Advertisement · 728 × 90

Posts by Rémi Dumas

Post image

I'm glad I started using Figma to create my #leveldesign document. Everything is more visual and easily understandable

3 days ago 1 0 0 0
Preview
AppleBomb Games is hiring a 3D Level Designer (Unreal) We’re looking for an experienced and passionate 3D level designer to help improve and redesign the existing demo for our goofy, stealth-focused 3D platformer.

AppleBomb Games is hiring a 3D Level Designer to help make their wild, headless chicken stealth platformer even weirder and more fun!

🛰️ Remote, Part-time
🎮 Made in Unreal Engine 5
💸 $400 fixed-fee contract

⤵️

3 months ago 6 3 0 0
Post image Post image Post image Post image

Looking for work in a PART TIME capacity at the moment, if anyone needs the help of a Level Designer or Unity Generalist get in touch!

5 years industry experience, most recent work was with Bithell Games on TRON: Catalyst

3 months ago 91 33 1 1
Preview
Backgroundese Fonts for Nonsense Text in Games We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects.

We've made a family of fonts we call Backgroundese for creating nonsense text in your games and other projects! 100% Free for commercial use. #GameDev

3 months ago 510 219 10 14
How to make a Portal 2 puzzle in 60 seconds
How to make a Portal 2 puzzle in 60 seconds YouTube video by Steve Lee (Level and Game Design)

New year = new level design projects.
I started a puzzle design project on Portal 2 and found those resources to help me.
www.youtube.com/watch?v=ky7T...
www.gamedeveloper.com/design/desig...
www.youtube.com/watch?v=0xBJ...

3 months ago 3 0 0 0
A blockout map in Unity3D, with open plains, steep cliffs crossed with bridges and rising towers/

A blockout map in Unity3D, with open plains, steep cliffs crossed with bridges and rising towers/

Screenshot from 2D platformer 'Below the Deep'. A small, helmeted figure against a black and white background on top of a grate, water below with red coral growing around.

Screenshot from 2D platformer 'Below the Deep'. A small, helmeted figure against a black and white background on top of a grate, water below with red coral growing around.

A blockout level from Halo Infinite Forge. A Spartan player stands on a cliff top looking over a riverside village, it's buildings in ruins and with enemies dotting its area.

A blockout level from Halo Infinite Forge. A Spartan player stands on a cliff top looking over a riverside village, it's buildings in ruins and with enemies dotting its area.

Screenshot from mobile boss rush 'Pawformers: World Tour'. A circus tent with a central podium, balloons, crates, and large pillars dotting the arena.

Screenshot from mobile boss rush 'Pawformers: World Tour'. A circus tent with a central podium, balloons, crates, and large pillars dotting the arena.

Hello once more #portfolioday!

I'm Luke, a #leveldesigner currently seeking out some new work with awesome game teams!

I've freelanced for indie games, working in both 3D & 2D styles, across genres in FPS, platformers, boss rushes, and open to all things new.

🌐 lukerowlatt.wixsite.com/portfolio

6 months ago 10 4 0 0
Video

Hey #portfolioday !
I'm Rémi Dumas, a French Level Designer.
I worked on different games like Flight Simulator, Aliens Dark Descent, Space Adventure Cobra: the Awakening, and some VR movies.

Here is my portfolio: asperche159.wixsite.com/portfolio-le...

3 months ago 2 1 0 0
Home | Portfolio Level Desi

I finally updated my portfolio !!
asperche159.wixsite.com/portfolio-le...
#leveldesign

4 months ago 3 0 0 0
Advertisement

"I'm a gamedev"
"Oh ! I have an incredible game idea!"
The "incredible" idea is generally a VR MMORPG immersive sim in an Open World

4 months ago 3 0 0 0
Post image
4 months ago 0 0 0 0
Post image

the world is not ready for this knowledge

moonanagames.itch.io/80-songs-pack

#gamedev #musicsky #vtuber

4 months ago 84 34 0 3
Preview
Splash Damage begins studio-wide consultation ahead of layoffs The UK studio has warned that all roles are at risk of being made redundant.

Splash Damage begins studio-wide consultation ahead of layoffs

4 months ago 9 1 1 2

At the beginning, I wanted to become a 3D artist for the cinema. However, I failed at art school because I suck at drawing, but some friends in my school did game design studies. It looked fun (it was), so I followed them and now I'm drawing 2D plan instead of flowers.

4 months ago 2 0 1 0

Thanks to Steve Lee and all other playtesters for the feedback 🙏

4 months ago 0 0 0 0
Post image Post image Post image

This weekend, I continued to iterate on my Doom level.
I improved the guidance by texturing, lighting, and reworking some arenas to make them asymmetrical.
I also remade some corridors by adding enemies to create a mix between fights in open and closed areas.
#leveldesign #gamedev

4 months ago 4 0 1 0
Post image

Yesterday, I received Steve Lee's feedback on my blocktober level. So I'm back to iteration !
#gamedev #leveldesign

5 months ago 5 1 0 0

In the "Game designer" part, you could add roles like "Quest designer', "World designer", and "Technical designer" 😄

5 months ago 0 0 0 0
Production
Art producer
Technical producer
Narrative producer
Project manager
Creative director


Narrative Designer
Game writer
Script writer
Content writer
Combat writer
Editor
Game artist
Character artist
Environmental artist
Asset artist
Technical artist
VFX artist
Game Illustrator 
Concept artist
3D artist
2D artist
Riggers
Animator
Technical animator
Cinematic animator

Production Art producer Technical producer Narrative producer Project manager Creative director Narrative Designer Game writer Script writer Content writer Combat writer Editor Game artist Character artist Environmental artist Asset artist Technical artist VFX artist Game Illustrator Concept artist 3D artist 2D artist Riggers Animator Technical animator Cinematic animator

Programmer/Engineer
Tools engineer
AI programmer
Gameplay programmer
Generalists


Game designer
Technical designer
Narrative designer
Systems designer
Level designer
QA
Game tester
UI/UX
Audio
Audio engineer
Musician
Composer
Sound designer
Marketing
Community Manager
Marketing artist

Programmer/Engineer Tools engineer AI programmer Gameplay programmer Generalists Game designer Technical designer Narrative designer Systems designer Level designer QA Game tester UI/UX Audio Audio engineer Musician Composer Sound designer Marketing Community Manager Marketing artist

Hello game dev blue sky, I am making a list of all of the roles I can think of in game development, but I know I am missing quite a few. Please reply with some roles I have missed or anything you can think of! #gamedev

5 months ago 41 19 20 0
Advertisement
Video

For this #leveldesign project, I tried to create a Trackmania level for beginners where they have to use basic mechanics like air control and drift.
To help me, I used this article: www.gamedeveloper.com/design/a-rat...
#gamedev

5 months ago 6 3 1 0
How to get past the "blank canvas" in level design
How to get past the "blank canvas" in level design YouTube video by Steve Lee (Level and Game Design)

Steve Lee made an interesting video of how go through this issue
www.youtube.com/watch?v=fv8i...

5 months ago 0 0 0 0
Designing Radically Non-Linear Single Player Levels
Designing Radically Non-Linear Single Player Levels YouTube video by GDC Festival of Gaming

After the racing #leveldesign, I started to become interested in non-linear level design. Here are some resources I found very interesting about this subject.
#gamedev
www.youtube.com/watch?v=CTBo...
www.youtube.com/watch?v=oL36...
www.youtube.com/watch?v=8cEc...

5 months ago 6 1 0 0
Post image

I continue to try things with lights

5 months ago 0 0 0 0
Post image

I feel old

#gamedev

5 months ago 64 15 1 0
Post image Post image Post image Post image

I tried something different this time and take a Catsle scene in unreal to recreate all it's lights

5 months ago 0 0 0 0
First playtest Trackmania
First playtest Trackmania YouTube video by Asperche

I wanted to become more familiar with race #leveldesign so I tried to create a level on Trackmania
You can playtest it if you want to, I'm always looking for feedback 😁
youtu.be/GGn3BaUfW9k

drive.google.com/file/d/1CLNM...

5 months ago 0 0 0 0
Preview
Lunar Stowaway - Slipgate Crisis (LD Jam11) by CodeStew Non-Euclidean Boomer Shooter - Spaceship Prison Escape

Better late than never.

Recently took part in Steve Lee’s Level Design Jam and I chose to make a new level for Slipgate Crisis based on the theme of Escape.

#gamedev #blocktober

codestew.itch.io/slipgate-cri...

5 months ago 11 2 0 0

I live the same thing for level design.
Three weeks ago, I told my friends I'm making a Trackmania level... At least my documentation is ready 😅

5 months ago 3 0 0 0
Advertisement
Post image

With friends, we started to create a mini-guide for people who participate in a game jam for the first time. If you want to help improve it, please send me a DM or comment on the Google Doc 😁
docs.google.com/document/d/1...
#gamedev #indie #learn

5 months ago 9 4 0 0

'creative director played a new game in the weekend and wants to pivot' has probably cost the games industry around 50 trillion dollars over the past decade

5 months ago 838 319 5 8
Post image

Recently, I started a curious obsession with car games... Help me, I can't stop driving

5 months ago 1 0 0 0