I don't remember seeing an image of Earth before that captures the (thin, fragile, tiny layer of) atmosphere so clearly. I mean, look at that.
Posts by Taras
right now the astronauts are calling houston because the computer on the spaceship is running two instances of microsoft outlook and they can't figure out why. nasa is about to remote into the computer
I still use the 8gb M1 Air and it's still great at almost everything I throw at it. I don't do video editing, some games need more power and/or RAM, and nobody really runs local LLMs. Graphic design, coding, gamedev in general — all great. Neo is going to make many people happy, I have no doubts.
Too dumb to live too pissed to die
another robot highlight for 2025: man wearing humanoid mocap suit kicks himself in the balls
It's Snoopy and Woodstock but as Dark Souls/Elden Ring/ George RR Martin whatever characters with the text: My loyal blade, my promised consort At long last you have returned
"Dinner Cookies" is definitely one of my favorite rides in Brendon's World, but "Zune's Revenge" is not far behind
I think the only thing the bigger combat arenas are missing are big title cards just like for bosses, I feel like it would turn so many people from viewing them as just an exploration roadblock to how they see bosses.
One of the most interesting things for me to hear from the developers would be the inclusion of the shards system and the details of the implementation. Not that I'm against it, but I feel like there's a story behind a system like this in a game like Silksong.
Worth noting that I never experienced anything close to binge drinking, so my comparison might be completely off, but I believe that's how it feels.
My personal "binge drinking" is interacting with toxic content online. Whenever I feel bad (especially when sick) I just can't resist watching "this thing sucks" videos, reading "haha they're so stupid" stories, and above all else arguing with strangers in comments. And I *always* feel worse after.
[0005814] Fireproof Dwarves Refuse to Eat
[0011719] A goblin knocked over a workshop and now my dwarves are killing each other
A digital drawing of one of those drawing tutorials that says 'don't do this, do this.' The drawing is of an almost naked middle-aged man doing a flying kick. The 'Don't do this' one has a bunch of areas circled and a cross under it. The 'Do this' one is exactly the same but without the circles and a tick instead of a cross. The text reads 'Needlessly adding red circles will ruin your art' and a smaller bit of text at the bottom reads 'Bonus tip! Add a tick under all your art so people think you did it right.'
#3157 A helpful tutorial
This is so deep I can't even comprehend it
[0006252] Snakes have too many lungs
[0007628] Dwarves can achieve dreams after they die
I wouldn't even call it a paraphrase to be honest, looks like OP just tried to come up with the bug description that would've produced the patch note in question, but it ended up being something very different from the original bug report
Nothing inserting not just bloatware, but full on lock screen ads and Facebook tracking in the next version of OS is a stark example, especially because it's happening so out of nowhere and after building a huge part of the image on "no bloat" messaging
1X111 by @abagames.bsky.social
one of the classic japanese game hobbiests, Kenta Cho recently tied together 111 of his single-button games into an old-school wario-ware you can play on your phone (he's been making tiny free games since the 80s)
abagames.itch.io/1x111
did the responsible thing and closed the game to draw this instead of beating my head against a boss i’m too tired to fight for another half hour
So I made the smallest game I could.
This is sapito, a tiny daily classic roguelike, with a new level every day. Super simple, but finished! My plan is to keep updating it over time.
joaosdev.itch.io/sapito
Pixel art by @datagoblin.bsky.social and the whole game is inspired by 1 of their mockups.
An alternative question: is there any section/boss/part of Silksong that you personally would prefer to be even harder?
Silksong and other hard games can be genuinely frustrating at times: sometimes it's intentional, sometimes it's an oversight. How do you distinguish between those? Is there a point in trying to distinguish those at all?
Congratulations! What did your total playtime end up being?
I played through Hollow Knight a couple of times, but that was a long time ago and I purposefully didn't play it again before Silksong — and I also felt Silksong was harder. To me it felt way more inviting at the very-very beginning, but then it ramped up the "no mistakes allowed" really fast
You can also then wake up from the nap and play some videogames while eating ice cream (source: experience)
What's your favorite little mechanical change from Hollow Knight? Movement, combat, economy, charms system, weapons system — anything counts.
I feel like just studying changes between Hollow Knight and Silksong can make you a better game designer. The way a couple of small changes completely alter the gameplay flow and focus points is mesmerizing.