Video compression ruined the subtle trailing effect in my previous post, so I made a dynamic sand system.
youtu.be/MvDR_VNLI-A
Posts by Evgeny Kochetkov
With a slightly modified build of godot plus github.com/fediazc/godo... (also modified). The Pd patch is on the attached screenshot. The angles between snake body segments control the amplitudes of the harmonics.
Thanks to Alexandre Torres Porres, PD in VCV is coming!
(blank white card)
EVERYBODY STAY CALM! we have realtime area lights in godot, I REPEAT, AREA LIGHTS IN GODOT, this is not a drill ๐จ ๐ฃ๏ธ
AAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHH
Made a simple reverb in #puredata, gained a ton of appreciation for multichannel utils and [clone] in the process youtu.be/igMOqZha1n8
The patch is available at github.com/evgenykochet...
It also works in #plugdata (but requires a tiny tweak that is described in the README)
Created a synth resembling the Body Synths Metal Fetishist in #puredata
youtu.be/HkxmeMA_rvo
Thanks! The audio is generated with Pure Data, then grabbed with Godot's AudioEffectCapture and sent to a shader that moves the vertices and "forms" the blade, so the overall amount of wizardry is pretty small. And yes, a rhythm game is exactly what I'm planning to use it for!
Yep, the video got absolutely destroyed. Maybe a youtube link will work better? youtu.be/2vQkGvqNLgQ
Here is a procedural carpet I made a while back. Let's see how bad the video compression will mess it up
Okay, time to start actually posting something. Here is some WIP #genart. All geometry is generated from scratch using three.js and stylized by a custom shader. Pretty happy with the shader and color palettes. Petals definitely need more work though.