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Posts by Hugh Chew

The stupidity continues. Found this screenshot in his video. 66 hours for a building for games, but it’s not modular and the textures are all bespoke. WTF

1 day ago 2 1 0 0

The stupidity continues. Found this screenshot in his video. 66 hours for a building for games, but it’s not modular and the textures are all bespoke. WTF

1 day ago 2 1 0 0

Trees are now typically handled procedurally through TreeIt or SpeedTree and again also a simple marketplace asset. The big assumption of this breakdown is that it’s made by one static salary, by hand uniquely.

1 day ago 0 0 0 0

Also don’t get me started on the cost of the vehicles, buildings and trees. All of these have come to be more modular and procedural or even just outsourced to a marketplace asset or even just OS work. The building would cost a single $3k for just being a modular kit and handled with PCG/Houdini.

1 day ago 0 0 1 0

Big budgets account for the large salaries we have due to location and cost of living. But it’s due to the length of production and amount of team members. If we can work smaller, more efficient and on a smaller production and be fully remote. We can cut these costs down substantially.

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But it doesn’t account for the fact that one, it’s a simple asset. It takes hour(s) to make from scratch. Or it’s been already made from a previous production or even bought from a marketplace. Either way it isn’t the $3.6k cost.

1 day ago 2 0 1 0

The problem is the cost assumes that an artist is working on a single asset or working on something that can take more than a day. Example the traffic cone, $3.6K for this cone to a Junior or Mid Artist would mean at the very least more than a week a work.

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Yeah a lot of this doesn’t account for modularity, OS and even just smart reuse where you can. It’s all just price tags with no real appraisal for the actual work

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Yeah, it’s one of the reasons I’m trying to push out Tutorial content, because a lot of it, Simon Says (Do this because I do it) and not why you do this or what is this particular thing. Deep understanding instead of a surface level gloss over.

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I’m shocked by the $3k a building number. If this was Manhattan, the budget would be $3 billion (there’s 1 million buildings)

1 day ago 3 0 0 0
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Exactly, all of these YouTube 3D Art guys have no actual experience in Games or have Technical knowledge to justify being a loudly wrong. It’s always insane to see how out of touch they are with their trash takes.

1 day ago 3 0 1 0

Link needs more red accents, it’s such a good pairing with his standard Green Outfit

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Playing around with iPad workflows - sculpting in Nomad and texturing in Procreate

1 day ago 55 7 3 0

Hey everyone, thanks so much for the support on my latest project! It's genuinely so heartwarming to hear that other folks like it! 🥹☺️

Thought I'd share more bits and pieces of it, so here are some breakdowns of the modular pieces and materials I used! 😁

1 day ago 51 18 1 0
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New ✨Discourse✨ just dropped. One of my students sent this and ask if it’s accurate. I laughed so much. Also for those who don’t know, this from the Donut Guy trying to overly inflate costs to justify AI usage.

I mean in what world is a Traffic cone $3k, maybe I should make and sell one lol 😂

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2 days ago 11329 3023 41 11

For folks curious, a chunk of my concepting was for Field Maintenance in Dire Marsh and designing the big harvester vehicles. What @ninehydras.dev and the world art/palette team did is so so rad

1 month ago 528 89 11 1
a sheet of some of my favorite logos I've designed wherein all secondary colors have been turned into matcha green and tertiary colors to dark grey. these logos range from comics titles, studio logos, artist logo marks, and in-game assets.

a sheet of some of my favorite logos I've designed wherein all secondary colors have been turned into matcha green and tertiary colors to dark grey. these logos range from comics titles, studio logos, artist logo marks, and in-game assets.

screenshot of the INTERGALACTIC: THE HERETIC PROPHET video game trailer-- a very messy wall filled with maps, photographs, handwritten notes, etc

screenshot of the INTERGALACTIC: THE HERETIC PROPHET video game trailer-- a very messy wall filled with maps, photographs, handwritten notes, etc

a poster of the full illustration from MANIFOLD GARDEN's iam8bit physical editions. I illustrated and designed this poster as well as the packaging.

a poster of the full illustration from MANIFOLD GARDEN's iam8bit physical editions. I illustrated and designed this poster as well as the packaging.

a screenshot from upcoming game GRAVE SEASONS by PERFECT GARBAGE!!! it is a pixel art farming sim. In this screenshot the main character is fishing in a lush forested area. I created the UI art-- top left has the player's energy gauge & time, top right has the date & weather and season.

a screenshot from upcoming game GRAVE SEASONS by PERFECT GARBAGE!!! it is a pixel art farming sim. In this screenshot the main character is fishing in a lush forested area. I created the UI art-- top left has the player's energy gauge & time, top right has the date & weather and season.

hey #portfolioday ! I'm a multidisciplinary graphic designer working primarily in games & comics. logos/branding, UI/UX, environment & layout, art direction, packaging, book design, typography, print prod, iconography, ALL THAT!

& I'm on the hunt for FT/contract employment~

www.sashamakes.com

6 days ago 54 23 1 0
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Composite of twelve digital and gouache landscape paintings.

Composite of twelve digital and gouache landscape paintings.

hi #portfolioday

1 week ago 1232 296 14 2
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Looks like its #PortfolioDay !

Im a stylized character artist with 8+ years of experience working in games!

I got hit by the industries layoffs so if you're looking for some character art I'd really love making some 3D people for you✨

6 days ago 79 41 2 0
A knight in red armor on a gray background. He's rendered in a painterly style in 3D with visible brush strokes and stylized shading.

A knight in red armor on a gray background. He's rendered in a painterly style in 3D with visible brush strokes and stylized shading.

Spider-Punk from Marvel's Spider-Man (2018)

Spider-Punk from Marvel's Spider-Man (2018)

A drawing of a large robot suit that resembles a car from the 40s. The driver is leaning out the hatch on the top, and a mechanic stands nearby holding a big wrench.

A drawing of a large robot suit that resembles a car from the 40s. The driver is leaning out the hatch on the top, and a mechanic stands nearby holding a big wrench.

A fishy green and yellow character with big flaps for ears, large round eyes, and a necklacke made of beads and teeth. He stands chest-deep in the ocean

A fishy green and yellow character with big flaps for ears, large round eyes, and a necklacke made of beads and teeth. He stands chest-deep in the ocean

Howdy, #PortfolioDay!

I'm Xavier, a 3D character and tech artist who's been working in games for 15 years, and I'm open for freelance and commissions of all sorts!

🖌️ www.xavierck.com
📧 XavierCK.3D@gmail.com

6 days ago 111 46 0 0
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Hello #portfolioday

I'm a 3D hard surface/weapon artist looking for work in games. Have a great day :)

Portfolio: www.artstation.com/jackmavar
Email: jackmavar@gmail.com

#gameart #hardsurface #weaponart

6 days ago 20 9 1 0
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#portfolioday
hello my name is Riccardo and I make fake people for video games

hire me today and get a free sandwich

6 days ago 61 24 0 0
Render of a damaged Terra Cotta tile floor with an unlit male figure for scale.

Render of a damaged Terra Cotta tile floor with an unlit male figure for scale.

Two rendered Colt Pistols on a Cool Yellow Background

Two rendered Colt Pistols on a Cool Yellow Background

A render of a flowing lava field with an unlit male figure in frame for scale.

A render of a flowing lava field with an unlit male figure in frame for scale.

A render of a Lego board with Lego blocks arranged in the shape of my personal logo.

A render of a Lego board with Lego blocks arranged in the shape of my personal logo.

Hey #PortfolioDay

I’m Hugh, a Staff Material Artist in Tech and Games. I’ve been in the industry for about 10 years and I’ve worked games like Concord, TLOU Part 1, Asgard’s Wrath and COD:Infinite Warfare.

I also have a YouTube channel that I post Game Art tutorials: youtube.com/@hughjchew?s...

6 days ago 41 27 0 0
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Oh boy it’s #portfolioday today! I'm Paul, US-based environment artist and instructor with a love for cyberpunk and sci-fi/fantasy design. Currently looking for more full-time/contract work.

✉️RupparArt@gmail.com
Portfolio: www.artstation.com/paulruppar

6 days ago 36 16 0 0
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✨ Happy #PortfolioDay!!! ✨

And time for a new 📌 post! I'm Leah and I make hair for games! My goal this year is to look a little more into Unreal Engine and try make characters with more interesting hair 😅 Also maybe finish one of the many projects I've started...

✨ www.artstation.com/leahmcewen ✨

6 days ago 30 17 1 0
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Happy #PortfolioDay yall!

I'm a Tech artist with 6 years experience in the industry, Had a big boi focus on 3D for the first 5 years, and have slowly transitioned more to a VFX/Tech area.

Still love me some creature art tho

6 days ago 46 30 1 0
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Hi #PortfolioDay
I'm Vincent, a freelance 3D artist from France, and I should be available to take on new projects in June / July this year!
I'm also working on a small game in my spare time 🌴

6 days ago 161 72 4 0

Hi #Portfolioday using this old chestnut yet again.

6 days ago 275 92 5 1
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Hi #Portfolioday

I'm Nathan, A stylized environment Artist. I love creating all ranges of environments from Fantasy to Sci-fi.

You can see some examples below and you can check out my portfolio here:

www.artstation.com/glode

6 days ago 85 40 1 0