approval
Super Mario 64 (1996, Nintendo 64) uses blob shadows for characters. Left: A blob shadow overlapping with tree shadows. Center: A blob shadow getting clipped using a hardware decal feature. Right: All moving characters and objects have their own shadow. The clipped shadow inside that transparent bubble shows the limitation of the Nintendo 64 decal feature. Screenshots taken in the ares emulator.
Left: Crash Bandicoot: Warped (1998, PlayStation) renders shadow textures at runtime. Right: Soldier of Fortune (2000, PC) also does but at a lower resolution.
I wrote about video game shadow techniques on my blog:
📜 30fps.net/pages/videog...
I've always liked different ways to draw shadows in games. I went and tried to find visually distinct examples and explain their differences. I hope you'll find it inspiring!
go.bsky.app/R7Jwmmn this is as close as i could get to aggregating all the did webs there are some missing but it looks like bsky accounts dont exist? still going through them