That’s a complete misunderstanding of what CEOs do. Do you really believe this??
Posts by Andy Bates
Riffing on possible Kennedy Center shows with @andybates.bsky.social and came up with an idea so cursed I had to share it more widely:
Kevin Sorbo, Dean Cain, Scott Baio, and James Woods in Mamet's Glengarry Glen Ross
@charlessoule.bsky.social Was Watto’s death “little”?
Yes, a subset of roleplaying games is tactical combat. But D&D is more than just combat rules, because roleplaying games are not wargames.
Time to retire! Go out on a high note.
Everyone knows that D&D is an RPG. I’ve provided the evidence. You’ve provided nothing.
You have no evidence to support your claim which is why you keep refusing to provide any.
When you don’t have facts on your side, you just fling insults. Sorry that reality disagrees with your claim.
Find me one D&D manual that describes it as a wargame and not a roleplaying game. Any manual. Any edition.
Everything else is about creating a character with personality and purpose and drives and desires. Wargames don’t need character creation because a sniper’s personality doesn’t matter. It matters for an RPG. You’re still absolutely wrong.
You said that the majority of the D&D rules are about combat, and I proved it’s 10% at most. It’s always been an RPG. Every version, every ruleset. You have no argument.
You’re not using “bait and switch” correctly, at all. You’re just making meaningless complaints to hide the fact that you’re objectively wrong.
@cgpgrey.bsky.social Is there (or has there ever been) a flag for the continent of North America?
Man you’re just wrong.
D&D is a roleplaying game, so everything I said about roleplaying games applies to D&D by definition. You seems to have a critical misunderstanding of what an RPG is.
Fights are a subset of the entire roleplaying experience. Combat is a small portion of the overall rules. Roleplaying games include combat, but that doesn’t make them wargames.
Roleplaying games are more than just tactical combat. Again, just look at the rulebooks to see how little of the game rules are actually about combat.
No one has ever had a hard time finding D&D components. Ridiculous.
Once again you seem to be confused about what a roleplaying game is. A roleplaying game can also have combat rules derived from wargaming, but a wargame does not have roleplaying rules. D&D is a roleplaying game, not a wargame.
Yeah, he thinks that role playing can’t have rules, and that improv and rule sets are mutually exclusive. Oh well.
You’re either trolling or ignorant. You seem to not understand 90% of the rulebook.
Once again, you seem unable to understand that narration and roleplaying can also have rules. Roleplaying does not mean decisions are arbitrary.
Most of the abilities are non-combat abilities: searching for clues, negotiating with city officials, sharing knowledge about city history, things like that. I’m sorry you can’t understand that.
None of that information on uniforms really matters because you’re roleplaying most of the time. Schoolkids aren’t going to be in combat situations generally. Thanks for pointing out that D&D is a roleplaying game, not a wargame.
Pages 9–186 are about character creation, background, races, classes, personality and background, adventuring…you know, all the roleplaying stuff.
You know what wargames don’t have? Rules about what your character looks like, because that’s not what wargaming is about. D&D is a roleplaying game. This is not under dispute.
The gameplay is about roleplaying, and the rulebooks demonstrate that. Combat is a small percentage, maybe 10% of the rules.
Those are all part of the rulebook. The majority of the rulebook is not rules for combat, as you claimed.
Wrong again about the Player’s Handbook! It’s 320 pages, and combat is pages 189–198.
You said “the combat system is the majority of the rules”, which is simply wrong. You can’t define parts of the rulebooks as not valid. By the way, the AD&D Player’s Handbook is 130 pages, and combat is 103–106. Wrong again.