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Posts by SULLY

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a cartoon character with a smiley face is sitting down with his hands folded . ALT: a cartoon character with a smiley face is sitting down with his hands folded .
1 week ago 1 0 0 0

Thanks Rin!!

2 weeks ago 1 0 0 0

Yes! I’m excited to get it out, just needs to go through the asset store approval process and all that jazz

2 weeks ago 1 0 0 0

Yup!

2 weeks ago 1 0 1 0

Using vertex colours (RGBA) to blend between 4 individual tiling textures!

2 weeks ago 3 0 0 0

Being compared to OG n64-era Rare in any sense is a compliment I will take! πŸ™

2 weeks ago 1 0 0 0

This is Unity, with models made in Maya. But u can do it in whatever softwareβ€” just gotta use lowpoly models with low res textures

2 weeks ago 1 0 0 0
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my vertex painter tool is almost readyπŸ‘€
(aka i have been consumed by feature creep)

2 weeks ago 94 2 5 0
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cooking a lil n64-style demo scene 🌼

2 weeks ago 1346 187 22 0
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Its #wishlistwednesday

We are making our first game, Trash City Turbo!

Its a fun arcade experience about cleaning up a dinky cyberpunk city in your souped up road sweeper!

You can find us on Steam here - store.steampowered.com/app/4484260/...

#indiegame #indiedev #madewithgodot #gamedev

3 weeks ago 167 62 8 4
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πŸ‘€βœ¨

3 weeks ago 2 0 0 0

Can’t quite use alpha to blend to another _material_, but my environment shader uses alpha to blend between two _textures_ at least. Then you just separate meshes/materials for each texture-duo you have. Thats how Banjo did it anyway!

3 weeks ago 2 0 1 0
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a close up of a chibi girl holding a pencil and reading a book . ALT: a close up of a chibi girl holding a pencil and reading a book .
3 weeks ago 3 0 0 0

yeah I tried using probuilder first but idk if it changed dramatically since I last used it but it was… not as good an experience as I remember πŸ˜…

3 weeks ago 1 0 1 0

thanks vivs!!!!

3 weeks ago 0 0 0 0

the features i added were purely driven by what *I* would want as an artist
- paint per channel (RGBA) or all at once
- replace/add paint modes with brush opacity
- eyedrop tool to sample vertex colours and mass-replace one colour to another
- save/load snapshots
- undo/redo

3 weeks ago 25 0 2 0
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since Unity doesn't have a vertex painting tool anymore, I've been working on my own! i've not dabbled with the asset store before but is this something ppl would be interested in if i put it up for sale cheap? πŸ‘€

3 weeks ago 196 19 20 1
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a cartoon drawing of a girl with long white hair and blue eyes ALT: a cartoon drawing of a girl with long white hair and blue eyes

MAGIC

4 weeks ago 1 0 0 0

Yes!

4 weeks ago 1 0 0 0

it’s trippy! πŸ˜΅β€πŸ’«

4 weeks ago 0 0 0 0
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nothing super fancy to show tonight, just some classic n64 style stair-ramps and 2D alpha-clipped railing textures πŸ™

4 weeks ago 592 67 13 1
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a cartoon character from the emperor 's new groove is giving the ok sign . ALT: a cartoon character from the emperor 's new groove is giving the ok sign .
1 month ago 1 0 0 0

Love animated decals! This looks great!

1 month ago 1 0 1 0

yeah! unity deprecated theirs and i couldn't find one on the asset store that i liked so i'm making my own!

1 month ago 9 0 1 0

haha that's the next thing on my list to work on for my tool. right now it doesn't support undo/redo or have any way of keeping existing vertex colours should the model get reimported. thinking of creating some data structure that records the WS pos of verts and uses that to re-apply vert values?

1 month ago 2 0 1 0

peak workflow! so much fun and you can get so much variety from so few textures

1 month ago 3 0 0 0
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banjo kazooie's godlike use of vertex colouring is the epitome of 'trust the process'

1 month ago 324 95 4 3
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vertex colours and low-res textures my beloved πŸ₯°

1 month ago 361 39 6 0

this is unity, and just doing basic decal stuff and rotating them according to nearby / global lights!

1 month ago 2 0 1 0

thanks Tahl!!

1 month ago 1 0 0 0