everything went wrong, attempt 2 tomorrow
Posts by The Kobold's Call
not sure if i want to attempt this possible hell of physics simulation.
#gamedev #devlog #unity #visualScripting
last piece for art fight for the epic amazing @paintinfeather.bsky.social ilu
#animation #animated #artfight2025 #artfight #anthro
tail added and a robe.
the more variables when it comes to cosmetics, the better :)
#gamedev #devlog #kobold #blender3d
scales uwu, #kobold
#devlog #gamedev #blender3d
more kobolds :3
#gamedev #devlog #kobold #blender3d
bwa bwa bwa bagagwa
and now moving away from realistic proportions to give him some style he needs :)
#gamedev #devlog #blender3d #kobold
realized that i probably should not make the first model be high poly. so i reduced the polycount slightly.
Otherwise my following assets would need to be high poly too.
#blender3d #devlog #kobold #gamedev
atmospheric adventure game about a red panda
- solitary monk dwelling in the wilderness
- build a collection of fish, bonsai, treasures
- master a flowing combat system
- staff let's you glide, climb & traverse wild landscapes
- made by omno solo dev @studioinkyfox.bsky.social
Kibu
guess who's back to help me test stuff? the #kobold
:3
#unity #blender3d #devlog
working on simple models to help with testing.
#devlog #blender3d
Needed to make a friend to test npc revelant scripts and navigation/movement.
#devlog #gamedev #unity
RectTransformUtility. it doesnt seem to be enabled by default, but its there. just gotta add it to the type options in visual scriptings project settings and regenerate the nodes.
just to note, since i restarted the project earlier this week=
I havent allowed myself to do any graphics/art (outside of a single fireball sprite) Untill im happy with how the game works script wise.
So i have to stare at this green bean and ugly af ui while i work on it :D #unity #gamedev #devlog
drag and drop skill assignment working, drag and move ui elements working, save the location of the ui element between sessions working (just gotta add a way to prevent ui being dragged off screen i guess, but yeah.
#devlog #unity #gamedev
the mute monk is correct
I now have a modular visual script that i can easily make various spells with just by modifying the public variables.
working action bar for skills/spells. Decent shape movement system. and such, maybe a third of the way to a playable demo (script wise) #unity #devlog #gamedev #solodev
ah, yes, the very first spell any magic user should learn.
fireball.
#gamedev #solodev #devlog #VisualScript
fair, but the moment my adhd riddled mind lays its eyes on a text script, my brain shut downs, so this is a decent alternative :D
some things are easier to implement than others.
Here i take 3 days for simple jumping system.
But knockback? an hour.
#devlog #gamedev #solodev #VisualScript
Restarted the project to get my visual scripts to be more readable, modular and easier to edit.
get rotated
#gamedev #unity #solodev #VisualScript
friend shaped, I hope nothing bad happens to them
#gamedev #madewithunity #blender
practicing lights in trying to figure out how to create a mood.
#blender3d #blender #artist #3d
Here’s some rabbit art I’ve done :3 Hoppy Easter 🐇
Yeah, doesnt seem like a bad idea :3