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Posts by Broken Down Software

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Ruina - Wild Gems & Expanded Variety - Steam News Ruina has just received its largest content update yet - introducing a new core mechanic and a major expansion to build options.

Ruina just got its biggest update yet.

๐Ÿ”ฎ Wild Gems (match any color)
๐Ÿ“œ +25 new scrolls (75 total)
๐ŸŽ’ More starting options

A deeper, more strategic run every time.

Live now in time for the Spring Sale!

store.steampowered.com/news/app/396...

#ruina #match3 #solodev #indiedev

3 weeks ago 7 0 0 0
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A few more of the scrolls I've been working on for Ruina 1.1.0. Dropping this week!
#indiedev #solodev #match3 #Ruina

4 weeks ago 6 1 0 0
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A sneak peek at some of the scrolls I've been working on for Ruina 1.1.0. More details soon!

#Ruina #Match3 #indiedev #update

1 month ago 2 1 0 0
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Something Wild is coming to Ruina in a few weeks....

#indiedev #solodev #Ruina #match3

1 month ago 4 0 0 0
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Patch 1.0.6 for Ruina is live! This is mostly a quality of life update, it adds profile stats and an animation speed slider.

Check it out now!

store.steampowered.com/app/3964490/...

#indiedev #solodev #match3

2 months ago 9 0 0 0

Womp Womp - Between a vacation, a work trip, and upcoming holidays I fell short of my goal to get a content patch out this week.

Its still in the works - but needs quite a bit more time.

Ruina will be on sale for the Winter sale though!

#indiedev #solodev #indiegame #match3

3 months ago 5 2 0 0
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Ruina on Steam Match radiant gems, empower scrolls, and wield enchanted tools in this rogue-lite match-3 game. Customize your bag, purchase relics and charms, and choose boons to shape each run. Every match is a ste...

Patch 1.0.2.0 of Ruina is Live! A few bug fixes and adding the ability to continue your run.

Also announcing a content patch due out mid December.

25 new scrolls
2 new boons
2 new bags
A new "Challenge Mode"

Don't miss out! store.steampowered.com/app/3964490/...

#indiedev #match3 #indiegame

4 months ago 4 1 0 0
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Well we're about 2 weeks after launch. A big THANK YOU to everyone who's bought Ruina thus far. A very positive launch all things considered.

I've almost got the ability for players to continue runs sorted and will be releasing that in the next week or so... stay tuned!
#ruina #gamedev #indiegames

4 months ago 6 2 0 0

This looks awesome!

4 months ago 1 0 0 0
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๐ŸŽ‰โœจ Itโ€™s here! Ruina is LIVE! โœจ๐ŸŽ‰
A match-3 roguelite where tools and scrolls enhance your score. Craft your build. Break the grid.

Play now! store.steampowered.com/app/3964490/...

#Match3Roguelite #IndieGame #PixelArt #GameLaunch

4 months ago 5 2 0 0

oooh we're getting close. I just published a new/final demo for Ruina. Just playing it a bunch over the weekend to do any last minute balancing.

Nothing like the days leading up to launch!

#solodev #indiedev #indiegames

5 months ago 8 2 0 0
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Ruina on Steam Match radiant gems, empower scrolls, and wield enchanted tools in this rogue-lite match-3 game. Customize your bag, purchase relics and charms, and choose boons to shape each run. Every match is a ste...

Chain your way to victory (or ruin). ๐Ÿ’ฅ

Ruina, the roguelike match-3, hits Steam Nov 18!

Wishlist now โ€” your next match might be your last.

store.steampowered.com/app/3964490/...

#videogames #announcement #indiegames #solodev

5 months ago 8 3 0 0

Related to my prior post about realizing I can do Challenges with the setup I made for the Tutorial... There's an update brewing for the Ruina Demo. Hopefully I can get it tested this afternoon and shipped. Stay Tuned!

#indiedev #indiegames #match3 #nextfest

5 months ago 5 0 0 0
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Just pushed one of the silliest fixes. I fat-fingered my blue color and so it defaulted to a less vibrant blue. Solo-developing is rough without anyone to code review:

#solodev #indiedev

6 months ago 4 0 0 0

While thinking about how to make a tutorial for Ruina, I may have just come up with a great idea. To make the Tutorial I need a set piece to walk the player through. I can use that concept to make a series of challenges to figure out!

#indiedev #indiegame #solodev

6 months ago 15 3 0 0

4. The last bit here was that for a lot of Data objects that I am using in the background to track stats and things - I was extending Node. Apparently Godot will never clean those objects up. So just extend Object instead.

6 months ago 1 0 1 0
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3. The subscription to tree_exiting simply disconnects from the originally subscribed signal. Which allows the node to be freed up as its orphaned. Example Code:

6 months ago 1 0 1 0
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2. What the results in, is as I'm changing scenes all of the old scenes nodes are still referenced by a global script and thus won't be cleaned up. Every scene change just keeps tacking on more orphaned nodes.

To fix, I wrapped my connect function to add an additional subscription to tree_exiting

6 months ago 1 0 1 0

1. The main issue I was having is that my game uses a global event bus. In practice this is just an autoloaded script that contains all of my signals to communicate between various nodes.

When you subscribe to a signal, the node whose signal you're subscribing to keeps a reference to the subscriber

6 months ago 1 0 1 0

So anyway... if you want tips on how to avoid leaking nodes in Godot, I've got a few now. That was a fun way to spend the day.

6 months ago 0 0 1 0
Debug Charts Showing a massive memory leak

Debug Charts Showing a massive memory leak

Twas the week before Next Fest and all through the house, not a creature was stirring, not even a... OH GOD WHAT IS THAT

#indiedev #indiegame #solodev

6 months ago 9 2 1 0
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Ruina on Steam Match radiant gems, empower scrolls, and wield enchanted tools in this rogue-lite match-3 game. Customize your bag, purchase relics and charms, and choose boons to shape each run. Every match is a ste...

Hey! I put up a demo in preparation for Next Fest. You don't have to wait until Next Fest to try it. You could try it now. Just sayin'

#indiedev #solodev #indiegames #match3

store.steampowered.com/app/3964490/...

6 months ago 14 2 0 0
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Doing some last minute animation improvements on Ruina before Next Fest. Starting to feel a little more alive.

#indiedev #solodev #indiegames #match3

6 months ago 10 1 0 0

That dopamine hit everytime the steam wishlist metrics update. So good.

Speaking of - go wishlist Ruina

#solodev #indiedev #indiegame #match3

6 months ago 8 1 0 0

Silksong took down Steam's payments!? Maybe I should finally get around to playing Hollow Knight.

#indiegames #indiedev

7 months ago 5 2 0 0
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Ruina on Steam Match radiant gems, empower scrolls, and wield enchanted tools in this rogue-lite match-3 builder. Customize your bag, purchase relics and charms, and choose boons to shape each run. Every match is a ...

Alright reveal time! Ruina is a match 3 rogue-lite game inspired by Balatro. Transform your bag of gems throughout your run and beat the score. A Demo will be available during Next Fest in October so please wishlist now!

#indiedev #indiegame #solodev #match3

store.steampowered.com/app/3964490/...

7 months ago 8 2 0 0

Just cut a reveal trailer for my next game. Feels weird to be this far along again. Can't wait for the public at large to get a glimpse of it!

#indiedev #solodev #indiegame

7 months ago 9 2 0 0

Looking back at my timeline for Space Duck last year, I'm basically right on track again. The difference this time is the actual game is way more polished.

Maybe I am actually learning something.

Reveal Trailer coming after Silksong launch ๐Ÿ˜…

#indiegames #solodev #indiedev

7 months ago 6 1 0 0
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This gif shows months of revision and iteration.

What changes catch your eye?

#indiedev #indiegames #match3 #roguelite #combo

7 months ago 4 2 0 0
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Sketches first. Combos later. This is where it all started...

#indiegames #indiedev

7 months ago 4 2 0 0