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Posts by Rimea

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It took a couple of days, but we've finally figured out how to load custom levels in the Switch 2 edition of Super Mario Bros. Wonder.

2 weeks ago 20 4 1 0
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My latest Super Mario Bros. Wonder level features several custom rainbow-related mechanics, including spiky rainbows that are put to use during the level's skydiving wonder effect.

1 month ago 27 3 1 0

why does this keep happening

3 months ago 72 13 4 0
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I gamed

3 months ago 13 0 1 0
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My latest Super Mario Bros. Wonder level features several custom mechanics, including grinders that become bouncy during the wonder effect.

4 months ago 52 13 2 0
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In Super Mario Bros. Wonder, when the player walks directly under a light beam wearing the Invisibility Badge, they temporarily become visible.
This obscure mechanic is basically unused in the original game, but my latest custom level revolves around it.

4 months ago 41 6 0 0
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I had a silly idea after replaying Super Mario Galaxy 2

5 months ago 43 4 1 0
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My latest Super Mario Bros. Wonder level revolves around a custom magnet mechanic, which also affects the metal player wonder effect.

5 months ago 73 18 3 1
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Super Mario Bros. Wonder was released two years ago today.

6 months ago 49 6 5 2
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My latest Super Mario Bros. Wonder level revolves around a custom "mirage" gimmick, where fake purple platforms temporarily disappear to reveal the location of the real blue platforms.

6 months ago 56 13 2 0
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Rosalina is in Super Mario Bros. Wonder's Switch 2 DLC.

7 months ago 223 35 4 6
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I am obviously very excited for Wonder's Switch 2 DLC, but I'm also very thrown off by the new talking flower voice actor. I know this was also the case in Mario Party Jamboree TV, but assuming the old voicelines won't be replaced, having the two voices side by side will be odd.

7 months ago 38 3 4 0
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My first custom Mario Wonder "Search Party" level pushes the game's playable background area feature to its limit by stacking several layers on top of each other.

7 months ago 96 25 8 0
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Me and some friends spent over a week remaking the entirety of Super Mario Bros. 1-1 on Wplace. It's made up of over 250k pixels, so it would've taken way longer to make if not for all the kind strangers who helped out.

8 months ago 51 5 1 0
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Really interesting how Donkey Kong Bananza not only allows you to skip the Freezer Layer entirely, but if you progress the story and then backtrack to the world at a later point, the game accounts for this by removing its boss fights and just handing you the bananas.

9 months ago 25 1 4 0
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thanks YouTube...

9 months ago 30 0 3 0
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slightly bigger number, thanks!

9 months ago 25 1 4 1
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Luigi is looking fly.

9 months ago 186 48 4 3
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The wonder effect of my latest custom Super Mario Bros. Wonder level uses multiple "Rift Mario" clones at the same time, which the original game fully supports, but never took advantage of for some reason.

10 months ago 38 3 1 0
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yup

10 months ago 2 0 1 0
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10 months ago 83 13 2 0
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probably the worst thing I've ever made

10 months ago 81 12 4 0
How Mario Kart World's Rainbow Road Tricks You
How Mario Kart World's Rainbow Road Tricks You YouTube video by Rimea

For more information, check out my latest video: youtu.be/KqKOKhFZ3Qo

10 months ago 11 1 0 0
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If you've been wondering why it feels like most of the sections of Mario Kart World's Rainbow Road appear out of nowhere, that's because they do.

10 months ago 26 2 1 0
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Hilariously, one of the groups of obstacles Mario Kart World's Kamek item can spawn in front of the drivers is a bunch of Bob-ombs.

10 months ago 31 3 1 0
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I'm so glad Mario Kart World seems to feature plenty of relatively difficult P Switch missions.
Also, notice how boost panels flip depending on which direction you approach them from.

10 months ago 20 3 0 0
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My first custom Super Mario Bros. Wonder Badge Challenge level uses the Safety Bounce badge, which allows the player to bounce on lava once per jump.

10 months ago 60 16 2 0

This is getting confusing

11 months ago 36 5 1 0
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In Super Mario Bros. Wonder, the state of on/off blocks carries through to playable background areas, so I made use of that in my latest custom level.

11 months ago 50 9 3 0

I was originally thinking of using the Rolla Koopa Derby light bridge wonder effect, with the Skedaddlers lighting up the bridges. When I realised that wouldn't work, I decided to make something similar that also tied into the level's usage of on/off blocks instead.

11 months ago 1 0 0 0