Ruina just got its biggest update yet.
๐ฎ Wild Gems (match any color)
๐ +25 new scrolls (75 total)
๐ More starting options
A deeper, more strategic run every time.
Live now in time for the Spring Sale!
store.steampowered.com/news/app/396...
#ruina #match3 #solodev #indiedev
Posts by Broken Down Software
A few more of the scrolls I've been working on for Ruina 1.1.0. Dropping this week!
#indiedev #solodev #match3 #Ruina
A sneak peek at some of the scrolls I've been working on for Ruina 1.1.0. More details soon!
#Ruina #Match3 #indiedev #update
Patch 1.0.6 for Ruina is live! This is mostly a quality of life update, it adds profile stats and an animation speed slider.
Check it out now!
store.steampowered.com/app/3964490/...
#indiedev #solodev #match3
Womp Womp - Between a vacation, a work trip, and upcoming holidays I fell short of my goal to get a content patch out this week.
Its still in the works - but needs quite a bit more time.
Ruina will be on sale for the Winter sale though!
#indiedev #solodev #indiegame #match3
Patch 1.0.2.0 of Ruina is Live! A few bug fixes and adding the ability to continue your run.
Also announcing a content patch due out mid December.
25 new scrolls
2 new boons
2 new bags
A new "Challenge Mode"
Don't miss out! store.steampowered.com/app/3964490/...
#indiedev #match3 #indiegame
Well we're about 2 weeks after launch. A big THANK YOU to everyone who's bought Ruina thus far. A very positive launch all things considered.
I've almost got the ability for players to continue runs sorted and will be releasing that in the next week or so... stay tuned!
#ruina #gamedev #indiegames
This looks awesome!
๐โจ Itโs here! Ruina is LIVE! โจ๐
A match-3 roguelite where tools and scrolls enhance your score. Craft your build. Break the grid.
Play now! store.steampowered.com/app/3964490/...
#Match3Roguelite #IndieGame #PixelArt #GameLaunch
oooh we're getting close. I just published a new/final demo for Ruina. Just playing it a bunch over the weekend to do any last minute balancing.
Nothing like the days leading up to launch!
#solodev #indiedev #indiegames
Chain your way to victory (or ruin). ๐ฅ
Ruina, the roguelike match-3, hits Steam Nov 18!
Wishlist now โ your next match might be your last.
store.steampowered.com/app/3964490/...
#videogames #announcement #indiegames #solodev
Related to my prior post about realizing I can do Challenges with the setup I made for the Tutorial... There's an update brewing for the Ruina Demo. Hopefully I can get it tested this afternoon and shipped. Stay Tuned!
#indiedev #indiegames #match3 #nextfest
Just pushed one of the silliest fixes. I fat-fingered my blue color and so it defaulted to a less vibrant blue. Solo-developing is rough without anyone to code review:
#solodev #indiedev
While thinking about how to make a tutorial for Ruina, I may have just come up with a great idea. To make the Tutorial I need a set piece to walk the player through. I can use that concept to make a series of challenges to figure out!
#indiedev #indiegame #solodev
4. The last bit here was that for a lot of Data objects that I am using in the background to track stats and things - I was extending Node. Apparently Godot will never clean those objects up. So just extend Object instead.
3. The subscription to tree_exiting simply disconnects from the originally subscribed signal. Which allows the node to be freed up as its orphaned. Example Code:
2. What the results in, is as I'm changing scenes all of the old scenes nodes are still referenced by a global script and thus won't be cleaned up. Every scene change just keeps tacking on more orphaned nodes.
To fix, I wrapped my connect function to add an additional subscription to tree_exiting
1. The main issue I was having is that my game uses a global event bus. In practice this is just an autoloaded script that contains all of my signals to communicate between various nodes.
When you subscribe to a signal, the node whose signal you're subscribing to keeps a reference to the subscriber
So anyway... if you want tips on how to avoid leaking nodes in Godot, I've got a few now. That was a fun way to spend the day.
Debug Charts Showing a massive memory leak
Twas the week before Next Fest and all through the house, not a creature was stirring, not even a... OH GOD WHAT IS THAT
#indiedev #indiegame #solodev
Hey! I put up a demo in preparation for Next Fest. You don't have to wait until Next Fest to try it. You could try it now. Just sayin'
#indiedev #solodev #indiegames #match3
store.steampowered.com/app/3964490/...
Doing some last minute animation improvements on Ruina before Next Fest. Starting to feel a little more alive.
#indiedev #solodev #indiegames #match3
That dopamine hit everytime the steam wishlist metrics update. So good.
Speaking of - go wishlist Ruina
#solodev #indiedev #indiegame #match3
Silksong took down Steam's payments!? Maybe I should finally get around to playing Hollow Knight.
#indiegames #indiedev
Alright reveal time! Ruina is a match 3 rogue-lite game inspired by Balatro. Transform your bag of gems throughout your run and beat the score. A Demo will be available during Next Fest in October so please wishlist now!
#indiedev #indiegame #solodev #match3
store.steampowered.com/app/3964490/...
Just cut a reveal trailer for my next game. Feels weird to be this far along again. Can't wait for the public at large to get a glimpse of it!
#indiedev #solodev #indiegame
Looking back at my timeline for Space Duck last year, I'm basically right on track again. The difference this time is the actual game is way more polished.
Maybe I am actually learning something.
Reveal Trailer coming after Silksong launch ๐
#indiegames #solodev #indiedev
This gif shows months of revision and iteration.
What changes catch your eye?
#indiedev #indiegames #match3 #roguelite #combo
Sketches first. Combos later. This is where it all started...
#indiegames #indiedev