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Posts by Braden League

Oooh! I've been thinking about OAuth recently and this seems fun!

3 weeks ago 1 0 0 0

My schedule is free right now, so if you need an artist for your project, feel free to contact me anytime!
I can do concepts, sequential art, and illustrations or 2D assets that can be used for your project!

1 month ago 346 133 3 3
Tee Grizzley -  "First Day Out" [Official Music Video]
Tee Grizzley - "First Day Out" [Official Music Video] YouTube video by Tee Grizzley

🫡

youtu.be/pWh4O6ujK4o

4 weeks ago 0 0 0 0

log off, go take some photos outside

1 month ago 0 0 1 0
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a man in a tuxedo is playing a violin in front of a crowd ALT: a man in a tuxedo is playing a violin in front of a crowd

One of those days

1 month ago 1 0 0 0
vkQuake + RmlUi - Modern UI For Quake
vkQuake + RmlUi - Modern UI For Quake YouTube video by Braden League

A vkQuake fork that replaces Quake's menus and HUD with a modern HTML/CSS UI layer powered by RmlUi

Features:
Markup & Stylesheets (RML/RCSS)
Live Data Bindings
Hot Reloading
Lua Scripting
Post-Process Effects
Mod Support

Coming Soon*

www.youtube.com/watch?v=vEAe...

2 months ago 2 0 0 0
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Our Films Our 2023 Selection Our 2022 Selection…

trailfilmfest.com/films/

2 months ago 0 0 0 0
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Last fall I helped document one of the coolest marathons I’ve ever seen.

Dick’s-a-thon is a 26.3-mile race with five stops at Seattle institution Dick’s Drive-In. Proud of this film and honored to see it included in the Trail Running Film Festival.

2 months ago 4 0 1 0
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But is it stickier than TikTok (no)

2 months ago 1 0 0 0
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Introducing Labs A new section for projects that sit between portfolio pieces and throwaway experiments.

www.bradenleague.com/blog/introdu... A place for me to share projects that arent professional work and a bit more than me tinkering.

3 months ago 0 0 0 0
Video

retro-mountain-viewer check it out now www.bradenleague.com/labs/retro-m...

3 months ago 2 0 1 0
Video

Japanese Vending Machine.

Scan from Polycam3D

"PS2" style #shader in WebGPU
• Downsampled rendering (0.35x) → nearest-neighbor upscale
• Color quantization + ordered dithering
• Chromatic aberration + vertex wobble
• Volumetric clouds, atmospheric dust, height fog

3 months ago 0 0 0 0
Video

water

3 months ago 1 0 0 0
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Braden League I'm Braden League, a professional creative and game developer with over a decade of experience working on some of the biggest video game franchises in the world.

I use it here! www.bradenleague.com

3 months ago 0 0 0 0
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water shader

3 months ago 0 0 1 0
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Release 0.1.2 – Self-Contained LLM Runtime · bradenleague/RogueLLMania Native LLM Integration This release fixes the Windows build that was broken in v0.1.1. All major features from v0.1.1 are included: Major Changes Native llama.cpp Integration: Replaced Ollama wit...

github.com/bradenleague...

3 months ago 0 0 0 0

After sharing my RogueLLMania prototype last week, I spent some time on UX and distribution polish.

• Did the unglamorous work of signing & notarizing builds
• Removed Ollama and integrated node-llama-cpp
• Now fully self-contained (first run pulls Qwen3-1.7B from HF)

3 months ago 0 0 1 0
Vibe-Coding in the Woods
Vibe-Coding in the Woods YouTube video by Braden League

www.youtube.com/watch?v=qzO4...

3 months ago 1 0 0 0
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I went to the Olympic National Forest with no internet connection and built a website with just a local LLM and @zed.dev.

3 months ago 0 0 1 0
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A Warhammer 40K MCP Server Structured tabletop game knowledge for AI agents.

A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.

www.bradenleague.com/blog/wh40k-mcp

3 months ago 0 1 1 0
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RogueLLMania: Running an LLM in Your Game Loop Building a roguelike that uses a local LLM for procedural narration in the game loop.

RogueLLMania: Running an LLM in Your Game Loop -
Building a roguelike that uses a local LLM for procedural narration in the game loop.

www.bradenleague.com/blog/RogueLL...

3 months ago 1 0 0 0
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Vibe-Coding a video-cutting CLI tool A post about vibe-coding, deterministic randomness, and building with vibes.

Vibe-Coding a video-cutting CLI tool - A post about vibe-coding, deterministic randomness, and building with vibes.

www.bradenleague.com/blog/vibe-co...

3 months ago 0 0 1 0
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A Warhammer 40K MCP Server Structured tabletop game knowledge for AI agents.

A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.

www.bradenleague.com/blog/wh40k-mcp

3 months ago 0 1 1 0

Final post in my year of vibe-coding series.

Roguelike with local LLM. Deterministic video CLI. Warhammer MCP server.

Dozens of experiments, three standouts. What they have in common, they can run locally, on hardware I own. No API dependencies, no cloud, my data. They are personal software.

3 months ago 0 0 1 0
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RogueLLMania: Running an LLM in Your Game Loop Building a roguelike that uses a local LLM for procedural narration in the game loop.

Part 1: RogueLLMania: Running an LLM in Your Game Loop

www.bradenleague.com/blog/RogueLL...

3 months ago 0 0 0 0
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Vibe-Coding a video-cutting CLI tool A post about vibe-coding, deterministic randomness, and building with vibes.

Part 2 in my year of vibe-coding series and this one is all vibes.

VIBE-CODING: a video-cutting CLI tool

Deterministic randomness + FFmpeg + SuperCollider + Pedalboard and a VST. Same seed, same result, every time.

www.bradenleague.com/blog/vibe-co...

3 months ago 3 0 1 0

I turned this into a 3 part series on _vibe-coding_ so check back tomorrow for my post about the video-editing CLI tool I vibed up.

3 months ago 1 0 0 0
RogueLLMania: Running an LLM in Your Game Loop
RogueLLMania: Running an LLM in Your Game Loop YouTube video by Braden League

Or if you don't want to read you can just listen to me ramble about it on top of a mountain in Norway.

www.youtube.com/watch?v=_CPO...

3 months ago 0 0 1 0
RogueLLMania: Running an LLM in Your Game Loop Building a roguelike that uses a local LLM for procedural narration in the game loop.

I finally wrote about the prototype I started this summer: a roguelike that runs a local LLM inside the game-loop, no player prompts, just game state driving procedural narration.

www.bradenleague.com/blog/RogueLL...

3 months ago 2 0 1 0
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