Advertisement · 728 × 90

Posts by Fran García

no shade to the excellent people over at Arc but they really should've gone with my pitch for the Twins announcement. HUGE MISTAKE

8 months ago 6 2 1 0
SKIN DEEP | Coming to PC April 30
SKIN DEEP | Coming to PC April 30 YouTube video by Annapurna Interactive

The launch date trailer is now out for Skin Deep: www.youtube.com/watch?v=4SvX...

You can also get the demo here: store.steampowered.com/app/301280/S...

1 year ago 99 38 5 10
Post image

Some of our team will be at Game Developers Conference! If you see us around SF, say hi! (alsobuywishlistourgames)

1 year ago 53 8 1 1
Post image

So stoked to get to finally share - I'm traveling to The Netherlands in April to deliver a joint talk on the procedural generation tech I co-developed with my supervisor during my time at @heartmachine.bsky.social, for EPC! @everythingproc.bsky.social

1 year ago 63 11 7 1
Preview
Get more from Heart Machine on Patreon Patreon is empowering a new generation of creators. Support and engage with artists and creators as they live out their passions!

We are now on Patreon.

We've been making titles we are extremely proud of for 10 years now, and we want to make sure we can stick around another 10. We hope that you enjoy the content and inside access that we’ll be providing here. Thank you so much for your support.
www.patreon.com/c/heartmachi...

1 year ago 96 33 0 3

This is outstanding work. Congrats.
I love the timing and colors. Really well done!

1 year ago 1 0 0 0
The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.

The sunset tunnel moment from the game Journey, where the player slides from right to left past columns throwing shadows towards the camera. The bright glowing sun sets behind the distant mountain. The scene is tinted in glowing warm shades.

This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.

This is a black and white texture I hand painted to map shadows into the downhill scene in the game Journey. Most games generate these textures automatically, but I did it by hand because we did not have the tools to do so during Journey's development.

A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.

A close up of my hand painted shadow texture, showing that the shadows of the columns in the sunset tunnel were aligned with the pixels of the texture to achieve maximum sharpness in game, despite the resolution of the texture being very small for the amount of area it was covering.

Funny story: Journey had no automatic shadows. I painted them all by hand. The shadow texture was not hi-res. To get the iconic sunset columns to cast sharp shadows, I made sure that they aligned with the pixel grid of the texture. Here you can see the shadow map I painted.

1 year ago 1341 324 23 38
Sol Brennan - Heart Machine | LinkedIn A highly enthusiastic technical artist with a strong interest in rigging and animation… · Experience: Heart Machine · Education: University of Abertay Dundee · Location: Vashon · 500+ connections on LinkedIn. View Sol Brennan’s profile on LinkedIn, a professional community of 1 billion members.

I just got laid off.

Gutted. I loved Heart Machine. They were good to me. My only regret is that I couldn't stay.

Character rigger of 12+ yrs, 2 GDC talks, 1 Gnomon talk, VES nominee, etc. Spider-Man PS4, The Order:1886, Hyper Light Breaker.

All info here: tinyurl.com/3ccdcmdc

#gamedevjobs

1 year ago 967 438 94 17
Preview
Hyper Light Breaker on Steam Enter the Overgrowth, a new realm in the world of Hyper Light. Play alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Wishlist link💛✨️
store.steampowered.com/app/1534840/...

1 year ago 21 5 1 0

Wow, this looks spectacular!

1 year ago 2 0 1 0
Advertisement
Preview
FX - Watermelon explosion breakdown, Francisco Garcia-Obledo Ordoñez FXs breakdown of this video: https://www.youtube.com/watch?v=gc7m8...

This breakdown is the result of a test I took long time ago where I met Alan Lee, the guy who changed the course of my career. For some time I was known by the watermelon guy (I was hired at #Rockstar and assigned the task of breaking vegetables because of this)
#vfx
www.artstation.com/artwork/WPGzG

1 year ago 4 0 0 0

We had so much fun working on Solar ❤️

1 year ago 1 0 0 0

Be honest, you are ignoring me :-p

1 year ago 0 0 0 0
Post image Post image Post image Post image

Base Player Skin, Blu Species for Hyper Light Breaker by @heartmachine.bsky.social! Concept @iramos.bsky.social, Art Direction by Alx Preston, Rig @wuffles.bsky.social & @blakboks.bsky.social, Action Pose @afraux.bsky.social & myself #characterart #gameart #gamedev #stylized #hyperlightbreaker

1 year ago 62 16 1 0
Preview
SOLAR ASH - Combat VFX, Tuatara Games Tuatara was responsible for the creation of a whole suite of VFX for combat and enemies in close collaboration with Heart Machine. A large emphasis was put on anticipation and readability of various a...

During my time at @tuatara.bsky.social I had the pleasure to work on #SolarAsh from @heartmachine.bsky.social on many different kind of VFXs. This one is a sneak peak of some combat VFXs for the game. Kudos to @klemen.bsky.social and Thomas from Tuatara
#gamedev
www.artstation.com/artwork/3qvelm

1 year ago 12 2 0 1
Preview
FX - Real Time Teleport breakdown, Francisco Garcia-Obledo Ordoñez FX used in Castlevania Lords of Shadow 2 when Dracula teleports. Software used: - 3ds Max 2014 - Photoshop CS6 - After Effects CS6 Song - Thomas Newman - "Power Of Denial" (American Beauty Soundtrack)...

Maybe the most known VFX I’ve ever done. Because of my past as an art generalist, when I moved to VFX in 2005, most the techniques had to be basic and relied more on inventive than nothing. Guys at BioWare told me they took it as reference for DA ❤️
#gamedev #vfx
www.artstation.com/artwork/2qqRA

1 year ago 12 2 0 0
Preview
Gears 4 - Gridlock's ocean VFX breakdown, Francisco Garcia-Obledo Ordoñez It's been long since I publish a breakdown. This is something I made back in 2016 when working at @splashdamage on #Gears4. I had the opportunity to work on the water of this franchise iconic map, Gri...

Here is another breakdown of how I tackled the ocean of the iconic Gridlock’s map on Gears 4. It’s less fancy than a code based technique but hey, it worked :-)
#gamedev #shader #realtimevfx
www.artstation.com/artwork/0n0zyG

1 year ago 13 4 0 0
Advertisement

I’m so happy to hear that. This was a result of all techniques I learned (or heard about) during the past. Because I didn’t have graphics engineer support, most of the time, I decided to try something myself and it came out quite decent :-)

1 year ago 0 0 1 0
Preview
Making Blood VFX in Assassin's Creed 3 Francisco Garcia-Obledo shared the way he and his colleagues improved the blood in Assassin's Creed 3 Remastered.

Some time ago I shared the process I followed for creating the blood on #AssassinsCreed 3 Remaster. Thanks to 80lv for publishing it

#gamedev #realtimevfx

80.lv/articles/001...

1 year ago 27 7 1 0
VFX Demo Reel by Francisco García-Obledo
VFX Demo Reel by Francisco García-Obledo YouTube video by Francisco Garcia-Obledo

My reel is older than the sun and I worked on many more projects. But, to this day, what people remember the most about my work is what I did for #Castlevania Lords of Shadow 2

#gamedev #realtimevfx

youtu.be/GVWZGtUV5Ps?...

1 year ago 14 1 0 0
Post image Post image Post image Post image

Base Player Skin, Tanu Species for #HyperLightBreaker by @heartmachine.bsky.social! Concept @iramos.bsky.social, Art Direction by Alx Preston, Rig @wuffles.bsky.social, Action Pose @fazwaz.bsky.social & myself #characterart #gameart #gamedev #stylized

1 year ago 58 19 3 0
Post image Post image Post image Post image

For a full breakdown of our environment art process and workflow on Hyper Light Breaker, check out our latest dev blog post

store.steampowered.com/news/app/153...

1 year ago 255 64 2 5

If you're games industry and following some folks already, reply with who you are and what you do, and then re-post this or whatever it's called. Let's try and find each other on this new place

2 years ago 2048 1126 1653 158

My name is Francisco García-Obledo and I’m a VFX Artist working in games since 2005. Projects I worked on: Hyper Light Breaker, Solar Ash, Assassins Creed Valhalla, Red Dead 2, Gears of War HD, Candy Crush and more. I live in Barcelona, Spain

1 year ago 2 0 0 0