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Posts by Doctor Strangegun

China acted normally, it's just that the entire world has shifted it's political behaviors so far out of whack that normal seems weird. China did what every other diplomatic corp in the world USED to do... congratulate the winner in vague laurels and watch to see if anything critical changed.

1 week ago 8 0 0 0

Steam accomplishment.

1 week ago 1 0 0 0

I have a warehouse in a FO4 mod, with lots of material on pallets.

Someone told me that my pallets were sideways... because they were, 90 degrees. All of them. Never fixed it, and it's still under my skin a little bit, eight years after publishing.

2 weeks ago 1 0 0 0

"Where are you going with that :-, Nikov?"

2 weeks ago 1 0 0 0

Money loses value over time but unused items gain value faster, but start depreciating with use.
User encouraged to use items, depreciating them faster.
Stored money eventually becomes worthless, user must act to keep funds up.
No funds, no sustenance. Endgame? Success or death by starvation.

2 weeks ago 1 0 0 0

The endgame for a player is either a powerful personal portfolio, functional stasis, or they slowly lose and starve to death, unable to obtain basic goods.

Maybe that's too close to home...

2 weeks ago 0 0 0 0

Oh, and certain items with high appreciation rates get harder and harder to obtain as the game moves on, just naturally. That's motivation to excel and get those whale items ASAP.

2 weeks ago 1 0 1 0

...so, as you sit on something it gets more valuable, and you have a little penalty for a little use, but a big penalty for heavy use.
Now, it's up to the game to give a short term reward, possibly pyrrhic, for using invested items for tension's sake.

2 weeks ago 1 0 1 0

I think I have an idea for that... spur of the moment, too.
Have an economy that inflates, but occasionally devalues itself on a specific indicator. Just cut an couple zeroes off the end when needed.
Now... items get an appreciation rate, but that rate reduces with use to the point it depreciates

2 weeks ago 1 0 2 0
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Targeting is likely fine, CEP in a high inertia package and choosing a terminal trajectory in clutter-crowded air is the homework for them. These are BIG missiles, chances of hitting something on the way in accidentally goes way up on shallow approaches.

3 weeks ago 2 0 0 0
British unmanned aerial vehicles of World War I - Wikipedia

Now, this is interesting...

en.wikipedia.org/wiki/British...

4 weeks ago 0 0 0 0

Latecomer hit some debris in the air?

4 weeks ago 0 0 0 0

Might be a conventional late arrival that managed to meet some frag on the way in and just blew shrapnel and redirected debris down everywhere. Clusters don't usually deploy like that.

4 weeks ago 1 0 0 0

Wonder how fast DARPA could cram together a rapid-reaction drone emplaceable geophone that can be arrayed to detect voids, reflectors, and vibration sources in areas suspected of having underground bases...

4 weeks ago 1 0 0 0

(reads context)
Holy crap, did someone rig extra EW to a Ka-52 and fry their own controls?

1 month ago 3 0 0 0

Lol, NPC script generation with a randomly seeded 'correctness' stat that enforces wrong advice a percentage of the time...
"Where?"
"It's... uh.. that way, I think. It's been a while."

1 month ago 1 0 0 0

just cut off the NPC and raise the player's "Rude!" reputation stat by a point or two.

Imagine NPCs that slowly grow to dislike you and their spoken responses change to fit that 'opinion', from "Hey, good to see you!" all the way down to "Shit, it's you again."

1 month ago 2 0 0 0

Sorry for the booklet, this is an idea that's been stewing in my brain's back pocket for years.

1 month ago 0 0 0 0
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Imagine a tree with 8 different possible ends over 4 paths... at minimum, 32 different 'speeches' through and closing. An hour worth of audio work for each, or banging out a script for a machine reading... which is a 'hobby modder' going to want to perform?

1 month ago 0 0 1 0

For modders that would be a godsend because all the visual content can go along with storyline that can simply be written out, or even programmatic... changeable on the fly, conditionally. Quest trees can be that much more complex because the voice scripts are all text, no hours recording clips.

1 month ago 0 0 1 0

All I really hope for... and this is legit, I'm not being ironic or anything... is an AI integration into a moddable open world game where it's sole purpose is to read a script and sound believable. Yes, I know voice actors would hurt, but it opens the game to be able to say anything in a script.

1 month ago 0 0 1 0

Yeah, you're right.

1 month ago 1 0 0 0

Is there an asset the cards have that's reused, that could be swapped for one with a subtle but ultimately cosmetic change, like a card surround image that could be replaced with a slightly scorched looking one for a time?

1 month ago 1 0 1 0

Bankers boxes, piecemeal moves, and a couple hundred bucks at the end for a Home Depot box van, pizza, and beer...

Furniture moves easy when there's nothing left to work around.

1 month ago 1 1 0 0

That's not my fault.

It's Hank's.

1 month ago 2 0 0 0

And Iran decides to target.... Ukraine.
Did I read that right?
Iran, who's down to ballistic missile and drone attacks, is threatening the country who's been soaking up missile and drone attacks from russia for FOUR YEARS now?

Just... put it with the other fires, they'll get to it in a minute.

1 month ago 3 0 1 0
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Close, but not quite. It's just a single hull and not armored at all, so that's just steel plate. The S bends kind of give it away as a contact charge on the surface.

From inside you'd expect a consistent 'flowering', maybe even forward-rolled edges depending on the material and the brisance.

1 month ago 7 0 0 0

Prison time.

1 month ago 4 0 0 0

If they dislike him that much, they're either desperate or someone had the bright idea of how to get rid of the guy without getting their hands dirty.

We'll see how much sand he has left in his hourglass....

1 month ago 0 0 0 0

They can offer something the russians absolutely can't... future supply.

1 month ago 2 0 1 0