Oooh! I've been thinking about OAuth recently and this seems fun!
Posts by Braden League
My schedule is free right now, so if you need an artist for your project, feel free to contact me anytime!
I can do concepts, sequential art, and illustrations or 2D assets that can be used for your project!
🫡
youtu.be/pWh4O6ujK4o
log off, go take some photos outside
A vkQuake fork that replaces Quake's menus and HUD with a modern HTML/CSS UI layer powered by RmlUi
Features:
Markup & Stylesheets (RML/RCSS)
Live Data Bindings
Hot Reloading
Lua Scripting
Post-Process Effects
Mod Support
Coming Soon*
www.youtube.com/watch?v=vEAe...
Last fall I helped document one of the coolest marathons I’ve ever seen.
Dick’s-a-thon is a 26.3-mile race with five stops at Seattle institution Dick’s Drive-In. Proud of this film and honored to see it included in the Trail Running Film Festival.
But is it stickier than TikTok (no)
www.bradenleague.com/blog/introdu... A place for me to share projects that arent professional work and a bit more than me tinkering.
retro-mountain-viewer check it out now www.bradenleague.com/labs/retro-m...
Japanese Vending Machine.
Scan from Polycam3D
"PS2" style #shader in WebGPU
• Downsampled rendering (0.35x) → nearest-neighbor upscale
• Color quantization + ordered dithering
• Chromatic aberration + vertex wobble
• Volumetric clouds, atmospheric dust, height fog
water
water shader
After sharing my RogueLLMania prototype last week, I spent some time on UX and distribution polish.
• Did the unglamorous work of signing & notarizing builds
• Removed Ollama and integrated node-llama-cpp
• Now fully self-contained (first run pulls Qwen3-1.7B from HF)
www.youtube.com/watch?v=qzO4...
I went to the Olympic National Forest with no internet connection and built a website with just a local LLM and @zed.dev.
A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.
www.bradenleague.com/blog/wh40k-mcp
RogueLLMania: Running an LLM in Your Game Loop -
Building a roguelike that uses a local LLM for procedural narration in the game loop.
www.bradenleague.com/blog/RogueLL...
Vibe-Coding a video-cutting CLI tool - A post about vibe-coding, deterministic randomness, and building with vibes.
www.bradenleague.com/blog/vibe-co...
A Warhammer 40K MCP Server - Structured tabletop game knowledge for AI agents.
www.bradenleague.com/blog/wh40k-mcp
Final post in my year of vibe-coding series.
Roguelike with local LLM. Deterministic video CLI. Warhammer MCP server.
Dozens of experiments, three standouts. What they have in common, they can run locally, on hardware I own. No API dependencies, no cloud, my data. They are personal software.
Part 2 in my year of vibe-coding series and this one is all vibes.
VIBE-CODING: a video-cutting CLI tool
Deterministic randomness + FFmpeg + SuperCollider + Pedalboard and a VST. Same seed, same result, every time.
www.bradenleague.com/blog/vibe-co...
I turned this into a 3 part series on _vibe-coding_ so check back tomorrow for my post about the video-editing CLI tool I vibed up.
Or if you don't want to read you can just listen to me ramble about it on top of a mountain in Norway.
www.youtube.com/watch?v=_CPO...
I finally wrote about the prototype I started this summer: a roguelike that runs a local LLM inside the game-loop, no player prompts, just game state driving procedural narration.
www.bradenleague.com/blog/RogueLL...