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Posts by Chaos

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I’m excited to share these sculptures. The video just gives a peek, but they took a lot of time to design and sculpt.

5 months ago 4 0 0 0
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Week10:
I’ve finally finished almost everything. This class gave me the chance to learn a lot of new things. I really like this feeling—even when it’s tough and drives me a little crazy. But I got through it. It’s only the beginning. My goal now is to build a truly playable, immersive game demo.

5 months ago 3 0 1 0
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Week 09:
This week I’m focused on cinematic shots and polishing details. After that, I’ll tackle set dressing, using a mix of my own assets and a few Fab kits. Just grinding hard for the final!

5 months ago 3 0 0 0
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I still have a lot to do, but I’m aiming to finish on time. I’m excited about the final—it’s going to be amazing!

5 months ago 1 0 0 0
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Week 08
This week was tough—this project is consuming a lot of time and effort. I sculpted the relief and kept experimenting with different materials. Along the way I learned a lot and ran into some odd issues, but I eventually got good results and shifted my focus to the animation.

5 months ago 3 0 1 0
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Week07:
Just keep working hard on the project. There are a lot of issues, but I’m still trying to solve them.

5 months ago 3 0 0 0
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Week06:
For the final projection, I’ll create an epic door and build several assets myself. I’ll keep an ancient Asian style. I researched many references and designed the door’s details with a clear construction. Two core elements lead the work: giant sculptures and precise mechanisms.

6 months ago 5 0 1 0
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Week 05: I finished the mouse game assignment and learned a ton about Blueprints. It was all new territory for me, but super fun, feels like a solid start. I’m starting to see how connecting different functions can create cool interactions and effects. I’m definitely going to keep digging into this.

6 months ago 4 0 0 0
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Week 04:
I focused on Unreal Engine’s Blueprint, studying core node logic and prototyping interactions to see what interesting mechanics I could achieve. I also committed to an ancient Chinese temple environment: I collected references and produced a blockout to establish composition, proportion.

6 months ago 5 0 0 0
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Plz Enjoy the MOOD!

6 months ago 0 0 0 0
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I really love these details and water effects.

6 months ago 0 0 0 0
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I did run into a challenge with sound design. I wanted to create a smoother audio transition when the player moves from outside to inside the house. I tried several methods, but none of them felt natural. I decided to consult ChatGPT—and it actually worked! Is Blueprint, it solved my problem.

6 months ago 1 0 0 0
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After completing the first assignment, I really discovered the charm of Unreal. I learned a lot and truly enjoyed working on the environment settings. Here are some clips that I’m really excited to share with you all. I hope to keep improving my skills and eventually create a truly great game.

6 months ago 2 0 3 0
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I really love these details and water effects.

6 months ago 0 0 0 0
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I did run into a challenge with sound design. I wanted to create a smoother audio transition when the player moves from outside to inside the house. I tried several methods, but none of them felt natural. I decided to consult ChatGPT—and it actually worked! Is Blueprint, it solved my problem.

6 months ago 1 0 0 0
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This is ENDING!

6 months ago 0 0 0 0

youtu.be/fYGOZYST-oQ
This one will give you some inspiration. And FAB has a lot of good stuff.(Especially the non-free ones.)

7 months ago 1 0 0 0
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Haha, actually about 80% — there are still a few things left unfinished.

7 months ago 0 0 0 0
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There are other shots!!!

7 months ago 1 0 0 0
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Week 02:
I'm really excited to complete this scene! I tired add some rain to enhance the atomsphere of the environment. I've leared a lot of techniques in this week, though there are still many parts that need to do and fine-tuning. I'll do my best to present the scene!!

7 months ago 6 0 4 0
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There are other shots!!!

7 months ago 0 0 0 0
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Using my references and sketches, I created a blockout of the scene and planned two distinct paths for the player.

7 months ago 3 0 0 0
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This is a sketch for the level.

7 months ago 1 0 0 0
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Week 01:
I explored many UE5 functions and chose my theme. Inspired by Ghost of Tsushima, I studied its concept art and environments to plan my level. Then I gathered references on ArtStation, sculpted a seaside landscape, placed wooden Japanese houses, added simple water textures.

7 months ago 4 0 2 0