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Posts by Etienne Jacob

Video

I made a website where you can compete on different optimization problems, and visualize solutions.
I designed a few original problems and can add more later. Feedback welcome!
→ bleuje.com/optimization...

4 months ago 16 1 0 0
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7 months ago 14 2 0 0

this looks great!

7 months ago 1 0 0 0
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Polynomial roots in loop!
Made with #python #numpy #sympy #matplotlib

7 months ago 92 15 4 0
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I can't send images in DMs. I got this with 150994944 dots/particles, 12 Newton method steps, and work on random Newton method seeds positions. It takes less than a second to render.

7 months ago 1 0 0 0
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7 months ago 25 1 1 1
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color work on Variograph project

7 months ago 66 7 1 0
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Thanks. I've got this project, "variograph", which similarly renders a lot of dots from input parameters. I just put a function to find roots of one of your posts' polynomials. I guess it's very broken so far but it runs in less than 1 second on GPU to make this. It stops at 8 newton method steps.

7 months ago 4 0 1 0

How long does it take to render the image?

7 months ago 1 0 1 0
Physarum simulation no.6
Physarum simulation no.6 YouTube video by Etienne Jacob

I've got this video from 2022, experiment with inertia looking similar to some of your results: www.youtube.com/watch?v=uIYE...

8 months ago 3 0 1 0
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A webpage for an interactive shader animation:
bleuje.com/js_sketches/...

8 months ago 19 3 0 0

Not a fluid simulation, using the physarum algorithm ("36 Points" version by mxsage, described in my article) with nice parameters

8 months ago 1 0 0 0
Video
8 months ago 19 3 1 0
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Patchwork of non-stretch fabric pieces. Embroidered organza on bamboo frame

8 months ago 50 14 2 1
8 months ago 47 11 0 0
Preview
Variograph gallery Gallery of outputs from Variograph.

new gallery/webpage for this project:
bleuje.com/variograph-g...

8 months ago 4 0 1 0

Very cool, I might try things with it

8 months ago 1 0 0 0
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Recent exploration with my program 'variograph'

8 months ago 30 4 1 0

I'm not sure doing complex things with different simulation parameters par agent is a good idea, from my experience. It'a also not used in 36 Points. But would be interested if it's successful on your side.
On my side I would like to get closer to 36 Points with different deposit.

8 months ago 1 0 1 0

happy to see you experimenting with spatial variations of parameters. Do you plan to use a more complex simulation algorithm with more parameters?

8 months ago 1 0 1 0
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nice, I don't have good knowledge of what people usually do to implement physarum. I feel like most people don't use compute shaders and don't do atomic add. I went into the atomic add just from trying to implement the Jeff Jones paper myself.

8 months ago 2 0 0 0

nice, how are you doing the deposit? drawn dots, or atomic counters like me?
Also that's a large resolution you've got!

8 months ago 2 0 1 0

please try stuff and report results :)

8 months ago 1 0 1 0

my pleasure!

8 months ago 0 0 0 0

that's so nice to hear! thanks
by then it'll probably have more stuff but I should still try keep it concise. Thinking about pressing buttons to show more parts/details or videos, so that the article doesn't appear to be longer

8 months ago 1 0 1 0

thank you!

9 months ago 1 0 0 0
Preview
Algorithms for making interesting organic simulations Article explaining simulation algorithms that produce complex organic behaviours, starting with the classic physarum algorithm from Jeff Jones.

I wrote this article explaining algorithms for physarum-style simulations
bleuje.com/physarum-exp...

9 months ago 91 28 4 3

very impressive

11 months ago 0 0 0 0
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(changes: new points, higher resolution, more particles, french version)

11 months ago 18 2 1 0
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Some screenshots from my interactive physarum project, just starting to experiment with parameters randomization for exploration.
(project details/code: github.com/Bleuje/inter...)

1 year ago 46 6 4 0