Ever heard of a softlock?
#indiedev #indiegame #gamedev
Posts by Trying Errors
Navigation in our upcoming game can be a bit weird.
#indiegame #puzzlegame #horrorgame
I swear there's more than 1 room to our game.
#indiedev #indiegame #gamedev
Our game is (definitely not) broken.
#indiedev #indiegame #gamedev
You should not be here.
#indiegame #puzzlegame #horrorgame
This lock took way longer to code than we'd like to admit.
#indiedev #indiegame #puzzlegame
It would if it didn't softlock the player in the process 😅
We'll work on fixing this feature, but I wouldn't be suprised to see some jank survive the polish process.
Pro tip: when making a video game, avoid implementing physics at all costs.
#indiedev #indiegame #gamedev
To-Do: Finish making the prototype so players can test our game.
#gamedev #indiedev #indiegame
Here's the rest of the logo ideas! The logo choice was far from being an easy decision 😅
Concept art by @mauillustrations.bsky.social
#indiedev #conceptart #horrorgame
The first half of the ideas we had before choosing our current logo design. Hats off to @mauillustrations.bsky.social for the creativity!
#indiedev #logo #design
Here's the full environment concept art that we teased in our previous posts! Any thoughts about the visual style we're going for?
Illustration by @mauillustrations.bsky.social
#indiegame #horrorgame #puzzlegame
Team Presentation - Zoé, the beautiful mascot of the team.
A true scaredy-cat, and very, very talkative emotional support companion. She *will* steal your hair ties.
Illustration by @mau_illustrations
#gamedev #indiedev #cat
Don't be scared; I'm sure the moon means you no harm. Probably.
Illustration by @mauillustrations.bsky.social
#indiegame #horrorgame #puzzlegame
Team Presentation:
Colin “OnlyGoesByColin” Mitron-Brazeau (he/him), the programming specialist.
Makes friends everywhere he goes, is a stickler for code standards and probably spent too much time playing Blue Prince.
Illustration by @mauillustrations.bsky.social
The real reason why you shouldn't look directly at the Sun: you'll feel really judged.
Illustration by
@mauillustrations.bsky.social
#gamedev #indiedev #horrorgame
Team Presentation:
Gabriel "Sheep" Adam (any), the company's (evil?) business head.
Jack of all trades, takes everything too literally, and is competitive like their life depends on it."
Illustration by
@mauillustrations.bsky.social
#gamedev #indiedev #horrorindie
Slowly starting to figure out the colours and overall design of one of the characters of our upcoming game. If you have any thoughts, let us know!
Illustration by
@mauillustrations.bsky.social
#gamedev #indiedev #horrorgame
Team Presentation:
Maude ""Mau"" Desrochers (she/they), the creative mind.
They create, drink coffee and read books, but one thing they will never do, is get enough sleep."
Illustration by @mauillustrations.bsky.social
Illustration by @mauillustrations.bsky.social
Illustration by @mauillustrations.bsky.social
Early exploration of a clearly trustworthy character in our unannounced game. Got any name ideas?
- Game mechanics focused on innovation, creative thinking and how well it ties to the story being told.
If this sounds like something you'd be interested in, we'd love to have you in our new discord server and keep you updated on the project! --> discord.gg/X9enBh9SUd
We'll start posting about our game soon but, in the meantime, here's what you can expect from it:
- An investigative-type of story-rich puzzle game (information-based, rabbit hole of conspiracy theories)
- A surreal, horrific aesthetic (atmospheric horror, not "jumpscare-y")
Hello there, we're three friends who love nerding out about weird game mechanics, TTRPGs and storytelling in its many forms, and we're preparing to share with the world the first project we'll be making under Trying Errors, our newly founded game studio!
Starting a video game studio is a crazy thing to do in 2025 but hey, here goes.