Studies show that within about 6 months all 3D platformers will converge on pseudoregalia, in a newly formed "wallkick hypothesis" drafted by Professor Delicious D. Fizzbang of Das Bells und Whistles University
Posts by Stuffed Wombat
๐ญ Randomice ๐ Out now on Steam!
After 7 years of hard work, Randomice, a funny mind-bending metroidvania / item randomizer / puzzle-platformer, is now available!
๐ฎPlay it!
๐Write a review!
๐ขSpread the word!
๐๐ผShare it with your favorite streamer!
store.steampowered.com/app/2835650/...
please help me hit 10 reviews on steam! that's apparently the magic number where god himself smiles upon me and i would like to feel something other than the cold embrace of the void, if only for a moment.
screenshot of interview Q: If you had to rate it, what would you give it? Cogswell: I don't know what you're talking about.
www.gamespot.com/articles/the...
the cool thing about doing your own games is that you get to make both the hole and the peg
You've all been waiting for it: my review of the ultra-exclusive Austenland immersive experience.
Perhaps the world's most expensive larp at $30,000 a ticket โ and that's just the Bronze package โ guests get to live out their Regency dreams in a vast English manor over three weeks.
Horse Magnifier (@sketbordcat.bsky.social)
"game where you magnify horses"
Free - Browser: warpdoor.com/2026/03/28/h...
the two types of games are caffeine and weed. marathon? caffeine. tony hawk? weed. you might think death stranding is a weed game but it turns out it's caffeine
so i guess it's not really contemporary anymore but eh ^^
this is like the shortest possible form of an essay i've been meaning to write since early 2025
i wish we had cooler names for contemporary game design developements. various types of aesthetics dont cover it. I propose "accelerationist" (take old beloved game & make a more immediate version of it) & "palliative" (designed to engage lizard-brain while rest-brain is absorbing audio content)
we've been working on our next big game for a while now and let me tell you, it's a weird-ass banger
gameplay is art
ivysly.com/blog/gamepla...
differentiating between art-official (what institutions recognise as useful to launder money and reputation) and art-personal (what makes me feel something deep inside) is really useful for not getting into prolonged arguments on the internet
i forever absolve myself of specific debate by stating that art is a transcendental moment of experience u can have with a pebble or a painting or whatever, not something that is inside of any concrete technique, term or medium. gameplay is art in the same way that paint is art: potentially
trying to put into words of my increasing kind of alienation from the gradually coalescing Weird Game Aesthetic from Critical Reflex published-games and the Haunted PS1 ilk is it's really increasingly hard to tell if something is actually good or worthwhile or not based on vibes alone.
I'm home and I've written a bit on my blog about post-GDC feelings:
meredithgran.com/gdc-thoughts...
Meredith saying something Iโve spent a lot of the last couple years thinking about:
I'm really glad to see Mama's Sleeping Angels, Funi Raccoon Game and Lucid Blocks all doing well on Steam this week.
Three incredibly weird games about exploring unhinged dreamscapes. One online co-op, one screwball comedy, one unsettling procedural sandbox. All selling well with great user-reviews
I found this game design course by the Radland designer: daniel.games
Itโs very good. Even though I create niche solo puzzle games that I self publish (the course seems to be targeting multiplayer game designers that want to get published), almost all of the articles rang true
A miserable little pile of secrets
A big draw of the game-design-by-A/B-testing type thinking is that it absolves you from having to form your own opinions & taste. It allows you to outsource the most difficult part of any creative endeavour: actually believing in your vision.
A friend of mine who runs these things always repeats something to me along the lines of "Playtests and Research isn't for telling you the right thing to do, it's to confirm to you that your assumptions are correct and that your intentions are getting through to the players" and that's stuck with me
Very grateful the The #Game Narrative Kaleidoscope is an affordable ยฃ14.99
It's been tough justifying paying for other game-related books that are close to โฌ100 a pop when you're unemployed!
Can't wait to get it into my hands. Well done everyone involved!
www.lulu.com/shop/jon-ing... @inkle.co
New from Exhibit:Play
๐๐๐ ๐๐ฌ๐ญ๐ซ๐ฎ๐๐ญ๐ฎ๐ซ๐ ๐๐๐ซ๐ค๐จ๐ฎ๐ซ ๐๐๐ฆ๐๐ฌ
Curated by @farfama.bsky.social
Megastructure parkour games focused on vertical traversal, speed-climbing, and precision platforming through monolithic architecture. Filter by the aesthetics of brutalism, industrial, frutigo aero, and liminal.
I think this is one of the most disquieting things I've ever seen: Jmail, a Gmail-like implementation of Jeffrey Epstein's mailbox.
jmail.world
short update: been hard at work & busy with life. Still can't really bring myself to play for joy or to engage with the scene, all my leftover energy is spent with people in real life. Will move soon & be more isolated there, wondering what that will do for the work. As always, planning some essays.
rly appreciating the new version of audacity (first time using it in a long time tho). Cool to see software becoming more how i need it to be while also remaining free :)