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Posts by Stuffed Wombat

Studies show that within about 6 months all 3D platformers will converge on pseudoregalia, in a newly formed "wallkick hypothesis" drafted by Professor Delicious D. Fizzbang of Das Bells und Whistles University

4 days ago 80 9 0 0
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๐Ÿญ Randomice ๐Ÿš€ Out now on Steam!

After 7 years of hard work, Randomice, a funny mind-bending metroidvania / item randomizer / puzzle-platformer, is now available!

๐ŸŽฎPlay it!
๐Ÿ“Write a review!
๐Ÿ“ขSpread the word!
๐Ÿ™๐ŸผShare it with your favorite streamer!

store.steampowered.com/app/2835650/...

4 months ago 18 7 0 1
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please help me hit 10 reviews on steam! that's apparently the magic number where god himself smiles upon me and i would like to feel something other than the cold embrace of the void, if only for a moment.

1 week ago 167 89 4 5
screenshot of interview
Q: If you had to rate it, what would you give it?

Cogswell: I don't know what you're talking about.

screenshot of interview Q: If you had to rate it, what would you give it? Cogswell: I don't know what you're talking about.

www.gamespot.com/articles/the...

1 week ago 29 1 1 0

the cool thing about doing your own games is that you get to make both the hole and the peg

1 week ago 5 1 0 0
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Austenland: The Worldโ€™s Most Immersive Austen Experience? Behind the scenes of an epically chaotic $30,000 Regency larp.

You've all been waiting for it: my review of the ultra-exclusive Austenland immersive experience.

Perhaps the world's most expensive larp at $30,000 a ticket โ€“ and that's just the Bronze package โ€“ guests get to live out their Regency dreams in a vast English manor over three weeks.

1 week ago 98 30 10 22
Video

Horse Magnifier (@sketbordcat.bsky.social)

"game where you magnify horses"

Free - Browser: warpdoor.com/2026/03/28/h...

2 weeks ago 2850 1166 26 50

the two types of games are caffeine and weed. marathon? caffeine. tony hawk? weed. you might think death stranding is a weed game but it turns out it's caffeine

2 weeks ago 873 236 34 52
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so i guess it's not really contemporary anymore but eh ^^

2 weeks ago 10 0 0 0

this is like the shortest possible form of an essay i've been meaning to write since early 2025

2 weeks ago 15 0 1 0

i wish we had cooler names for contemporary game design developements. various types of aesthetics dont cover it. I propose "accelerationist" (take old beloved game & make a more immediate version of it) & "palliative" (designed to engage lizard-brain while rest-brain is absorbing audio content)

2 weeks ago 79 5 2 0

we've been working on our next big game for a while now and let me tell you, it's a weird-ass banger

2 weeks ago 129 4 7 0

gameplay is art
ivysly.com/blog/gamepla...

3 weeks ago 93 21 8 4

differentiating between art-official (what institutions recognise as useful to launder money and reputation) and art-personal (what makes me feel something deep inside) is really useful for not getting into prolonged arguments on the internet

3 weeks ago 5 1 0 0

i forever absolve myself of specific debate by stating that art is a transcendental moment of experience u can have with a pebble or a painting or whatever, not something that is inside of any concrete technique, term or medium. gameplay is art in the same way that paint is art: potentially

3 weeks ago 12 1 1 0
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trying to put into words of my increasing kind of alienation from the gradually coalescing Weird Game Aesthetic from Critical Reflex published-games and the Haunted PS1 ilk is it's really increasingly hard to tell if something is actually good or worthwhile or not based on vibes alone.

3 weeks ago 48 5 2 0
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GDC Thoughts and Prayers - Meredith Gran Iโ€™m home! Letโ€™s see if I can zero in on the stuff I really wanna say. I was up for an award I was sure I wouldnโ€™t win. I did not write an acceptance

I'm home and I've written a bit on my blog about post-GDC feelings:

meredithgran.com/gdc-thoughts...

4 weeks ago 1054 236 27 32

Meredith saying something Iโ€™ve spent a lot of the last couple years thinking about:

4 weeks ago 1147 275 8 14
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I'm really glad to see Mama's Sleeping Angels, Funi Raccoon Game and Lucid Blocks all doing well on Steam this week.

Three incredibly weird games about exploring unhinged dreamscapes. One online co-op, one screwball comedy, one unsettling procedural sandbox. All selling well with great user-reviews

4 weeks ago 269 80 8 3
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Lucid Blocks on Steam Explore, build, and survive in a liminal voxel expanse oozing with surreal landscapes and esoteric critters.

DID YOU HEAR THE NEWS!!!!!!!!! lucid blocks is out now :)
store.steampowered.com/app/3495730/...

1 month ago 476 195 21 16
Board Game Design | daniel.games Board Game Design Course by Daniel Piechnick. Updated for 2026. Start Here Turn Structure The Depth:Complexity Ratio I Thought I Was Good The Core Chances of Getting Published Balance Make Lots of Gam...

I found this game design course by the Radland designer: daniel.games
Itโ€™s very good. Even though I create niche solo puzzle games that I self publish (the course seems to be targeting multiplayer game designers that want to get published), almost all of the articles rang true

1 month ago 26 5 2 1

A miserable little pile of secrets

1 month ago 207 25 3 0

A big draw of the game-design-by-A/B-testing type thinking is that it absolves you from having to form your own opinions & taste. It allows you to outsource the most difficult part of any creative endeavour: actually believing in your vision.

1 month ago 201 28 9 2
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A friend of mine who runs these things always repeats something to me along the lines of "Playtests and Research isn't for telling you the right thing to do, it's to confirm to you that your assumptions are correct and that your intentions are getting through to the players" and that's stuck with me

1 month ago 733 189 12 5
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The Game Narrative Kaleidoscope - paperback THE GAME NARRATIVE KALEIDOSCOPE brings together over 100 short essays on the craft of writing for games. With contributions from the writers behind some of the world's most successful titles - such a...

Very grateful the The #Game Narrative Kaleidoscope is an affordable ยฃ14.99

It's been tough justifying paying for other game-related books that are close to โ‚ฌ100 a pop when you're unemployed!

Can't wait to get it into my hands. Well done everyone involved!

www.lulu.com/shop/jon-ing... @inkle.co

1 month ago 26 4 0 1
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Megastructure Parkour Games A list of megastructure parkour games focused on vertical traversal, speed-climbing, and precision platforming through monolithic architecture. Brutalist towers, industrial guts and liminal labyrinths...

New from Exhibit:Play

๐Œ๐ž๐ ๐š๐ฌ๐ญ๐ซ๐ฎ๐œ๐ญ๐ฎ๐ซ๐ž ๐๐š๐ซ๐ค๐จ๐ฎ๐ซ ๐†๐š๐ฆ๐ž๐ฌ
Curated by @farfama.bsky.social

Megastructure parkour games focused on vertical traversal, speed-climbing, and precision platforming through monolithic architecture. Filter by the aesthetics of brutalism, industrial, frutigo aero, and liminal.

1 month ago 29 6 2 0
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Jmail, logged in as jeevacation@gmail.com You are logged into jeevacation@gmail.com, Jeffrey Epstein's email. Sourced from the November 2025 House Oversight Committee data release.

I think this is one of the most disquieting things I've ever seen: Jmail, a Gmail-like implementation of Jeffrey Epstein's mailbox.

jmail.world

1 month ago 124 12 5 0

short update: been hard at work & busy with life. Still can't really bring myself to play for joy or to engage with the scene, all my leftover energy is spent with people in real life. Will move soon & be more isolated there, wondering what that will do for the work. As always, planning some essays.

1 month ago 60 0 3 0

rly appreciating the new version of audacity (first time using it in a long time tho). Cool to see software becoming more how i need it to be while also remaining free :)

3 months ago 35 0 2 0