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Posts by 🎛️ Daniel Dehaan 🔊

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Pushed Beta V1.1 of ReaMOD today with improved parameter automation capabilities/workflow and saving/recalling ReaMOD states with Reaper project files. Grab the update here: www.simplesoundtools.com/reamod

5 months ago 1 0 0 0
ReaMOD — Simple Sound Tools

ReaMOD is now ready for you to play with! Control FMOD from within Reaper. Find out more here: www.simplesoundtools.com/reamod

5 months ago 2 0 0 0
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FLOW NOT FADERS: Rethinking Signal Flow In Modern DAWs Understanding User Needs Through Qualitative Data One of the key contributors to product loyalty is making users feel that their opinions, ideas, and needs are at the center of a product's development...

Here is the first artifact to result from the DAW survey I recently ran.

www.linkedin.com/pulse/flow-f...

1 year ago 2 0 0 0

Totally! I really like the think about what is “idiomatic” to a particular tool?

1 year ago 1 0 1 0

Not necessarily a better sounding product, but I think the tools we choose can definitely have a major impact on our work experience. It amazes me the quality of sounds people are able to produce with even the DAWs like BandLab or Sound Trap.

1 year ago 1 0 1 0
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What is your DAW? Tell me about your DAW and why you love or hate it.

I've been thinking about how DAWs empower or limit creativity. This made me curious to know what DAWs you are using. So...I made a form! Should take less than 5 minutes to fill out and then we can finally all know for certain: Which DAW is truly the best DAW? Haha!
form.typeform.com/to/BB5NsDJT?...

1 year ago 3 1 1 0
Flufs: An accessible real-time & offline loudness meter (Max for Live / Ableton Live)
Flufs: An accessible real-time & offline loudness meter (Max for Live / Ableton Live) YouTube video by Iftah

More useful tools, this time an beautiful #M4l device for #ableton by one of my favorite #YouTubers Iftah: youtu.be/jGE4zHv-1k8?...

1 year ago 1 0 0 0
TableTracker - Track Structure Generation from CSV in Reaper
TableTracker - Track Structure Generation from CSV in Reaper YouTube video by LAxemann

The Reaper community is so awesome! The software itself is so customizable, just about any workflow can be optimized. Here is a new script from Leon Beilmann for setting up and managing tracks with .csv files. Could be a huge time saver for folks! youtu.be/A_xs1wD1Ccs?...

1 year ago 1 0 0 0

Oddly, I think it felt like a “good” dream. But I woke up questioning what that meant about me. Haha!

1 year ago 0 0 0 0
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Some people have dreams where they speak another language, apparently I have dreams where I am solving network communication problems in Max/MSP patches.

1 year ago 2 0 1 0
FMOD Deep Dive into Luna Abyss w/ Ali Tocher
FMOD Deep Dive into Luna Abyss w/ Ali Tocher YouTube video by SERGIO RONCHETTI

So many great implementation and sound design ideas in this interview with Ali Tocher by @sergioronchetti.bsky.social.

youtu.be/oGuvQc6nvvg?...

1 year ago 3 0 0 0

Got it! I’d enjoy seeing it in action.

1 year ago 0 0 0 0

How is this different from automating the tempo or using tempo markers?

1 year ago 0 0 1 0
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Closing out the old year and bringing in the new in one of my favorite spots with some of my favorite people.

1 year ago 2 0 0 0

This is the coolest! Reminds me of old iMax movie that I probably saw when I was 14.

1 year ago 1 0 1 0

Whoa! That’s awesome!

1 year ago 0 0 0 0

Maybe an extension of the typical “SFX” and “Music” volume sliders given provided to the user in the game’s settings? Breaking up SFX into something like “critical” and “non critical”?

1 year ago 1 0 1 0
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I tried to answer that question near the end of the article. To summarize here “The challenges [likely] fall into three main categories: computational cost, implementation complexity, and creative control.”

1 year ago 0 0 0 0

Haha! Dang! I thought maybe you’d be the one to save me and I could let this thing pass off to someone else. Don’t be surprised if I end up quoting some of your posts if I do end up writing this article.

1 year ago 0 0 1 0

I just discovered @dzlo.bsky.social posts/account. So many thought provoking threads about #sound and #gameaudio. 🤯

1 year ago 1 0 1 0

This is a great thread! Thanks for sharing. Maybe this is what the next article in the series should cover. Wanna write it?

1 year ago 1 0 1 0

If I were writing a book instead of an article I would have loved to spend more time exploring the question of “How did we get here?” Especially given that on early consoles audio was rendered in real time. Then we switched in search of greater “fidelity”. Which kind of ironic in a way.

1 year ago 1 0 1 0
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In Search of the 'Right' Sound: Why Games Don't Generate Audio Like Graphics In my previous article, I considered the question, 'When is the "wrong" sound the "right" choice?' The answer we arrived at was simple: when the wrong sound tells a better story than the right one. Th...

My brain kept chewing and it resulted in me writing a follow-up article on physical modeling and why it’s not more common in game audio

www.linkedin.com/pulse/search...

#gamedev #gameaudio #sounddesign #synthesis #wwise #unrealengine #unity #fmod

1 year ago 14 3 3 0
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When is the Wrong Sound the Right Choice? TL;DR: More often than you might think. This morning, as my infant son and I were out for brunch, I found myself performing a precarious balancing act: holding his bottle at just the right angle on th...

Reading Cox's "Sonic Wonderland" this morning inspired me to write a brief article exploring how sometimes the 'wrong' sound is the 'right' choice.

www.linkedin.com/pulse/when-w...

1 year ago 1 0 0 0
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FabFilter Pro-Q 4 - Equalizer Plug-In FabFilter Pro-Q 4 is a high quality equalizer plug-in with unrivalled sound and interface. Available in VST, VST3, AU, CLAP, AAX and AudioSuite formats for Windows and macOS

The best just got even better 😍

www.fabfilter.com/products/pro...

1 year ago 4 0 0 0
The Most Realistic Reverb (ever ?)
The Most Realistic Reverb (ever ?) YouTube video by Tomi Wai Lee

One of the best explanation of reverb I’ve heard and some really intriguing tech:

youtu.be/_sV0mVuv-bE?...

1 year ago 1 0 0 0
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The Listening Book: Discovering Your Own Music a book by W. A. Mathieu The Listening Book is about rediscovering the power of listening as an instrument of self-discovery and personal transformation. By exploring our capacity for listening to sounds and for making music,...

Here is a link to the book: bookshop.org/p/books/the-...

1 year ago 0 0 0 0

Which roads do you travel in your creative work? Any other W.A. Mathieu readers out there?

1 year ago 0 0 1 0

To me, it seems like he is saying: don’t worry about originality. Instead, be curious and seek to learn as much as you can, as deeply as you can, always.

1 year ago 0 0 1 0

In the end, he advises his readers to travel both roads simultaneously and not to worry about originality, for if “you have passion for the truth about yourself, originality will percolate up through your work. When you go for the truth, originality takes care of itself.”

1 year ago 0 0 1 0