Advertisement · 728 × 90

Posts by Project Echo FPS

Project Echo - Player Showcase - Camos, Banners & Icons
Project Echo - Player Showcase - Camos, Banners & Icons YouTube video by Project Echo FPS

Part 3 - showcase

youtu.be/N0KeKajxATs?...

7 months ago 3 9 0 0
Project Echo - Factions & Commissions
Project Echo - Factions & Commissions YouTube video by Project Echo FPS

Project Echo - Factions & Commissions

youtu.be/TvgjcFmgo6E?...

8 months ago 4 0 0 0
Post image

Join the community

discord.com/invite/jzzaP...

8 months ago 4 0 0 0
Project Echo - Our Team
Project Echo - Our Team YouTube video by Project Echo FPS

We’re here

youtu.be/F06NFAK8cvQ?...

8 months ago 4 0 0 0
Video

Here’s some older test footage from our game.
#gaming #fps

9 months ago 13 1 0 0
Video

Am I wrong?

10 months ago 15 0 0 0

💯 Make midnight releases great again

11 months ago 2 0 0 0

Also totally agree about story telling and game world presentation, it isn’t always about what you see upfront sometimes it’s the unseen, thats simply alluded to, which grabs you by the imagination and keeps you excited for the sequel.

11 months ago 2 0 0 0

Balance is key, I’d rather have a balanced game with 25 weapons than 100 weapons in a game where devs are always chasing their own tales on half baked execution.

11 months ago 1 0 1 0
Advertisement

💯

11 months ago 1 0 0 0
Post image

Looking back at 2006-2012 shooters, what aspects from those games do you miss and wish to see brought back in games today?
Anything from styles of gameplay, UI, and story telling.

11 months ago 8 0 3 0

Man I miss the max Payne games.

11 months ago 1 0 0 0

Yeah that era was lightning in a bottle. Killzone2 is definitely worth a play through.

11 months ago 1 0 0 0

Aye I never said it was limited to what I posted. But tbf, this post is 2006-2012, fear is 2005, but I’ll give it a pass.
It also takes place this year, deserves a mention.

11 months ago 1 0 0 0

Miss the glory days of co-op.

11 months ago 0 0 0 0

Same, I miss killzone.

11 months ago 1 0 0 0

Singularity was in a league of its own.
I remember playing wolfenstien bioshock and signularity back to back, we were truly eating good.

11 months ago 0 0 0 0

Such an immersive world too

11 months ago 1 0 0 0

Absolutely

11 months ago 0 0 0 0
Advertisement
Post image

What was your favorite 2006-2012 shooter?
What made it stand out?

11 months ago 6 0 8 0

Companies spend way too much time & money finding ways to manipulate their players rather than just making an enjoyable gameplay experience. 🤷🏻‍♂️
We aim to be different. (End 🧵)

1 year ago 8 1 1 0

Modern SBMM disincentivizes playing w/ friends.
If youre new / less skilled than ur friends, & decide to play w/ them, SBMM will place u against consistently tougher lobbies.
Essentially punishing you for wanting to play w/ your friends.
Randomized matchmaking has the opposite effect (continued 🧵)

1 year ago 20 2 1 0

Banners/callingcards/icons/emblems, need to matter.

When saturated w/ so many that are obtained via purchase or doing nothing at all,
No one gives a shit 🤷🏻‍♂️
& it creates apathy for something that otherwise is supposed to facilitate a grind that earns a showcase of how you’ve progressed at the game.

1 year ago 6 1 0 0
Post image

Fresh out of the Oven.

11 months ago 16 0 0 0

It’s because share holders and investors for newer games push the notion that there’s no such thing as too much, that more is more is more.
And If you add more stuff it should always equal more money.

Quality over quantity is not part of their dictionary.

11 months ago 2 0 0 0

We reject excessive attachments. 20+ forgrips, 10+stocks etc, has just become clutter for players to dig through just to use a handful of attachments that are actually useful or unique.
We aim for a simple class system w/ solid variety, but won’t waist ur time. More time in game, less time in menus.

1 year ago 32 2 7 0

Making a golden era FPS game, means clean, laid out, intuitive, easy to read, & quick to navigate user interface.

We outright reject having 150+ tabs/sub-tabs in our settings, let alone a “Hulu” style interface in the menus.
Nobody likes that.

1 year ago 45 4 5 0
Video

Thank you for following along. I know it’s been a while, things just got busy.
I’ll be more active.
For now enjoy some movement tests.

11 months ago 13 0 0 0
Advertisement

Skills/perks/abilities/proficiencies
Whatever you want to call them, should each apply effects unique to them. Serving their own individual purpose.
Cross over features w/ other abilities as a way for players to attempt having all of not most benefits applied at once, is pointless.
(Continued)

1 year ago 41 5 2 0
Post image

Must suck having your claim denied…..

1 year ago 56 3 2 1