I still plan to find a job. I planned it before my birthday. Last time, I got ghosted out after a job interview. I was telling my parents that I needed a job. My parents promised to find me another job, but they still didn't consider doing it. So I'm stuck there.
Posts by G-Rex
Crocotile 3d v2.6.9 is released!
This update improves importing models. Triangles now get paired into tiles, attempting to find best quad shapes while considering uvs as well.
#lowpoly #pixelart #indiedev #gamedev #psx
A tile-based 3d modeling program! ๐
I'm 20 years old and I still don't have any job. I can handle this just fine. โ๏ธ
Mario Galaxy movie wasn't great or perfect, but it was visually stunning and entertaining, which it matters after all.
I don't think prioritizing the story is necessary for a movie, rather the Mario movies could have been a simple, proper introduction for non-Nintendo people to understand the world of mario. There were bunch of references and cameos that only mario fans can understand.
I understand the criticism this movie is getting. The movie acted as a fan-service for mario fans or just a long advertisement to get people into buying nintendo products.
I have finally watched Super Mario Galaxy movie. Here's my honest thoughts:
I enjoyed it most of the time, the easter eggs and cameos were compelling, though I agree with others saying this movie could have been a proper movie adaptation of Super Mario Galaxy game.
Humanoid gecko model from practice. (The texturing was a bit rushed I admit)
Gecko wip model.
Random fox sculpture for 3D blender practice.
A 3D sculpture of an anthropomorphic fox made from subdivided cubes for body parts and curves for fur and hair.
A 3D sculpture of an anthropomorphic fox made from subdivided cubes for body parts and curves for fur and hair.
Made a sculpture of a fox for practice. I wanted to show a lot of plans for the future, but take this as patience.
I might finish this soon. #blender #anthro
I spent all of February and March studying figure drawing, but I still don't see myself meeting the appropriate capacity to do 2D art.
For now, I will stick woth 3D lowpoly art until I master my artistic skills.
Will this be available for PC use? This looks very interesting, I'm looking forward for it!
Noted. I was recently watching yt videos on how to get into art comms and I found useful advices, but stuff like this needs to get me more informed. Better watch out, rascals are pervasive!
That's very weird outcome. I infer it was an odd glitch, or was it common for anyone?
My handle does not have "-" in it, so yeah this is definitely imposter acc. Also, I cannot believe this just happened right when I announced myself.
Hello everyone! So right now I'm facing bread-and-butter issue and I am thinking about opening art commissions for the first time to regain my financial stability. So that I can provide myself with new resources and dedicate half of my income to contributions and donations.
Interesting! She looks gorgerous.
Why do we need rpg in the first place. We know it's deadly.
I'm glad to hear it. Congrats on your huge success!
Thank you!!
Hvala ti puno! โค๏ธ
I'm becoming unwell for my future. I will no longer see the same reflection of myself in the mirror. My life will no longer allude to fun but hard-adulting-work. But if this is what everyone is going through for the first time, I'll make sure I'll do too!
Today's my special mayor event! It's my birthday and I'm turning 20!๐
I feel very stressed about this though... I am finally leaving my youth behind and now entering the gate of unbearable responsibilities and the struggle for independence.
Looks dope, and love the art style!
I am kinda excited for my birthday tomorrow, so here's a small tail-wagging animation I did. I bet she's excited too!
Tomorrow is a big day for me.
Yesterday I received a call from an employee that I will go for a job interview on Friday, hoping to be hired. It's right on my birthday!
DId a little test animation for my dragonbot character to give her some movement and facial expression.
#lowpoly #dragon
I kind of tend to stick to the PSX guidelines by limiting my low-poly character models to common 300-600 polygon limits. I also do this because I wish to be able to collaborate with someone who needs help with low-poly models. I wouldn't worry that much if my models were disposable.