gijinka of moon child - a green skinned anime girl with bright green hair with a red dress and red thugh high boots. hoi is next to her
mahou shoujos your moon child
#mercuriikart
gijinka of moon child - a green skinned anime girl with bright green hair with a red dress and red thugh high boots. hoi is next to her
mahou shoujos your moon child
#mercuriikart
You guys gotta not sleep on the Windows version of the Moon Child theme youtu.be/35zhGei0llE?...
a scribbly dress with very uneven line weighting and some issues with stuff falling off the line of sight or connecting where it shouldn't
my mii, unbothered by these flaws, playing with her friend
extremely, incredibly far from an artist but i used the MS paint tools to hand-draw beatrice umineko's dress and it felt nice to make something :)
Main character design sketch for the 1990s Moon Child platform game.
Concept sketch for World 1 of the 1990s Moon Child platform game.
Concept sketch for World 3 of the 1990s Moon Child platform game.
Thanks a lot for all the follows, everyone! I'm having soo much fun reading and viewing all the Moon Child love. 😊🙏
I'm also forwarding stuff to the other guys, including Ramon, our music composer.
Here are some pencil-on-paper concept sketches I made around the start of Moon Child development. 🙂
amazing things happening on matopia
I decided to re-register an account to enjoy the memes of our 1990s #MoonChild game. 😁👍
I designed Hoi and Moon Child. Reinier van Vliet coded it, and Ramon Braumuller made the soundtrack.
Play Moon Child online:
proofofconcept.nl/portfolio/mo...
Moon Child Archive:
archive.org/details/Moon...
One pitfall of announcing that you've hitched your business to the LLM wagon is if any of the services or software you're dependent on also eats shit due vibe coding-related issues, you're going to look like a rube, even if you yourself use LLMs responsibly
doing a full chain of stage 2 in Dodonpachi Daioujou and deploying your hypers at the end is the closest mechanical translation of orgasms to gameplay
I dipped out after Season 3 and from the fragments I heard of it they're still stuck spinning their wheels, like a sitcom or drama like The Walking Dead that's meant to go on for as long as possible at this point, except the show doesn't quite realize it
Moon Child (wo-oh-oh-oah) leaning against the wall like a bastard
Moon Child news: When you run into a wall he does this
a notes apology that's not actually an apology it's a joke joke /j
This is long overdue. I'm sorry for anybody I've ever hurt.
the morgan freeman True… image but with moon child there
Angeline Era's is today's Steam daily deal!! i put it on sale at the deepest discount yet.. 25% off (under $19!). a game full of strange places, combat and Bumpslashing awaits!
store.steampowered.com/app/2393920/...
I GUESS I’M ON A ROLL TODAY.
Here it is, Final Fight 1cc on Hardest dips with Cody. God bless that jab.
youtu.be/sLNTnS-oWto?...
That was fast. Took me a good handful of runs to get used to Kunoichi again, but got Kamaitachi my first try. He’s just so damn powerful. Crazy speed and range on top of being able to throw clusters of enemies. The Cody of this game.
youtu.be/IMgy6jqwyLo?...
Went back to do a Hard 1cc of The Ninja Warriors Again but with Kunoichi. Expect one of Kamaitachi soon.
youtu.be/EpD7oDjsZ2A?...
diagram of Char's receding hairline over the years...
I was sitting here like "imagine your favorite anime guys balding" and then I remembered this image. he really didn't have much longer huh
Tobey Maguire in Spider-Man 3 doing that smile
I hate this fucking game
you have the power to be his friend...
Moon Wars III: Re-friend of the Child
A reimagining of the original RX-78-2 in the mechanical style of Mamoru Nagano (L-GAIM, Z Gundam, Five Star Stories). Inspired by the Hyaku Shiki, Epsy Gundam and the rejected ZZ design.
Full drawing without the shield.
White Glint
The background texture really makes this, feels like an illustration you would see in a TTRPG handbook
When I reached this point it took another month for it to happen
A superior grid was formed
bsky.app/profile/xxgr...
Doom is a form of mum game. Any game in which you clean the level meticulously and thoroughly before moving on and then the next time you return its a mess again is a mum game
You'll have practiced each section in a stage individually until you can reliably beat each one, and then you will find it's underestimating the easier sections that keeps dragging your rate of success down. Very humbling experience