I assume so. Really nice balance to be fair if there was stuff after for the folks in person
Posts by Zero to Sixty
Kudos to LSS, keynote was great and it being pre recorded meaning we can see it at home without audio issues was a great move!! #fabtcg
Calling MEXICO, SYDNEY, SHENZEN... and Wakefield... All the exotic locations #fabtcg
I'm never going to financially recover from Mastery Pack Warrior... I need that Dawnblade #fabtcg
The difference in Dori between go again and swinging and additional time
Great seeing you mate!!
When it does it, its so good, and its no more broken than the things the top decks can do, but I end up feeling bad for my opponent when it does it as Ive been the one being battered by something with nothing I can do about it before and tis not a great feeling
Can't work out if I like my meme-y Slippy deck or not. On hand hand KoD with toxicity and flicking it with pain and flick knives is a hell of a drug, but it doesnt feel fair or interactive when you do. That being said neither is a katsu combo where you're doomed regardless of where you block #fabtcg
GiaF or blast combos hitting like an RKO out of nowhere for 30 plus damage, and you want t toxin banned. Its a good card and feels really bad in the end game but not sure it needs a ban
Against the decks he's good against he's almost oppressive with how much toughness he can make, and hes really good into huntsman changing the top of the deck. Problem is the decks hes bad into hes awful ๐คทโโ๏ธ
Olympia wasn't supposed to be in the set and was added last minute. Think JW did a talk about heavy hitters and said they had a different hero entirely which they couldn't get the mechanic to work, but sounds like it was effectively the 'boo' mechanic from reviled
Moreura
Agreed Vynnsett is fine.
Disagree on the Oscilio point, the problem Oscilio has is sometimes you get combo'd turn 1 and it's game over. Seen it happen against decks which are very favoured, just the way the cards shuffled. Generally yes games that go longer show the skill level but some just go brr
I think sadly FaB isn't great at dealing with Arcane effects. IMO runeblade sits at the junction of arcane, physical, on hits and a fridge for blocking which just goes above what other classes can do generally.
To be fair to Guardians, they couldn't do much for a while with Nuu around, but since she went they came back and have been relevant to varying degrees since, and had a whole mastery set
Thats interesting, ive never thought of them as a pet class. Huntsman did nothing for years. Nuu was the weakest of the MST heroes (still op especially for guardians though), Slippy losing bonds killed it, and Mario is more of a warrior than Fang with the dagger plan
I actually think JW said illusionist was his favourite but I may also be misremembering.
You're right though, Slippy, Mario, Gravy all had bans quick, whereas Aurora and Enigma famously didnt get hit. The question is why some did and others didn't?
Technically warriors is lower purely on the basis none have LLd ๐คฃ Guardians at least had Starvo
And then you print more support and so they get better and so the spiral continues
This is where i struggle, its great for new players but also is a get out of jail free design wise that heroes can release OP like Gravy ๐คทโโ๏ธ
Very serious. There is something about those classes that fundamentally in the design, whether it's arcane, split damage or board states that LSS either can't balance or invalidates some classes to the extent they are well above rate in terms of their performance.
Tell me who LSS' favourite classes are:
5 of 6 runeblades LLd (83%)
3 of 4 wizards LLd (75%)
3 of 4 illusionists (75%)
Thank god the next set isn't runeblade, wizard and illusionist to help some of the struggling classes out #fabtcg
Seeing all these heroes LL is good, but I cant work out if the LL multipler is a good thing or not. Like Gravy is on 395, but really it should be 790 ๐คทโโ๏ธ #fabtcg
Already Dead would be on my list, as would all the bannerets for Boltyn. No idea why they were majestic in the first place.
Bonds: same as agony with take up, dawned if you do and dawned if you dont blocking decisions when they draw natural combo
Somersault: block 6 d react isnt fun
GiaF: Oscilio combo turn 1 because they drew it... fun right... right
Felling: 0 interaction or play around
Scabs: everyone knows that time they only won or lost because a scabs rolled a 1 or a 6... also this plus rum is daft
Iron Grip: clash generally is a bad mechanic that half the classes in the game cant interact with
Take up the mantle: should have been banned over bonds and really limits design space for stealth going forward
Remembrance: just doesnt need to exist and turns fatigue games into who packed more remembrance
CLF: Should have been both sided and everything costs one more
At least Max V you can almost see coming, Sirens could also miss and at least meant you knew what was happening on your turn. Its probably closer to hunter or hunted
my-fav-fab-cards.web.app/9njI3hohzhNs...
Got me thinking, and couldn't add wobble as its not in the card pool #fabtcg