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Posts by aleko2144

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A small test of real-time reflections on a car body. At the end of the video, you can appreciate the smoothness of some of the game's roads :)
#gamedev

2 weeks ago 8 3 0 0
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A small light-duty truck for my project. A few words about what I'm working on. It's an arcade trucking simulator powered by the Godot Engine. Currently, the resource loader, location loading system, environment and weather subsystems are finished. Vehicle physics are in progress.
#gamedev

2 weeks ago 4 1 0 0
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Additional pics!!!!!!!!

3 weeks ago 15 5 0 0

Огонь! Помню этот Лексус ещё со Скетчфаба)
Вообще, очень приятная графика в проекте. Удачи с разработкой)

2 weeks ago 1 0 0 0
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Finally! A test export of a location into my game. A small two-lane road, 3 kilometers long. I'm incredibly happy that this has finally happened. Development has been going on for many years at a slow pace, and now the project is becoming something more than just some experiments on Godot Engine.

3 weeks ago 1 0 0 0
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A few screenshots of a rough draft of a location for a game I'm developing. I hope to show some screenshots taken in-game soon :)

3 weeks ago 2 0 0 0
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Viktor Tsoi.
#PS1 #PSX #lowpoly #gamedev #Кино #pixelart

1 month ago 112 24 4 0
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The "slippery" vehicle physics in KotR, almost like in versions 4.0 - 5.8. This was an unexpected result, as I wanted to correct the cause of loaded cars turning over.

1 month ago 2 0 0 0
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The NPC vehicle behavior patch for KotR produces interesting results 😄

2 months ago 1 0 0 0
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I left myself with no Option but to try Option Tuning Car Battle Spec R 🥁

Pleasantly surprised by the first impressions! The game supports NeGcon Rumble (so I have modern controls), handles unexpectedly well, has a damage model and serviceable car models!

2 months ago 25 5 3 0
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An attempt to transfer the water splash effect from HT2 5.5 to KotR 8.2 xD

2 months ago 4 2 0 0
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By the way, HT2 4.0-5.8 also featured strong splashes from the wheels when driving through water. However, in subsequent versions of the game, these were completely removed (or disabled).

2 months ago 1 0 0 0
Renault Magnum interior

Renault Magnum interior

Renault Magnum interior with steering wheel hidden

Renault Magnum interior with steering wheel hidden

Renualt Magnum interior meshes grid

Renualt Magnum interior meshes grid

ZiL interior texture

ZiL interior texture

This is a rendered panorama stretched onto a semi-cylinder. It's possible to add fully 3D models of interiors to the game, but due to the flat shading, they look very bad.

2 months ago 9 2 0 0
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A couple of screenshots from a project I'm currently working on. A car arcade game powered by the Godot Engine.

2 months ago 2 0 0 0
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Pro tip: Steal insane vibes from vintage postcards,
and put them in the game.
#SZROT #yugoslavia #belgrade #lowpoly #ps1

2 months ago 211 50 3 0
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I was looking for a solution to the AI ​​traffic issues in King of the Road and accidentally disabled it completely. It looks a bit creepy with the X-Files music. 😄

2 months ago 0 0 0 0

Looks amazing!

2 months ago 1 0 0 0
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Finally, a camera angle control via mouse from HT2 4.0-5.8 in KotR 8.2/1.3. However, due to the wide screen resolution, there are problems with centering the camera.

3 months ago 7 1 0 0

In general, it looks like AI driver just scared to go into the unknown 😆

3 months ago 2 0 0 0

Although it is written on the RnR-Wiki that in the release versions of the game, traffic begins to drive through the mines if you push the AI ​​car deeper.

3 months ago 1 0 1 0

It is possible that the path to the mines in the way file is of one type, and the road itself inside the mines is of a different type. Traffic approaches it, sees that it is prohibited from moving there, and turns around.

3 months ago 2 0 1 0
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A GAZ-31029 Volga in Rig'n'Roll instead of the default Toyota Camry.
In reality, it's very difficult to create anything for this game due to the complex 3D-file formats (even though they're interesting).

3 months ago 0 0 0 0
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And one of my very first works in the PSX low-poly style. As for me, this is the simplest direction of 3D model design, but also the most interesting)

skfb.ly/oT6Wp

3 months ago 13 1 0 0

It looks very good!) If it’s not a secret, this works using bone animation?

3 months ago 0 0 0 0
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And my favorite 3D project - ZiL-6309N0/133G40 truck. Quite a well-known car in some circles.

3 months ago 1 0 0 0
Toyota Nadia

Toyota Nadia

Post image Renault Megane Classic and Lada Kalina VAZ-1117

Renault Megane Classic and Lada Kalina VAZ-1117

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Some of my old works in 3D)

3 months ago 0 0 0 0
Gold Edition — RnR Wiki

I think so. And most importantly, the Gold Edition has 3 additional trucks that are not available in all other versions. But this is all about the edition from Cenega, because there are other "Gold editions" of this game.
There's some more information about this edition: rnr-wiki.ru/index.php?ti...

3 months ago 1 0 1 0
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Even identical files with exactly the same content are encrypted differently in different R'n'R versions. ¯\_(ツ)_/¯

3 months ago 1 0 1 0

The simplest fix for many bugs would be to simply take the exe from later versions of the game and install it over the Steam version, but this will not work because almost all game configuration and localization files have encryption that is different for each specific version of the game.

3 months ago 1 0 1 0

By the way, as far as I remember, the Steam version is similar to the release one. It is almost unplayable due to low performance and various bugs. The DLC versions are noticeably more stable and run much faster. The main thing is not to visit new locations that these DLC add :)

3 months ago 1 0 1 0