Advertisement · 728 × 90

Posts by DREW 🖱 Pogo3D

Post image

next weekend!! click + drag yourselves over to boshi's place for a celebration of the computer mouse and other pointer devices as important and under-appreciated game controllers!

we'll be focusing on novel and unexpected uses of the mouse as well as some custom modified mice.

8 months ago 63 20 1 9
Video

thats how i know im old man. i laughed at this

11 months ago 0 0 0 0
Post image

money shot of my procgen tool working in my next game. note all the funny room shapes, but it's still got clean looking loops #gamedev

1 year ago 9 2 0 0
Post image

yelling pointless nitpicks at myself from 3 years ago #gamedev

1 year ago 4 1 0 0

I did a lot of other stuff this weekend… COOL stuff… secret stuff

1 year ago 0 0 0 0
Video

this one sets up materials for me

1 year ago 0 0 1 0
Video

it's the little things in your gamedev workflow that bog you down.
not just time-wise but sanity-wise
I spent some time this weekend making some tools!
this one just grabs meshes out of a .blend file and makes prefabs of them

1 year ago 2 0 1 0
Post image

he deserves to be in a different video game (DCSS curse toe)

1 year ago 0 0 0 0
Video

was feeling evil last night so i made an evil toe #blender3d #gamedev

1 year ago 6 0 1 0
Advertisement
Post image

fixed this xkcd meme #gamedev

1 year ago 4 0 0 0

That moment when you realize you are in a landry’s

1 year ago 0 0 0 0

FEEL THAT

1 year ago 1 0 1 0

I think largely GDDs are useless for indie scale. They are good for maintaining a consistent vision, but you get that naturally with a small team anyway

1 year ago 1 0 1 0

for indie gamedev i don't really do design docs.
instead i do a "design journal". It works the same except i treat each page as its own iteration of the game, with previous pages just as suggestions.
its a little less concrete and forward-looking but more fluid

1 year ago 3 0 2 0

The ungodly things you have to do when generics or interfaces are involved though… nightmareish

1 year ago 0 0 1 0

I love editor scripting its so fun

1 year ago 1 0 1 0
Advertisement
Post image
1 year ago 2 0 0 0
Post image
1 year ago 36778 5535 143 150

do nothing -> sleep schedule fixes itself
this is how i win

1 year ago 0 0 0 0
Post image

Why does infinity nikki have a path of exile skilltree

1 year ago 2 0 0 0

Downtime is sooo important. I swear a game can succeed or fail purely off the back of good quality of life

1 year ago 1 0 0 0

Whaling tends to slowly ruin a game by compromising quality of content in exchange for better returns in an increasingly depopulated game but for those genres the old stuff sticks around and holds up so its fine

1 year ago 1 0 0 0

I think if you have a genre where more content is just plain better (rhythm, dressup, story) it’s a good fit for live service because a long lifetime actually linearly improves quality forever, unlike a BR, MMO, or MOBA where it’s just stirring the pot every 3 months

1 year ago 1 0 1 0
Advertisement

Another productive day of a ton of bugfixes and no cool progress
Oh well

1 year ago 0 0 0 0
Post image

look out stack overflow... hehe

1 year ago 1 0 0 0

i wonder what its like to be that guy who works for a competitive video game company reviewing unban requests

1 year ago 0 0 0 0
Video

One of the big problems i ran into while gamedevving for pogo3d is that theres no real ability to stop get off your pogo stick and look at the environment.

1 year ago 9 1 1 0

For me its all the little things that have stacked up over the years that everyone KNOWS should just work but nobody is willing to spend the time on them because individually they aren’t important
Like how win10 mspaint bugs out when you resize the window while scrolled down

1 year ago 1 0 0 0

hell is other people's tools

1 year ago 136 24 2 1

Is there like a small streamer bubble on here somewhere

1 year ago 1 0 0 0
Advertisement