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Posts by Zinnia Games

Game development

2 weeks ago 0 0 0 0
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Been working on a 3D Platformer in collaboration with @nexusoddity.bsky.social #indiedev #gamedev #godot

4 weeks ago 12 4 0 0

Not dead yet

4 weeks ago 0 0 0 0
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a cat is laying on a bed with its mouth open and its eyes closed . ALT: a cat is laying on a bed with its mouth open and its eyes closed .
8 months ago 0 0 0 0

Sure did nothing this month

10 months ago 0 0 0 0

Sure did nothing this week.

11 months ago 0 0 0 0
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A new Friday Tiding is up, this one goes over the reusable system I have created for the enemies that appear in Skag Malibu.

zinniagames.com/the-friday-t...

#indiedev #indiegames #gamedev #godot #platformer #blog #devlog

1 year ago 8 5 0 0
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Hitting a clip on this Vortex. Got all the enemies from Skag Malibu's first demo reimplemented now.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 8 5 0 0
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The Mitten is back, an enemy who will chase the player to the end of the earth to slap the back of your head.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 8 2 0 0
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The state machine continues, as about half of the code and structure of this Bogey comes from the work I already did on the Hoppy enemy previously.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 8 4 0 0
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Reimplementing enemies, but in a much smarter way. Working on a single reusable state machine that can power every enemy in Skag Malibu.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 13 3 0 0
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The first Friday Tiding in a good while is now up, this one goes through my future plans for the new iteration of Skag Malibu

zinniagames.com/the-friday-t...

#indiedev #gamedev #indiegames #blog #devlog #godot #platformer

1 year ago 11 5 0 0
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Level checkpoints and completion has been added to the new version. This iteration of Skag Malibu is now technically a playable game.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 11 3 0 0
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You can now die a painful and horrifically violent death in the new version of Skag Malibu

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 9 4 0 0
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Reimplemented the world map system and level loading. The world map is going to be simplified into just moving between level locations rather than having any sort of free roaming like the old version of Skag Malibu.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 10 4 0 0
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Got the Helix powerup reimplemented. Works almost the exact same as it did in the old version of the game.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 14 4 0 0
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Reimplemented the Glide powerup. Not sure if I plan on keeping the others currently.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 7 2 0 0
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Moving the display of a player's powerup in the new Skag Malibu to their sprite instead of a HUD element. Diagetic info is cool but it can be hard to display in 2D games sometimes.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 10 4 0 0
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Crouching is back. You can't crawl on the ground anymore, but I did had the ability to jump around if the player somehow got stuck in a small gap.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 9 4 0 0
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Got the pounce added back in. The only part of basic movement left to get in now is crouching.

#indiedev #indiegames #gamedev #godot #platformer

1 year ago 5 2 0 0
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Started work on the new iteration of Skag Malibu. I've implement the basic walking and jumping around once more.

#indiedev #gamedev #indiegames #godot #platformer

1 year ago 12 3 0 0
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Retool Been a while. After I released Demo 2 for Skag Malibu I did some preliminary work on a Demo 3, but at the end of January I decided to step back and relax....

New blog post up, going over the future of Skag Malibu

zinniagames.com/retool/

#indiedev #gamedev #indiegames #godot #blog #devlog

1 year ago 6 1 0 0

The worst part of solodev is that if you end up going on an extended art journey nothing else gets done.

1 year ago 0 1 0 0
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Moving on from random blocks to test out movements mechanics into actual level prototypes. This is the first draft of what will hopefully be the introductory level.

#indiedev #gamedev #indiegames #godot #3d #platformer

1 year ago 7 3 0 0
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Grass

#indiedev #gamedev #indiegames #godot #3d #platformer

1 year ago 9 5 0 0
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Made a nighttime skybox.

#indiedev #gamedev #indiegames #godot #3d #platformer #art

1 year ago 5 1 0 0

Fun fact: I didn't want the skybox to be noticeably blurry ingame, and I found the lowest resolution I could achieve that with was 8192x4096 pixels. This skybox is about 35 megabytes in its raw PNG file.

1 year ago 0 0 0 0
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Experimenting with a somewhat unique artstyle and skybox painting for the current project.

#indiedev #gamedev #indiegames #godot #3d #platformer #art

1 year ago 14 5 2 0
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My rocks are quickly evolving in quality

#indiedev #gamedev #indiegames #godot #3d #platformer #blender

1 year ago 8 4 0 0
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I have increased my Blender skills enough to make rocks

#indiedev #gamedev #indiegames #godot #3d #platformer #blender

1 year ago 6 2 0 0